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[OUTDATED] Morroblivion Unofficial Patch 2017-Dec-18

Submitted by ponyrider0 on

Update: Fall 2019 Morroblivion Unofficial Patch is canceled... because the official Morroblivion v0.65 is now released!

[REL] Morroblivion Unofficial Patch 2017-Dec-18 (alpha 3)

NOTE: If you are installing the Unofficial Patch for the first time, you will need to start a new game to take advantage of all the bugfixes and game tweaks.

This unofficial patch is a mod-compilation of many bug-fixes and patches that have been posted to TESRenewal.com since the release of Morroblivion v064.  A list of the incorporated mods can be found here.

Requirements:
-Morroblivion v064 including OBSE, MenuQue, USV or VoiceFileRedirector
-Magic_Addon additionally requires OBME plugin

Recommended Mods:
-Blockhead, Oblivion Character Overhaul 2, clothing/creature replacers
-Tamriel Rebuilt, Guar mounts, additional quest/gameplay mods  

BAIN Install Instructions1. Install Morroblivion v064 base.  Make sure you install these two files in addition to the rest of Morroblivion: "Morrowind_ob - Chargen and Transport Mod.esp" and "Morrowind_ob - UCWUS.esp".

2. Then install this mod with Wrye Bash.  Select at least the "00 Core" package.  I also recommend installing the "01 INI Tweaks" for easy configuration through Wrye Bash's "INI Edits" tab.  The rest of the packages are optional.

3. Place "Morroblivion_Unofficial_Patch.esp" before (above) your Bashed Patch and "Morroblivion_Unofficial_Patch_Magic_Addon.esp" after (below) your Bashed Patch.  The optional files can be placed anywhere between Morroblivion_Unofficial_Patch.esp and your Bashed Patch, except where noted in each ESP file description.

Most bug-fixes and updates to core mods prior to Dec 18, 2017 are already incorporated in this compilation.  General graphic replacers or visual enhancements are not included in this patch.  Please ask below if you are uncertain whether or not you should install a specific mod on top of the Patch.

Credits:
I'd like to thank to TESRenewal.com and its community who have helped keep Morroblivion alive over the past few years.  Special thanks to all the forum members who have taken the time to give detailed bug reports.  This mod includes bug-fixes, patched textures/meshes and ideas from the following authors and contributors to the TESRenewal/Morroblivion forums: 

  • qwertyasdfgh, llde, Puddles, Brainslasher, roxon_55, Bullfrog, mi6c, superliuk, frond, ponyrider0

If I have left anyone out or if you are one of the original mod-authors and would like your mod removed from this mod-compilation, please let me know.

Change Log 2017-Dec-18 (alpha 3):
- Merged Daedric Shrine Collision Fix, Bound Spell Rebalance, Impassable GhostGate fix, Falling Lantern fix, A_03_Solstheim_Frostmoth_02.esp (item placement fixes).
- New bugfixes:
  • Dagoth Ur taunts restored.
  • Citadels of Sixth House quest premature completion fixed.
  • Fjol the Outlaw / Careless Travelers quest fix.
  • 3 days are now appropriately advanced when using Khajiit transport NPCs in Imperial City Prison courtyard and Seyda Neen Prison Ship.
  • Imperial Cult Shrine Restore Attributes blessing fixed.
  • Assarnud Map marker repositioned.
  • Guild advancement dialog text tweak.
  • NPC relations tweaks.
  • Upside Down book in Vas fixed.

2017-Nov-22 (alpha 2):
- Initial release. Please refer to documentation packaged in mod and this Pdf of the list of mods.

Older Files

2018-June-17, Telvanni ArchMagister Hotfix:
There is a dialog bug in the Telvanni questline which allows the player to advance too fast and skip necessary quests to reach ArchMagister.  The Morroblivion_Unofficial_Patch_Telvanni_Archmagister_hotfix.7z should fix that.  If you have already progressed to rank "Master" by accident, you will also need to use the command:

player.setfactionrank 01220006 6

to reset your rank, then select the "Chores" topic to finish any quests that were accidentally skipped by this bug.

2018-June-29, Redoran Hortator Quest Fixes:
Fixed multiple dialog related bugs preventing the full dialog options from displaying during the House Redoran Hortator quests.  Also fixed a few AI and script bugs in related quests.  The quest was previously completable if you knew the correct order to perform actions, these quest fixes just improve the player experience so that you don't need to consult a wiki to finish the quest.

2018-July-9, Multi-Skill Trainer Fix, aka "All Trainers are lower level than me" fix:
I just tracked down a bug that caused skill trainers to have a low skill training level when using the dialog options to switch skills.  They should now allow you to train to their correct skill level in Morrowind.  Hotfix posted below.

2018-July-11, Multi-Skill Trainer Fix v2: fixes crash bug.  Thanks to xiphius for pointing it out.
2018-July-11, Default Morroblivion Map fix: I screwed up the default worldmap record in the 2017-Dec-18 Unofficial Patch, but you only need this if you are not using a separate world map ESP.  Remember that any world map mods should be the very last mods in your load order.

