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Diseases

Submitted by alysander on

Diseases are needed to make full completed creatures.
I wonder how to remake interesting and plausible diseases without attributes.

There is a list of diseases in Morrowind Vanilla: 

COMMON:
  • Ataxia is a mild common disease affecting the victim's strength and dexterity. Symptoms include generalized pain and muscle stiffness. It may be contracted from slaughterfish (and bears).
  • Brown rot is a mild common disease affecting the victim's strength and behavior. Symptoms include necrosis and sleeplessness. It may be contracted from the bonewalker, skeleton, greater bonewalker, or bonelord.
  • Chills is an extremely dangerous common disease affecting the victim's mind and coordination. Symptoms include clumsiness and mental confusion. It may be contracted from the bonewalker, skeleton, greater bonewalker, or bonelord.
  • Collywobbles is a serious common disease affecting a victim's strength, endurance, and mobility. Symptoms include uncontrollable shaking and chronic weariness. It may be contracted from the fiery shalk.
  • Dampworm is a serious common disease affecting a victim's mobility. Symptoms include uncontrollable muscle spasms and twitching. It may be contracted from the nix-hound (not really, MW has not diseased animals with this).
  • Droops is a serious common disease that affects a victim's strength. Symptoms include weak and flaccid muscle tissues. It may be contracted from all forms and stages of kwama.
  • Greenspore is a serious common disease affecting a victim's behavior. Symptoms include irritability and violent outbursts, and may include mild dementia. It may be contracted from slaughterfish.
  • Helljoint is a mild common disease affecting a victim's mobility and dexterity. Symptoms include persistent irritation and inflammation of joints. It may be contracted from the girdle-tailed cliff racer.
  • Rattles is a mild common disease affecting a victim's willpower and dexterity. Symptoms include muscle spasms and listlessness. It may be contracted from the nix-hound.(not really, MW has not diseased animals with this).
  • Rockjoint is an acute common disease affecting a victim's manual dexterity. Symptoms include painful swelling and immobility of all joints. It may be contracted from the domesticated guar or dusky alit.(not really, MW has not diseased animals with this).
  • Rust chancre is a mild common disease affecting a victim's mobility and behavior. Symptoms include swelling and rash, and painful muscle spasms. It may be contracted from the waste rat.
  • Serpiginous dementia is a serious common disease affecting the victim's mind and behavior. Symptoms include hallucinations and an itchy and unsightly scaly skin condition resembling snake scales.
  • Swamp fever is a mild common disease affecting the victim's strength and behavior. It may be contracted from the mudcrab. The symptoms include high body temperature and delirium, but there are no easily visible signs.
  • Witbane is an acute common disease affecting a victim's memory and thought processes. Symptoms include loss of memory and disorientation. It may be contracted from the rat.
  • Wither is a mild common disease that affects a victim's strength and endurance. Symptoms include loss of energy and shortness of breath. It may be contracted from dreugh.
  • Yellow tick is a mild common disease affecting a victim's strength and mobility. Symptoms include dark, bruise-like swelling, sensitive to touch. It may be contracted from the least kagouti.

BLIGHT:

  • Ash-woe is an acute blight disease affecting a victim's will and thought processes. It may be contracted from corprus beasts or other blighted creatures.
  • Ash-chancre is an acute blight disease affecting a victim's behavior. It may be contracted from corprus beasts or other blight monsters.
  • Black-heart is an acute blight disease affecting a victim's strength and endurance. It may be contracted from corprus beasts or other blight monsters.
  • Chanthrax is an acute blight disease affecting a victim's dexterity and mobility. It may be contracted from corprus beasts or other blight monsters.

CORPRUS:

  • Corprus is a deadly disease profoundly affecting a victim's mind and body. Symptoms include dementia, violent behavior, and distorted, disfiguring skin growths. It may be contracted from corprus beasts or other blight monsters.

And there is a list of ingredients to heal them:

CURE COMMON:

  • Chokeweed
  • Daedra Skin
  • Gravedust
  • Green Lichen
  • Muck
  • Red Lichen
  • Willow Anther

CURE BLIGHT:

  • Ash salts
  • Scrib Jelly



Main Skyrim diseases are pretty simple and tolerable. They are basically penalties to MP/HP/SP and their regeneration and penalty to skills' efficiency. Diseases in Morrowind must be based on this, but would be really nice to have any additional annoying scripted (chance to drop weapon for example) or visual effects (like blur vision) for them.

Another step forward that's possible to make - to have specific cures for different conditions. In basic/vanilla morrowind there are 7 ingr. for Cure Common Disease and 2 for Cure Blight (that maybe need to be threated as in vanilla). Would be nice to have at least 3 ingr. for each disease threatment, and that is possible only with additional ingredients. Would be nice to have associated saints and gods to heal different diseases.

With additional need to have 'Panacea potion' to heal any disease - that would be need for 16x3 ingr. effects. They can be implemented as ingr-s from new plants (such as made by Vita for Bitter Coast) and as ingredients produced as additional parts of animals (for example eye of scrib or liver of rat) and existing plants (leaf of Black Anther). Some things can be produced as junk of another activity (seeds from edible fruits, and so on).

This thread exist for collection of new ideas and discussion. So be extravert.
Karma: -1 (3 votes)
Last edited by alysander on 3 May 2015 - 09:59.

It would be interesting if the diseases actually effected you in different ways in Skywind. For example, perhaps Swamp Fever makes your perception of the world warped in some way, perhaps you character sees foes all around when they're really calm, or perhaps the screen acts glitched or something.

