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[RELz] Vivec Race WIP (Long Time No See)

Submitted by helpfulperson on

I have added an image of the vivec armor. Some texturing left to be done and a few more portions of the armor have left to be finished. But the basic concept can be seen. I just realized that the object skinning looks a little awkward, particularly around the neck, but I swear it looks better in motion.

................Beta Release:................

http://www.mediafire.com/?qd8jffrx6sa2zi9  (32.87mb)

 

Well, it has been a long time since I've been an active member of the morroblivion forums. My old computer basically died so I wasn't able to play or do any modding for a little while. But I got a new gaming rig for my birthday and I'm back around to do some additional modding work. I mostly plan to do work with Skyrim but I might step back into some morroblivion modding if need be.

But! My real reason for posting here again is that I have a new project in the works for a Skyrim Vivec Race. As of right now there is a lot of work to be done, but I'm currently seeking mod testers as well as constructive criticisms of what I have so far.

If anyone is interested in helping me out just pm me here or post here.

 

Glad to be back btw :)

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Last edited by thermador on 30 Aug 2012 - 13:01.

Wow helpfulperson, I, once again, am with Robertneville. Great work!

 

"Just to clarify, you mean that they stay in place and don't move with the hand bones?"

Yeah, that's exactly what I mean, even though I've given them a weight paint of 1.00 to one of the hand bones...

Any ideas?

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I have a request from the community.

If anyone has the meshes and textures for the oblivion versions of the great house shields (redoran, telvanni, hlaalu) then I would be very grateful if they could send them to me as I can't seem to find them anywhere.

Here's a picture of the morrowind versions just in case people don't know which shields I'm talking about

[External image]

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aren't they part of Vvardenfell Imports?

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I looked and I couldn't seem to find them in the download. I found the regular bonemold shield and the bonemold tower shield, but I couldn't find the house shields anywhere.

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mmm. wierd cud've sworn they would have been in that. I'm sure someone must have them on their HDD somewhere.

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Hey Helpfulperson, I don't know if you saw my comment, so I just wanted to ask again really quick: are you planning on converting the Hlaalu Bonemold helm, aka the Armun-An Helm? I didn't see it in any of the pics.

Thanks!

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Yes, I will definitely be converting the Armun-An helm. That will be the last of the bonemold to do and then it's on to finishing the ordinator armor and tweaking the daedric armor some. After that, it's just voicework and bugtesting and then a release!

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Awesome! Thanks, and great work, I'm really stoked to run around in all these armors!
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I'm currently sick at home, so this is why I am getting so much work done on this mod! But I have finished with the bonemold armor, (other than the armun-an helm, but that will take all of 15 minutes to convert). Today, I began finishing the ordinator armor. I have added sleeves and armored-pants. These still need textured, obviously and the wrists on the arms don't match up with the hands. Here's a screenshot of the armor. If you need more detail on the picture, right click and view image.

[External image]

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I have run into another slight dilemna. I can't seem to get ahold of Cryo, the creator of the Indoril armor for Oblivion, which is the armor I'm converting. Before I can release this armor, I need his permission to use it in my mod. He is no longer an active member of Tesnexus or Skyrimnexus, and I can't find him online anywhere either. But I do know that Cryo gave full use of his assets to the mythofanst who gave full permission to the Morroblivion team. If I can't contact Cryo for permissions, I will still be releasing the mod with the indoril armor.

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Here's a screenshot for the day of a closeup of the bonemold armor on Gaden. Enjoy! For more detail, right-click and view the image!

[External image]

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Heck yes! Looks great!
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Here's an update for the day.

I have nearly completed the bonemold armor conversion. This includes all helms, except for the armun-an helm, which I will do right after this post. The female version is also complete. And they all have working ground models now :). It's definitely a learning process, but I think I've developed a pretty easy-to-do method.

