I have a feeling that Bloodmoon is like a Morrowind's little brother that didn't get too much care. There are just too many mistakes out there to post them in v066 bug report forum. I will post a them here with fixes here, the developers might consider them in their future updates. These are mostly collision fixes but I have put a lot of effort to restore the Ritual of the Sun quest as well. This quest still needs a polishing and I will return to it later. But at least we do not have to resort to console commands.
- holly berries now have larger collision meshes, so they are easier to harvest
- collision fixes for statics in Solstheim
- tweaked Ritual of the Sun
- rieklings and rieklings raiders now have a collision mesh
- small fix for alit - he no longer flies 40 m away from a player when killed
TODO
- Deceit, Treachery
- spiral staircase in Fort Frostmoth has a bad mesh seam
- beds in Fort Fort Frostmoth are set as activators, not furniture
- Apronia Alfena and Elberoth are sometimes not enabled properly
- two nordic women (Grerid Axe-Wife during Ristaag and Svenja Snow-Song during The Mead Hall Massacre) do not have any armor
animated bloodmoon flora (MERGED)
rieklings (MERGED)
alit (MERGED)
Ritual of the Sun (MERGED)

Awesome, I'll be keeping an eye on this for sure! ;)
Well, the collisions for statics are finished. It took me a while to learn how to get a mopp shape with multiple materials into nif. I added some details, however, I tried not to overdo it as I am aware that collisions might (and will) hit game performance. As for the Ritual, I refined it a little but the ice rocks are still penetrating each other. Honestly, I am not sure what is causing this as the nif seems fine to me. I also fixed alit erratic behavior after death. Still a lot of work to do :)
I merged your files besides Bloodmoon Collisions, is that file just being updated and replaced or?? Are you gonna do a seperate download for each thing fixed, cuz that way I can merge things