Hey, i gonna do this armour now. There was some confusion with other projects but this will be it.
concept by dragomir 
Hey, i gonna do this armour now. There was some confusion with other projects but this will be it.
concept by dragomir 
O course but you can see de edges shouIdnt pop that much. Its too simiIar to dreugh armor than the netchi set
http://tesrenewal.com/files/SW_Arm3d_RAV_DreughZbrush3.jpg
http://images.uesp.net/2/23/MW-item-Netch_Armor.jpg
The texture shows a clear bump on the edges of the plates, they don't show because Morrowind models were flat. I like the edges as they are now. Perhaps it's the lighting that makes it look different, on other screenshots it looks mighty fine to me.
[External image]
Seems like there'd be a bit of clipping of that rope and bag with weapons on the hips. Are those staying?
Wow, that looks REALLY epic...!
Better than anything Bethesda ever made :P
That looks dope Smarti. Keep up the great work.
it's amazing! I like the shape of the silhouette and details. keep it up
Will clothes been seen on shoulders?
hey , here is my boot retopo test. if u see any issues for the later progress please leave me a message. if you are concerned about the polycount or lack of detail leave me a message too. the buckles are low poly 3d models. leather straps are inside the normal map. its now at 1132 tris for just one boot( the buckles count 350 tris for one boot. maybe i lower the polycount but lets first see how intense the rest gonna be
further WIP comming

the AO map, texture map, spec map and normal map are just for showing the progress and arent ready yet.
I am not sure that i am right more than on 66% but why(isnt?) do you upload group colors on SketchFab?
Could you make the boots hollow at the top, with dark / black interior. A flat top makes me realize its just a 3D-model. By making it hollow it will look allot more realistic.
@ alysander. sorry i dont understand what you want. are you asking me, why i uploaded the model with the bright colores? and if, why does that matter?
@ sjors boomshores , thats a nice idea! but i dont know if i can do that without sculpting on the model again. lets see

You know why the original
You know why the original ones from Morrowind look flat, right? ;)