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| gerfuj_187.pdf | 148.92 KB |
Hello Skywind!
I've been a fan to this project for a long time, made a fan post a year ago with my concept of a physical Skywind game box.
I am now interested to put my skills from university into a larger game project.
I am experienced with all the elements of creating graphics to game engines, how to optimize and so on. I got knowledge of some softwares such as mainly Maya as modelling software, Substance Designer/Painter for texturing, sculpting in either mudbox or zbrush and animation with either maya or using motion capture data in motionbuilder.
I really hope you find this interesting :)
Mainly interested in modelling and texturing (creating assets) or create materials for others to use, could also help with animation and rigging if needed.

A link to my old post about
A link to my old post about the skywind classic big box fan art if somebody is interested :)
https://tesrenewal.com/forums/requests-suggestions-and-questions/skywind-in-a-classic-big-box-game-cover