Robertneville777 has contacted Anruin on my behalf asking to use their converted version of the indoril armor, as I was less than pleased with mine. I'm still waiting to hear back from Anruin and receive those assets, but I have confidence that they have a higher quality conversion than my own. Before converting any further armor sets (netch, chitin, dreugh) I will polish the daedric lord armor as I have learned quite a bit about the process since I first converted that armor. Most likely, I will just do a new conversion of that armor from scratch.

The weight morphs are still challenging as there is yet to be a reliable method which produces good results. For the most part I am only morphing the portions of the armor which match up directly with the skin, as in the arms or other visible parts.

Anyways, here's a screenshot of some of my work so far. Enjoy, and thanks for the support!

For a larger view of the image in full-detail, right click and view image.

[External image]

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your work never ceases to amaze fantastic work there :)

 

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http://www.mediafire.com/?fwnhn9356m8ilgz

^^^^^^Download Link^^^^^^

Please report and errors to me on this forum when you come across them!

The male and female version of the bonemold armor are done and ready for testing. There are a few graphical issues which I know of that I will fix in the future once the entire mod is complete. Here they are for testers, so they know not to report them:

-The Male cuirass has two odd black spots which only appear on the groin area when zoomed out far enough. From close up, there is nothing there. But further back becomes a different story. Not too noticable but still bothersome.

-The female cuirass has no morphs as of right now

-The hands portion of the female bracers has an odd texture appearance. I have some idea what is causing this, and I will most likely have to make separate versions of the bracers for the vanilla hands and female body mods which change the hands.

-Some of the ground models will clip with the ground itself. For example, the boots when flipped over will look as if they are in the floor. This is due to my own limited knowledge of the new havok stuff. But I will try to fix this!

-The male and female cuirasses have gaps which can be seen when viewed from the side in the arm holes. By this I mean from the side, one can look through and see that there is a space between the armor and the arms where there is nothing.  Not really noticable on the female, or on the heavy male body, but can be seen more easily on the light male body model.

That's really all I can think of, so without further waiting, here's a test file for the bonemold armor. Included is an .esp which adds them to the game. A chest with all of the new bonemold items in it can be found in the white town center, near all of the little market stalls. Hard to miss, next to the big stone circle in the middle and it's a coffin so should stick out some.

http://www.mediafire.com/?fwnhn9356m8ilgz

Please report and errors to me on this forum when you come across them!

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It looks realy great! Wonderfull work!

But, I think, maybe texture should be brightless. More ashy. Now sometimes it associated with Dwemer Armor for me)))

BUT IT'S REALY! REALY! GREAT!

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Yes, I'm really debating whether that's due to the actual textures or not having a specular map or both. At this point, I will tone down the texture some, but I kind of like the bright look of the armor. I'll see what I can come up with, as skryim's shaders and various texture maps are still a mystery of sorts.

 

Due to the inavailablity of indoril armor in Morrowind, I have made the only available copy of the indoril armor the one that Gaden is wearing. If the player somehow manages to equip any of the indoril armor while Gaden is still alive, Gaden will attack the player and the quest will be failed.

If enought people complain, I will most likely have Gaden give the player a set of the indoril armor at the end of the quest and then remove the possibility of Gaden attacking the player for wearing it.

Anyways, if any other testers have comments and criticisms of the bonemold armor, please share them with me!

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Here's some more great news. Today I was able to fix most of the problems with the indoril armor which Anruin sent me. The armor was much more properly skinned than my owned version, but it was not adjusted to fit the skyrim bodies. The helmet was also not really to my liking, but still great so it will be included as an alternative version. Anyways, with his wonderful assets I was able to more or less finish the indoril armor today. I'm comfortable with having the male and female armor being the same, but I will most likely do a female version too just for proper measure. All that remains for the indoril armor is a retexture of the shield to match, further adjustment of the arms to line up perfectly with the hands (right now they clip just a little), and hopefully figure out what is causing the weird lighting. Here's a screenshot showcasing the new indoril armor :)

For more detail right click and view image!

[External image]

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These are just awesome! Once my slow internet downloads your're link I'll check that out as well! Keep up the great work!

