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Daggers
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Taunt an Engine

 

Taunt in Engine

Taunt adds a Morrowind-style Taunt mechanic to Oblivion’s persuasion menu. Instead of replacing dialogue with a fake topic or scripted spell, Taunt integrates directly into the vanilla Persuasion Menu. It adds a real Taunt button alongside BribeRotateStart, and Done.  

Pressing Taunt rolls against the active NPC using SpeechcraftPersonality, and Luck. On success, it lowers disposition, builds per-NPC taunt heat, and can eventually provoke combat.

Features

• Morrowind-style Taunt action inside Oblivion’s persuasion menu.
• Separate native Taunt button, not a dialogue topic.
• Preserves vanilla StartRotateBribe, and Done behavior.
• Speechcraft, Personality, and Luck-based success checks.
• Per-target taunt heat stored in the OBSE co-save.
• Successful Taunts can trigger combat immediately through an escalating combat roll.
• Heat threshold remains a guaranteed combat fallback.
• Bribe spends gold, restores disposition, and reduces taunt heat.
• Rotate cycles Taunt intensity while preserving vanilla wheel behavior.
• Guard-specific bounty containment for Taunt-triggered combat.
• Combat-spread suppression to avoid unrelated nearby NPCs joining incorrectly.
• NorthernUI-aware controller support.
• Plugin-aware DialogMenu topic hiding for stray [Taunt] topics.

 

Controls

Keyboard and Mouse

Use the visible Taunt button in the persuasion menu.

NorthernUI Gamepad Mode, Working on a fix.

  •  A: Start
  •  B: Done
  •  X: Rotate
  •  Y: Bribe
  •  LT: Taunt

Requirements

  • Oblivion 1.2.416
  • OBSE or xOBSE

Installation

Install the included Data folder into your Oblivion install.

 

Files Included

  • Data\OBSE\Plugins\Taunt.dll
  • Data\Menus\dialog\persuasion_menu.xml

Source

Edited by: Daggers on 05/15/2026 - 20:16
Daggers
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for Morroblivion version 67+

for Morroblivion version 67+ it will auto hide the [Taunt] from the dialog list. this was created to replace Morroblivions taunt with an engine implementation for true taunting of NPCs in the most native way possible.