Just little errors I've noticed in my first little playthrough of Morroblivion. Not really something anyone needs to read, but just felt like posting it.
- Upon arriving at Balmora Temple, I found that the torches were not static, and I was able to interact with them. However, they were owned by the Temple, so picking them up was illegal. Also, I could accidentally bump into them, and they'd fall off their perchhookthings.
- I left the Balmora Temple, and immediately shot an arrow into a nearby resident (who wouldn't?). The Hlaalu Guards immediately ran towards me, like good little sheepdogs, and apprehended me. Expecting a trip to some dungeon or to pay a paltry sum to get them to stop bugging me, I was surprised to hear him start talking about the latest rumours. I shrugged him off, he stood there, staring at me, and then starting talking to me again.
- I can pay Dralval Andrano 500 gold to put stock in his shop, except the shop doesn't exist. He sells me naught. I don't get the 500 gold back, either.
- Seyda Neen is written Seyda Nihyn; the French spelling, I presume.
- In Seyda Neen, there is a huge boulder in the way of the ramp heading up to the Silt Strider.
- A great deal of the map markers are missing.
- Some people have pitch-black eyes.
- Misplaced terrain blocking various such as doors (for example, a door to Dagoth Ur), and other things.
- Missing textures, demonstrated here, here, and here. All examples from Dagoth Ur.
- Cannot use the Silt Strider.
Tristero wrote:Not really something
TristeroNot really something anyone needs to read....
conversion
Do you guys have a way to get quests on it im just saying out of curiosity because it seems like an impossible thing to do
Mr. Wolf said that their
Mr. Wolf said that their working on them. This is just the beta of the beta.

Hi, sorry to break it up,