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Love the Bonemold armor, I like the texture of the Bonemold armor parts as is.  I just think that thel eather Underarmor is to dark though, maybe lighten it up a bit to look more like Netch Leather. 

I noticed one thing, if the camera is close to your character, there is a small gap that runs along the center of both cuirasess from the scarf to the torso on the back.  It's especially noticeable if your using a torch.  

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In response to your criticisms Nautilus I say thank you! I'm glad that people are giving feedback on the problems as well as praises. And thank you too everyone else testing the armor and giving feedback, it honestly helps a lot. Another modder on Nexus suggested that I darken the cloth textures on the armor to make it appear more separate from the body. I might lighten it a tad bit, but the darker color has grown on me.

The gaps in the armor are caused by the mesh itself being split into elements along those edges. I have very little ability with actually modeling, so this will probably not be fixed by myself. Hopefully, I can convince Ghogiel to take a look at fixing it for me. If not, I will have to find someone else or leave it as it.

Here's an update for the day, I have mostly finished the ground models for the indoril armor. All that remains is fixing one texture on the indoril helmet and adding an alpha property to the mane. The mane could involve having to use the Andoran verison of the mane for unknown reasons which are causing the mane I am using, on both the ground model and the armor,  to have an odd lighting problem.

Anyways, just as with the bonemold armor, I will be uploading a test file for the ordinator armor as soon as it's done. Depending on whether or not I decide to make a proper female version, this could be either tomorrow or a few days from now.

I'm not confirming it's addition to this mod, but a high indoril version of the armor is also in the works. It's too cool not to think about adding it. But I really have no tie in for it in the mod so I'm not sure yet. Basically, it's a conversion of this mod http://oblivion.nexusmods.com/downloads/file.php?id=15111 by Zenith92, which has the most accurate look and least ridiculous appearance imho.

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I'm looking forward to testing out the indoril armor. 

Also I am going to be buying a Corsair Vengeance 1500 headset sometime this week, I was wondering if that would also work for voice acting,  the Microphone is supposed to have built in noise canceling and stuff like that.  If it does I can try my hand at Vivec or Lord Dregas Volar. Never done this type of Voice work before, but I can do a wide range of accents and voices.  I've been reading the tutorials on Morroblivion and think I have a grasp on how it is done.  

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Haha my voice would be terrible i'm scouse so my accent would stick out like a sore thumb in the game :O

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Well if you want to I can send you some lines for the two characters and some references for what I'm looking for and you can send me what you can? I haven't heard from Cadbury in almost 3 weeks now so I may even have to look for a new Dregas, much to my dismay cause I loved his voice for the part.

 

Oh and I'm pleased to announce that the image I showed on this page of the indoril armor compilation is now one of the top 27 images on skyrimnexus :).

The more voice work I can get done for this mod, the closer I am to a release so at this point I'd be ecstatic to have some more voice actors.

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Sure go ahead and pm the lines to me and a description of how you want the voices to sound, and I'll pratice them until I get the headsets.  I ordered the stuff yesterday, it said i'll be getting them on the 16th.  Then I'll get something to you shortly after that.     

Hopefully Cadbury pops up soon I also loved his voice for Gaden.

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http://www.mediafire.com/?f84ereevtw1uwnp

^^^^^^Download Link^^^^^^^

Warning: As an important edit, I have no idea why, but the indoril gauntlets are causing crashes only in this .esp. They don't cause any such crashes in my other .esp for the vivec mod itself. So just don't equip the indoril gauntlets and it should be all good. I can't figure out how to fix it right now, but I know it works so just ignore it.

Above is the download link for the indoril armor test. Same as the bonemold test file, it adds the armor to a coffin in the town center of whiterun. The armor has working ground models and a much more limited issue with lighting now, thanks to Anruin for his shared assets. I am aware of a few graphical issues which I will attempt to fix in the future, so here they are just so testers know not to list them.

-The pauldron will sometimes move a little too much along with the arms. This is due to the rigging on the pauldrons. The good news it does not look weird the majority of the time.