Certainly more work than "lower strength", but it's something to consider.

Karma: -1 (1 votes)

It might be impossible to implement, but what if you could get npc's sick, and they could get other npc's sick? it'd be like corrupted blood

obviously that would be a very bad thing, don't implement this.

Karma: 0 (2 votes)

wel i hope it gone be different of skyim because in skyrim u be sick but u wouldn't know u got it or howe u got it unless it the vampire disease ore a pesky npc is saying are u sick u don't look so good  what i thought was for a long time a bug or because i am a werewolf that i always am to avoid the vampire stuff

so it would be fun to see something when u get infected  

Karma: -3 (3 votes)

It would be nice to implement appearance change (by use alternative body textures)
But idk how and how many work that is (draw some bruises on elbows [hm... why human languages have no words for inner side of joints] looks not so hard)

Another question to the masses: would it be kind to make corprus more contagious? What if make most of corprus beasts and NPC contagious enough to make player keep away from them? With a chance to get this disease from corpse and unbearable symptoms (some hallucinations i think)? That will make central parts of island unreachable for player who didnt get immunity in the main quest.

Also current categories of diseases and planned symptoms (i am not sure if all of them are possible):

 

Categories

CATG1: = PARASITIC: (Yellow tick, Collywobbles, Dampworm)
Simple and common diseases. Maybe we need even some new ingredient that cures it alone.

CATG2 = NERVOUS: (Droops, Ataxia, Rattles)
Symptoms are related to moving and low-level neural activity.

CATG3 = SKIN DISEASES: (Rust chancre, Brown Rot)
Symptoms are related to skin and appearence.

CATG4 = MENTAL DISEASES: (Serpiginous dementia, Witbane, Greenspore)
Symptoms are related to high-level neural activity.

CATG5 = JOINT DISEASES: (Helljoint, Rockjoint)
Symptoms are related to joints.

CATG6 = FEVERS: (Chills, Wither, Swamp fever)
Symptoms are related to general health.

CATG7 = BLIGHT CORPOREAL DISEASE: (Black-heart, Chanthrax)
Symptoms are related to health.

CATG8 = BLIGHT MENTAL DISEASE: (Ash-chancre, Ash-wor)
Symptoms are related to magick and thoughts.

 

Symptoms
Any disease of category have common effect, some have additional.

PARASITIC: -50% effects from any food
NERVOUS: -25% efficiency of all dexterity-related skills.
SKIN DISEASES: all NPC should be really not talk to you if they can, maybe some guards will catch you to the isolator until you will be healthy (idk if diseases can be temp).
MENTAL DISEASES: -50% mana regeneration.
JOINT DISEASES: -50% stamina max.
FEVERS: no health regen, -25% health.
BLIGHT CORPOREAL DISEASE: -75% HP and SP regeneration.
BLIGHT MENTAL DISEASE: +50% MP use.

Unique effects can be really interesting, but i am not sure that they are possible to script.
(for example would be nice to have MENTAL DISEASE, that make damage to player when he uses spells or if he/she runs)

Not yet.
Karma: -1 (1 votes)

I was looking through the list of Morrowind diseases and the one called Greenspore gave me an idea: what if you could contract diseases from plants? It would make sense that you could pick up a disease if you were rummaging through the stinky swamps of the Bitter Coast. 

Karma: -1 (1 votes)

"You are mucky. Even dirty dunmers not like you. Go wash yourself"

Some states like this can be good. Also i can imagine some thickets of poisonous plants there.

Karma: -1 (1 votes)

Let's not get ahead of ourselves. Hold off on plans for diseases for now, until we know how attributes and stuff will work.

Karma: 4 (4 votes)

Smitehammer
Let's not get ahead of ourselves. Hold off on plans for diseases for now, until we know how attributes and stuff will work.

Speaking of, do we have any working ideas or an ongoing discussion for attributes? I know Skyrim probably possesses hidden attributes, perhaps we could simply modify those through certain diseases (like these or Vampirism/Lykanthropy/others) or maybe certain items (potions/poisons/equipment) could make you better/faster/stronger? Spells too I suppose.

Karma: 0 (0 votes)

Discussions on this site are slow and leisurely.
Maybe it gives pair-several good ideas to date when team will decide problem of attributes.
Anyway -10 to dexterity is boring debuff, and have no great difference with -25% efficiency of lockpick and pickpocket.

Actually only vampirism in The Game was made decently. Even Corprus was virtual with only two real sources of infection, despite player who chop corprus-infected things in pieces, nd loot their corpses, eat parts of them (isnt it cannibalism? or he just eat small pieces of ill god?

Would be nice to have special disastrous end of the game, when player is infected (not through the quest) and placed in Corprusarium.

Karma: 0 (0 votes)

alysander


Would be nice to have special disastrous end of the game, when player is infected (not through the quest) and placed in Corprusarium.

That'd be awesome, and I'd love to see it in game; especially if the effects occurred as seen for other beasts, and the tribunal took you to the corprusarium.

Although the game would need to tell you very clearly that all hope for your character was lost, both beforehand (in loading screen messages, books and character dialogue?) and after with a message similar to the "prophecy has been severed" box :)

"You have been infected by corprus. Your mind and body will be corrupted by the evils of Dagoth Ur, and no potions or prayers will save you. Load a previous save, or watch the divine disease take hold"

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