FastLOD for Morroblivion v065
2020-09-17
Tested and working with v066
Description:
Overhauls Distant Lands and Distant Objects for better visual quality and optimized performance. It introduces a new Distant Object billboard system for static objects (FastLOD). It replaces rocks and boulders with more performance friendly billboards. It then introduces more distant object buildings. This core mod contains distant statics for structures and buildings in all settlements in Vvardenfell. It removes most boulders. It adds billboards for thousands of menhirs and pointy rock formations. It replaces the Morroblivion v065 distant lands with mesh and textures that are optimized for quality and very low latency (almost no stutter at cell transitions).
Requirements:
Morroblivion v065
Morroblivion Tree Replacer
Installation:
Install mod using a mod-manager. Activate and move FastLOD.esm to position 3 (below Oblivion.esm and Morrowind_ob.esm). Install one of the optional add-on packages if desired. Make sure Morroblivion Tree Replacer is enabled. Highly recommend installing Root Remover to remove orphaned roots due to use of Tree Replacer.
Compatibility:
This mod will over-write any files generated by TES4LODGen or TES4LL. Do not run any of these tools after installing this mod or this mod will be overwritten. If these files are overwritten, re-install mod and add-ons to re-enable them.
Download link: FastLOD-Morroblivion-v065-2020-09-17-Main.7z
Addons:
- Lite Addon: For low-power/budget computers. Significantly increases framerate over vanilla Morroblivion v065 (many laptops with integrated graphics will be able to reach 40-50 fps).
- Ultra Detail Addon: For ultra high-end computers.
- Vurt's Tree Replacers Addon: Port of seven of Vurt's Tree Replacer mods with distant tree support via FastLOD.
Average Framerate: 40-50fps @ 1080p on i7-4790 + RX 580
Your mod really embellishes the Morroblivion experience !
Want to thank you so much for this mod! I finally decided to give morroblivion a go after not playing morrowind for a decade - I've been having a blast with it, but the draw distances were bugging me and this totally addresses it - incredible what all of you have done!
I made this simple fix for v066 to restore v066 Worldspace header for the main Morrowind worldspace. It allows the new vanilla style map to show correctly. Just put this ESP after all the Vurt Trees ESPs.
Here's the download link
Shikenshu wrote:
Vurts has been updated with v066-2022-01-07 and fixes this issue!Please disregard this comment. I no longer require assistance.
*Delete it if you must. I tried, but it said I did not have permissions.