-The greaves on the legs will sometimes distort weirdly when the legs are bent. Again, not very noticable but still something I can fix.

-The side plates around the waist will appear oddly in certain lights for completely unknown reasons. I suspect this is due to the random uknown values in the game and that the mesh itself is double sided, but I will have to experiment some more to fix this one.

-There are currently no morphs for the model.

-The female and male versions are exactly the same. I plan to fix this as it is mostly simple, but it's not really priority as Gaden Indoril is male.

-The house indoril shield is purple. It should be closer to goldish brown. The textures of this shield are from the Her Hand's armor by Zenith on tesnexus and they are a modified version of the golden saint shield texture with the her hand's symbol from morrowind slapped on it. I will have to do a new texture for this shield as it is too pixellated for my liking.

-The ground model for the helmet has odd collision. Occassionally, the indoril helmet will flip over on the ground and the helm itself will be in the ground, practically invisible. As I am very new to havok, so this is a struggle to fix.

-The ground model for the boots is simply a little weird. The boots themselves are very far away from each other. In my opinion, I hate the idea of the boots and gauntlets and other ground models being magically stuck together and moving as one giant mesh. If I can figure out how, I will separate them into individual havoked boots as a part of the same mesh. This would work similarly to how activating the decapitated head on a corpse still opens the inventory for the entire corpse; activating one boot would pick up them both.

-The textures on the boots appear to be a little too bright and need some tweaking, and probably a new normal map.

Anyways, please test the armor! A lot of work went into it and I would hate to see it go to waste by still having bugs.

Comments and Criticisms are always welcome. Thank you!

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The texture for the armor is amazing, with all the little details that are put into it.   

The only things I found that you didn't mention was in the back only, were the arms meet the body theres a small gap were you can see through the body.  The first person model of the shield is, I believe Dragonscale, not sure but it looks spicky.  Other than that there were some minor clipping issues when walking.  with the center cloth of the skirt.  

Not a bug, but on the left Side of the character there is a belt that wraps around the characters arm to hold on the arm guard. Just wondering if there was a way to duplicate that on the right side.

I've played a dunmer character since Morrowind, So I'm very happy that you are creating these armors.  Can't wait to see whats next.        

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My headsets came early and I gave them a test run, they were not good quality at all.  I'm gonna order a proper microphone soon I'll get back to you when it arrives. 

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Nautilus, I have PMed you regarding the dialogue. Sorry to hear about your headset, by the way.

Here's an update for the day.

For those that have tested the armor, they might have noticed some of the annoying graphical issues with the armor. But today I managed to fix some of them in my free time. This includes the visible gap between the arms and the back of the cuirass available when viewing the character from the side. I have also managed to get a working morph done of the armor. It's not the most dramatic morph, but it works and it looks alright.

There are still lighting issues with the skirt, but I think that I might have realized where the problems lies. It definitely has to due with the double_sided shader tag. Some of the indoril ground models need work still; The greaves on the cuirass have an incorrect texture path, the helmet is missing part of the mesh, and I still have the issue with the boots.

Later this week, I will start on a female version and then it's on to fixing the daedric lord armor and adding ground models to it.

 

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Holy ****! that looks so damn good!

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Check it out homies! Loved your Dremora Lord pic so much Helpfulperson, I made it my iPhone background

[External image]

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Bahaha, that's sweet! :D

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Hey, Helpfulperson, I tested your Indoril and Bonemold armor. I must say, both sets are great! I am currently running around in the Indoril armor, and have Lydia running around in the Bonemold. Ah, just like old times :D

But, getting down to business, I just wanted to point out some things I noticed while testing them out.

Indoril Armor:

  • The Indoril shield in first-person looks like a Daedric shield. Don't know if this is just something you haven't gotten to yet?
  • The clothing under the plates, the shirt and pants, look glossy, especially in high lit places. You can see this just walking around Whiterun in the daytime.
  • The cloth sash glows very bright when around fire. 
  • The pauldrons have a slight glitch where the center of it turns black. You can see this when the character breathes and the pauldrons move up and down.
  • And of course the unwearable gauntlets.
  • Other than that, the Indoril armor looks great! Good textures, and looks good in fighting, swimming, kill cams, etc.

