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Orgintellectual
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Last seen: 14 years 11 months ago
Joined: 08/17/2011 - 12:10
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I started over with the

I started over with the original CM partners and made a new one of my own to test for Morrowind. Works like a charm. Made four more, but haven't tested them yet.

Unfortunately I don't have the knowledge of TES editor to work in storylines/dialogue/quests to get them to join up with you. Wish I could personlize them more, but I'm pretty useless at that stuff. I tried to edit the Seyda Neen house mod for personal use to make it so that an NPC had to sell you a key to get in, and it ended up being really clumsy/non-quested/non-scripted (he sells you the key in the merchant window, and then I had to manually "setownership" in the console, lol!). 

 

aBaDmAn91
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Last seen: 9 years 10 months ago
Joined: 04/10/2011 - 01:52
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Did you have a problem that

Edit: Never mind

ponyrider0
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Joined: 07/22/2016 - 05:01
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This is an unofficial bugfix

This is an unofficial bugfix and update to the original CM Partners for Morroblivion mod by Theramalse to work with Morroblivion v064.  I still need to do more play-testing before I (un)officially release it but decided to post it here for other people to try out.  Bugfixes include adjusting faction relations so that Partners no longer passively watch you fight and Ratatha can now be freed (which is a very good way to increase her disposition) and still join you.

And, to be fair, the "bugfixes" were made to faction records in the Morroblivion ESM and had little to do with the original mod by Theramalse, which would have worked as intended if the mod was made for Cyrodil/Oblivion.

Update:
I'll be posting new versions of this mod as well as a patch for CM-Partners 2.0 here: https://tesrenewal.com/forums/morroblivion-mod-releases/wip-...

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