2018-July-28, Tribunal and Bloodmoon Fixes: Resolves several bugs documented in the Active Bugs List with Tribunal and Bloodmoon, and adds several additional bugfixes and tweaks to those expansions.
2018-July-30, Tribunal and Bloodmoon Fixes v2: Update which adds bugfixes to the East Empire Company questline (now completable).  There will probably be one more update for any sidequest bugfixes and gameplay tweaks.

 

Karma: 4 (4 votes)
Last edited by Daggers on 28 Oct 2022 - 18:20.Updated Links

This is how Ghostgate looks in the current build:

And you can walk through without any issues, I just tested. I hope this clears any further confusion.

 

Karma: 1 (1 votes)

That's what I understand. Worthy. Did you do it yourself? Or is there an original?

Karma: 0 (0 votes)

I made it myself. It's particle based, looks very different compared to the current one.

Karma: 0 (0 votes)

It does look 'very different,' but I'd say 'amazing' is a better way to describe the how the new one looks! :)

Karma: 0 (0 votes)

How possible is the fall of FPS?

Karma: 0 (0 votes)

Haven't noticed any, personally. These types of effects are not what affects FPS the most in this game.

Karma: 0 (0 votes)

I notice while using Wrye Bash to install this mod, it is skipping a Sound file.

Karma: 0 (0 votes)

Well, it's not a sound file, it's an esp file placed in sound folder, presumably by accident - that's why WB is skipping it.

Karma: 0 (0 votes)

qwertyasdfgh

Well, it's not a sound file, it's an esp file placed in sound folder, presumably by accident - that's why WB is skipping it.

LOL, I knew better. Modding on exhaustion is always a bad idea.

Karma: 0 (0 votes)

I just discovered that generic CarryingWeight/Encumbrance mods still do not work with Morroblivion Unofficial Patch even if you start a new game.  This Hotfix should fix that.  I will add this hotfix to the main post after I do more testing.

mediafire link: Morroblivion_CarryWeight_Hotfix.7z

from the README:

CarryWeight / Encumbrance Hotfix 2019-Oct-24
for Morroblivion Unofficial Patch 2017-Dec-18 and 2018-july-bloodmoon-fixes

Description:
Compatibility patch to use most generic Oblivion mods that modify carrying capacity / encumbrance.

Installation:
Install the ESP file with mod-manager into the Oblivion\Data folder.  Then modify the load-order so that Morroblivion_CarryWeight_Hotfix.esp is positioned somewhere below Morroblivion_Unofficial_Patch.esp and 2018-july-bloodmoon-fixes.esp.

Karma: 0 (0 votes)

This is pretty minor, but I can't loot the paper lantern 012C0106 (in Abanadi) because when I do, the game CTDs; presumably because of the script attached to it from this mod. I'm able to loot it just fine with morroblivion-v64 loaded.

Karma: 1 (1 votes)

FireTehVahu

This is pretty minor, but I can't loot the paper lantern 012C0106 (in Abanadi) because when I do, the game CTDs; presumably because of the script attached to it from this mod. I'm able to loot it just fine with morroblivion-v64 loaded.

Thanks so much for posting the formID!  I knew about this lantern crash, but could not track down the exact lantern to reproduce the crash and test a hotfix.  You were correct that the original script was causing the crash.  I have rewritten the offending script using another technique that hopefully does not cause crashes.  Yet another hotfix below:

mediafire link: lantern_ctd_hotfix.7z

 

Karma: 0 (0 votes)

Thank you very much for the Morroblivion_CarryWeight_Hotfix. I was personally experiencing the bug, when I noticed altering the "Actor: Strength Encumbrance Multiplier" in the Tweak Settings of my Bashed Patch had no effect. I was forced to do the work-around console command "set oldencoumbrancesetting to GetGameSetting fActorStrengthEncumbranceMult"

My question is, are you sure that this Morroblivion Unofficial Patch bug only effected the "Actor: Strength Encumbrance Multiplier".... maybe this same bug also blocked other Tweak Settings in the Bashed Patch such as "Master of Mercantile extra gold amount" or "Actor: Training Limit" etc

Karma: 1 (1 votes)

The bug is specifically tied to how the bloodmoon/werewolf scripts implement CarrryWeight/Encumbrance when transitioning in and out of Werewolf mode.  Without the hotfix, the bugged script did not account for people modifying this value through bashed patch or other mods.  The hotfix will check for changes everytime the game is launched.

If you are experiencing issues with Master of Mercantile or Training Limit, then that would be a separate bug unrelated to the bloodmoon scripts and would not be fixed by this hotfix.  In which case, please make a new bug report regarding any of those issues and I will look into them.  Thanks.

Karma: 0 (0 votes)

Thanks for all your quick responses Ponyrider0 :)

No, I have not experienced any observable issues with Master of Mercantile or Training Limit. I was just checking because I wasn't sure what the bug was. I thought maybe if the bug was somehow related with the tweak settings in bashed Patch, then I was worried these other tweak settings would also be affected, but so far so good :)

Karma: 0 (0 votes)