Bonemold Armor:

  • Haven't tested this as extensively as the Indoril, but I did notice that the pauldrons are still angled too high towards the head. When the character goes into the fighting stance, the spikes on the pauldrons almost run into the character's head. The pauldrons should lie flat (parallel from the ground).
  • Boots look too big. They look too big on males, and especially too big on females. They probably need to be more slender. For example, the Indoril boots look just fine.
  • Slight seam down the back.
  • And the already mentioned black spots in the middle of the torso.
  • Other than that, the armor looks pretty good! Good textures, looks good in animations. Need to do more testing on it.

[External image]

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Lydia in the bonemold cracked me up.

:D

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Robertneville I love the iphone background :). If you're looking to play a version of the daedric lord armor in game for yourself, a modder by the name of natterforme has released his own conversion of the armor on skyrimnexus. In my opinion there is still no perfect method of converting oblivion armor to skyrim, so his daedric lord armor looks a little odd in spots, but it's still a quality conversion with ground models and all. Most likely I will be using his assets in place of my own daedric lord armor because mine didn't properly line up with the skyrim body, but I  hope to encourage him to improve upon it.

The indoril armor is mostly complete. The female version has no morphs, but to be honest the body really doesn't change all that much so I don't think it's necessary. The male version has complete morphs with the only clipping appearing around the neck when the male body is at it's maximum weight.

It turns out that a lot of my lighting problems were due to incorrectly facing normals during export in 3ds max. The solution was fairly easy in nifskope and the results look so much better. I am happy to report there are no more weird lighting problems with the armor. Both the male and female armor versions are stable and work well in game. As with most armors, there is still minor clipping but nothing grating. The ground models are all working fine.

I still need to retexture the indoril shield and the daedric crescent. I'm hoping that I can enhance the detail of the indoril armor with some more in depth normal maps, but I really have no issues with their appearance right now, just ideas for improvements.

And here are your graphical issues adressed one by one robertneville:

-The first person daedric shield is due to me not assigning a first person model for the indoril shield. It's just in the plug in I uploaded, but in the mod itself this is not the case.

-The glossiness is due to the environmental map on the armor. That's the way that Anruin had the bsashader property when he sent it to me and I chose not to change it; it currently uses the same one that the chaurus chitin uses in skyrim . I like to think of the cloth as a silk or satin with a sheen, but if it's really glaring to others than it's fairly easy to change the environment map.

-As for the pauldrons, I have very little idea what is causing this. I can try facing the normals and see what happens, but it could also be due to the rigging of the pauldrons drawing the upper portion of the mesh through the lower portion, which would cause an odd lighting problem. Hopefully I can fix this.

-The gauntlets are only unwearable in the plug in I uploaded here. I have no idea why, but they work fine in my plug in so I'm not too concerned at the moment.

-Thanks! The only serious distortion I am aware of is when sheathing a weapon; it moves the pauldrons through the shoulders. This would be a pain in the ass to fix as I would have to remove rigging from the shoulders and weight them to the spine to prevent it.

As for the bonemold:

-I thought that I had lowered the pauldrons on the male version to be at a proper angle. But I had not done so with the female version. It's just a matter of rotating them a little.

-Yes, I had thought that the boots were too big, but I thought it might just be me. I will see what I can do as far as making them smaller.

-The seams in the bonemold are due to the one mesh which makes up the cuirass being split into many different elements. These elements are skinned fairly well, but they will seperate when moved as they are not welded together.  I lack the necessary skills to do anything about this though. So I welcome anyone to try to fix this.

-Thanks again!

Voice Overs:

Cadbury_Flake has been sending me more of his wonderful voice work. I'm hoping to receive the rest fairly soon. They all require some editing for more professional quality, but they are great regardless.

For the roles of Vivec and Dregas, Nautilus has volunteered and what he had sent me is spectacular. I'm very happy to see everything coming together.

