Then we sculpt and bake, the texture/shader creation is very advanced.
If you understand specular/cubemap reflections, masking, AO, apply here: https://docs.google.com/forms/d/1eakbcVvKyrEK9h6dwrqaW7Kbqi-Z8h7ZppRHSJGOJrE/viewform
Show examples of your work and we can also tell your level
We need pure modelling for
We need pure modelling for weapons done first.
Then we sculpt and bake, the texture/shader creation is very advanced.
If you understand specular/cubemap reflections, masking, AO, apply here: https://docs.google.com/forms/d/1eakbcVvKyrEK9h6dwrqaW7Kbqi-Z8h7ZppRHSJGOJrE/viewform
Show examples of your work and we can also tell your level