So I took the the first task. Must redraw parts imperial fortresses, then to the rest of them put together. Also I need to make a fort lunar butterfly. So if someone lying around concepts, will be glad to see them. This W.I.P. will be updated as new parts drawing.


I really hope that community
I really hope that community will make forts bigger and with some training and supply buildings (so imperials can grow some imperial food there). They are not really looks very busy.
You tease, can u upload some
You tease, can u upload some more close up shots?
Looks like Ebonheart is going
Looks like Ebonheart is going to look hot sometime soon with these!
I think he work on it now.
I think he work on it now.
Stair details end. Tommorow
Stair details end. Tommorow will polypaint that.
looks awesome!
looks awesome! No beyond awesome... AMAZING! but just make sure you look at the original so you get some of the mapping of the old city. But other then that looks great!
Good afternoon, everybody.
Good afternoon, everybody. Today I painted the stairs using the original colors of Morrowind. (One hour of eyedropper worth it.)
Wert there may be a way to
Wert there may be a way to bake the vertex colours, but for meshes this big I dont see baking unique textures working, as eloth said.
We will try to use tiling textures where possible.
Otherwise, very good work, look foward to a complete set ;)
Eloth told me to make the
@ Ravanna
Eloth told me to make the texture 4096 x 4096. When baking, I will split objects into pieces and bake them separately, and then sew UV coordinates. This will avoid artifacts at the joints objects
Small update. Prepared for
Small update. Prepared for towers of tile texture maps. I try to stick to the original architecture of the Imperials in Morrowind.
Cool, they look good.
Cool, they look good.
Very nice. The dirt/grunge at
Very nice. The dirt/grunge at the bottom could be a bit darker imo, but I really like the top close-up! Texture is very original there!
Stone by stone work moves. By
Stone by stone work moves. By the way I can not find this building, help me, because I could be mistaken in texturing.
its part of this building:
its part of this building:
I like the Akaviri influences
I like the Akaviri influences on the design. :)
Looks great. Could use a few
Looks great. Could use a few more cracks etc. to show wear and tear though.
You@RE BACK!? :D
You@RE BACK!? :D
looks nice, hope to see more
looks nice, hope to see more soon :)
It also looks like the fort
It also looks like the fort at Gnisis.
very nice job wertyn :)
very nice job wertyn :)
Sorry for not having updated
Sorry for not having updated =). but I made new textures for the imperial interiors and exteriors
And one chest =)
And one chest =) [External image]
Guys, I've been thinking
Guys, I've been thinking about how to make the gate in the imperial forts. What do you think about this?
It's a reference, never said
It's a reference, never said it should be replicated in 100%. Of course one will have to suit it to the style of the other building tiles, but the general shape should be like this.
And Colovians aren't medieval Britons either, they're much more early Byzantine - like, while Nibenese are western Roman with some crazy ass additions (moths and elder scrolls).
Morrowind is not the capital province of the Imperials, so I see no reason why their architecture should be emphasized very much... But yeah. I also see no reason why that gate wouldn't be shaped like this, since it's not even really straight up Roman (more Romano-British).
In Oblivion the Imperials
In Oblivion the Imperials seemed more like Medieval British than Roman in many ways.
Medieval - yes. British -
Medieval - yes. British - wouldn't say so. Britain doesn't have monopoly for medieval architecture, lots of the gothic stuff could easily be French or German :P And straight up medieval look is not what we want to pursuit, it's even more tired and unoriginal than straight up Roman (as much as I love medieval stuff).
After some discussion,
After some discussion, decided to make a save until later.
As an update Wertyn is set to
As an update Wertyn is set to return to work on these in January 2015

Last picture this is
Last picture this is reference