As for a release, I'm hoping sometime in June. The list of things to do is getting smaller everyday. Thank you all for the support and sorry it's been so long since an update :)/.

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HelpfulPerson I need to tell you that I found this WIP awhile back and I've been keeping my eye on it. I found it because I was looking for someone who was importing the ordinator armor to skyrim, and that was the only reason I was interested in the mod. I want you to know that I get more and more excited for the mod itself everytime I check back. Keep up the amazing work, and stop selling yourself short on your abilities. No way I could have gotten as far as you have. -MumbleKing

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MumbleKing is right you know, I discovered this mod you where making last night and I was very happy. I feel like every TES game since Morrowind misses the incredible atmosphere Morrowind had, and every memory of it in any game is great. You managed to get that done, yet you say you barely have any modding skills. You are a great modder, keep that in mind and take that from me. Your work is great, and I only wish I was as good as you.

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Amen!

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Deleted by ironman. 

Great work,I deleted my orihinal post as it was not correct.

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How is the work coming along? I haven't seen anything new posted on here for a while now.

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hey there, wandering how this is going? of all the skyrim mods I've seen, this is by far the most eagerly anticipated!!

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Thank you all so much for the kind words of encouragement. Unfortunately, I haven't heard from Cadbury_Flake in a long while. Normally there were long spans of time without any new voicework, but it has been well over a month. Aside from the voice work, the mod is done. However, I do not feel right publishing the mod without Cadbury's finished voicework. I really hope to get the rest of the voicework from him soon. Otherwise, I will have no other choice than to reaudition for the part and select a new voice actor. It would be a real shame though.

I'm sorry to have been gone so long. I've been enjoying my summer on vacation and modding has really taken a back seat to life. But I still look forward to a release of sorts in the near future. At the very least, the indoril and bonemold armors are completely converted for skyrim and can be released as a resource to the community, particularly to the morroblivion community. There are many, many new screenshots sitting in my steam folder so hopefully some new stuff to come. I'd like to get some really high quality shots done before release by some of the Nexus' more talented screenshot artists for promotional reasons. I'd also like to do some sort of promotional teaser. But we'll see what sort of time I have on my hands.

I had many more things planned for this mod, but, as most modders will attest, ambitions are very lofty in the beginning. As of right now, I'm happy with what I have created and what I have learned in the process. I now have some actual scripting and quest-making experience under my belt. It was hard, frustrating and at sometimes not the fun it should have been, but it was worth it. Hopefully I can share the finished product with you all soon enough if I hear from cadbury. There will be more to come for sure though.

 

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great work! I hope your voice actor returns, I'd offer my own help except I'm really neither a good actor or able to do a suitable dunmer voice :(

Looking forward to seeing this come to fruition as it's easily my most anticipated skyrim mod :)

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At this point it has been far too long since I've heard from Cadbury_Flake. I'm sorry to say it, but I have no other choice to audition for new voice actors for this mod. If anyone is still interested in the role, I can send them some lines for an audition.

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any news? did you find anyone to do the voice acting?

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Can we get an updated test copy? I am using some mods that add bonemold and other armors to Skyrim, and would way rather swap them out for Ghogiel's things converted over. I prodded Ghogiel to release his meshes, way back then, btw. xD

Edit: Oh, and I'm a capable voice actor, if you still need someone. No promises as to what voices you need that I can do, etc., though. A sample: http://www.youtube.com/watch?v=F4N6YLop6VA

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hows things going? any luck on getting a new voice actor? 

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This is my first post here but I'd like to say that I find your work purely amazing. This mod simply HAS to be released!!!

Also, I can do a pretty good mw dunmer voice if you still need a voice actor :)

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Heya HelpfulPerson, wondering whatever happened to this fantastic looking mod? Will you still be releasing it eventually? any progress on getting a voice actor? also it seems another chap on the nexus has begun working on porting over that same indoril armour, but it'd still be awesome if you managed to get this mod (or what you have, if you've decided to drop it) out there in the community :)

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