Download: LGNPC_SeydaNeen_Morroblivion_alpha2.7z
Unofficial LGNPC Seyda Neen for Morroblivion alpha 2
2020-June-16
Description:
This is an alpha version of LGNPC Seyda Neen, that has been ported to Morroblivion using Modexporter.
Requirements:
- AddActorValues OBSE plugin
Known Issues:
Some dialog choices are very long and will be clipped by the vanilla Oblivion dialog UI. You may be able to see all dialog if you use a smaller font than vanilla Oblivion. I have custom XML which allows for multiple lines per topic choice, but it is hardcoded to replace vanilla Oblivion dialog UI. I'm experiementing with MenuQue command to insert the proper XML code into the dialog UI dynamically -- but I can't seem to get the Oblivion engine to use the modified XML template (modifying the XML UI components directly works fine). If anyone knows how to edit XML template via MenuQue please let me know.
Change Log:
- alpha 2: Manually fixed bugs from modexporter output related to rental house quest. Cleaned up ESP structure and dialog topics.
- alpha 1: Initial release.
Original LGNPC Seyda Neen README:
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The Elder Scrolls III: Morrowind
Less Generic NPCs Project
LGNPC Seyda Neen version 2.00
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Index:
1. Description
2. Installation
3. Using the plug-in
4. Features
5. Version history
6. Compatibility
7. Acknowledgements
8. Copyright
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1. DESCRIPTION
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Less Generic NPC mods introduce unique dialog filtered for individual
NPCs that replaces the generic responses usually encountered and
create individual personalities and back-stories.
LGNPC Seyda Neen adds new dialog and develops the personality of
every NPC in Seyda Neen.
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2. INSTALLATION
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This mod consists of a plug-in module (.esp). and a readme (.txt).
Unzip the mod into your Morrowind/Data Files directory, or manually
copy LGNPC_SeydaNeen.esp into your Morrowind\Data Files folder.
If asks to overwrite, choose [Yes].
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3. USING THE PLUG-IN
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From the Morrowind Launcher, open Data Files and check the box next
to LGNPC_SeydaNeen.esp
This plug-in depends on Morrowind only.
It can be used with a new game or an existing saved game.
Significant changes have been made in version 2.00. If you are
running a version of LGNPC Seyda Neen earlier than 2.00, you will
need to clean your existing saved game using a utility such as Wrye
Mash.
Do not use with an earlier version of LGNPC Seyda Neen. This plugin
is a replacement, not a patch.
It is recommended that you make a backup of your current game before
using this plug-in. It may spare you much grief should you encounter
problems or conflicts that result in your un-installing the mod.
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4. FEATURES
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LGNPC Seyda Neen creates unique dialog for 24 existing NPCs. There
are over 800 new dialog entries covering 100 new and existing topics.
Children of Morrowind ready - Adds dialog for parents of children
introduced by Children of Morrowind.
Some highlights include:
- An explanation for the unique friendship between Fargoth and
Arrille.
- A bed to rent for the night becomes available after the player
completes Vodunius Nuccius' official quest. The containers are safe
to use (no ownership and do not respawn).
- The player receives a little appreciation for clearing out
Addamasartus
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5. VERSION HISTORY
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Version 2.00
- The remaining NPCs in Seyda Neen receive less generic dialog
completing what had been started.
- Significant changes were made to the dialogue and personalities of
previously addressed NPCs.
- The error relating to Darvame Hleran's gender has been corrected.
- Restored Indrele Rathryon as the focus of the official Thieves
Guild/Bal Molagmer quest.
- Cleaned NPCs of scripts added in previous versions to decrease the
likelihood of conflicts with other mods.
- Added dialogue for parents of children introduced by Children of
Morrowind.
- Established a permanent date-stamp for future updates and for
establishing proper load order for LGNPC mods.
- Re-numbered local reference index to reduce the likelihood of
local reference conflicts with other mods.
Version 0.30/0.31 [Wrye]
- Cleaned dirty references
- Cleaned NPCs of noLore script added in earlier versions.
- Assigned the official Thieves Guild/Bal Molagmer quest to a
different NPC since it was not consistent with Indrele Rathryon's
character.
- Fixed bug the broke the official Dead Taxman quest.
- Extensive editing of dialogue with regard to spelling, grammar
and content.
Version 0.2 [Joe Stevens]
- Tolvise Othralen, Erene Llenim, Fine Mouth and Foryn Gilnith have
been given less generic dialogue.
- Previously addressed NPCs have their dialogue expanded.
- Fixed bug the broke the official Dead Taxman quest.
- Edited dialogue for spelling and grammar.
Version 0.12 [Joe Stevens]
- Indrele Rathryon, Tandram Andalen and Draren Thiralas have been
given less generic dialogue.
- Added ClearInfoActor to most new dialogue entries.
- Fixed dialogue filtering issues.
Version 1.00 [Joe Stevens]
- Initial public release
- Darvame Hleran, Teleri Helvi, Eldafire and Teruise Girvayne given
less generic dialogue.
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6. COMPATIBILITY
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This plug-in depends on Morrowind only.
Do not use merged dialogues.esp (from TESTool) with this plug-in (or
any other LGNPC installment)!
LGNPC Seyda Neen has been cleaned with Enchanted Editor, date-stamped
and local reference indexes re-numbered with Wrye Mash. If you open
this mod in the game editor, use Wyre Mash to preserve the date stamp
and local object reference index:
Date stamp: 6/19/2008/11:00:00 PM
Starting local reference index: 52759
Changing these values could alter load order and generate errors when
loading saved games.
The global variable em_toddteen is shared with Children Of Morrowind.
This is not a point of conflict between the two mods. Rather it
assures compatibility with that fine mod.
CONFLICTS:
- "Vampire Embrace" by Cortex shares a dialog filter with many LGNPC
mods that could result in unexpected problems in both mods.
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7. ACKNOWLEDGEMENTS
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All work was done by (in alphabetic order): Cyrano, Gax, Joe Stevens,
Ostar and Wrye.
Seyda Neen represents the proof of concept by Joe Stevens to show
how Morrowind could be enlivened through detailed dialogue for its
inhabitants. His vision was the inspiration for the entire LGNPC
(Less Generic NPC) Project. From its humble beginnings in Seyda
Neen the project has grown to currently affect several hundred NPCs.
Thanks to the Morrowind modding community for advice and shared
wisdom, and Bethesda Softworks for providing the game editor that
makes this plug-in possible.
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8. COPYRIGHT
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This plug-in is freely distributable and modifiable as long as this
readme file accompanies it and due credit is given to the original
authors and other contributors of this mod.
By downloading and running this plug-in you acknowledge the following:
- That you have read, understood and accept the information in this
readme.
- That you agree the creators of this plug-in bear no responsibility
for damage to your saved games, and your computer hardware and
software.
For LGNPC project queries please contact Cyrano: cyran0@earthlink.net
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The Elder Scrolls, Morrowind, etc. are property of Bethesda Softworks

Looks interesting. How much
Looks interesting. How much of an 'alpha' is it, exactly? Looks like it would need some manual cleaning in TES4Edit, at the very least.
Also, this topic is not attached to any sub-forum, for some reason.