I could probably do all of these in a few days. Textures and all. Should the walls really be this plain or is additional detail required? I'm not terribly good at sculpting so I'm not sure I can add any fancy details, I'm better at hard surface modeling. I'm not claiming anything since I do have limited to be working on things like this but I'm just expressing my interest in making these since I would love to help the project move forward.
It seems that you're in no hurry and neither am I. I'm giving these another try. I wasn't happy with my original texture but I made a better one now. Anyway, how should I texture these pieces? Can I use unique maps for each model? Should I do it like they currently are, unique maps for each texture which are then reused?
"\Data\meshes\morrowind\architecture\vivec\interior\viv_smallintcorner01.nif"
"\Data\meshes\morrowind\architecture\vivec\interior\viv_smallintcorner02.nif"
"\Data\meshes\morrowind\architecture\vivec\interior\viv_smallintcorner03.nif"
"\Data\meshes\morrowind\architecture\vivec\interior\viv_smallintdomeroom01.nif"
"\Data\meshes\morrowind\architecture\vivec\interior\viv_smallintentrance01.nif"
"Data\meshes\morrowind\architecture\vivec\interior\viv_smallintlbridge01.nif"
"\Data\meshes\morrowind\architecture\vivec\interior\viv_smallintlbridge02.nif"
"\Data\meshes\morrowind\architecture\vivec\interior\viv_smallintlcenter01.nif"
"\Data\meshes\morrowind\architecture\vivec\interior\viv_smallintlcenter02.nif"
"\Data\meshes\morrowind\architecture\vivec\interior\viv_smallintlcenter03.nif"
"\Data\meshes\morrowind\architecture\vivec\interior\viv_smallintlcenter04.nif"
"\Data\meshes\morrowind\architecture\vivec\interior\viv_smallintlcolumn01.nif"
"\Data\meshes\morrowind\architecture\vivec\interior\viv_smallintlcolumn02.nif"
"\Data\meshes\morrowind\architecture\vivec\interior\viv_smallintlcolumn03.nif"
"\Data\meshes\morrowind\architecture\vivec\interior\viv_smallintlcorner01.nif"
"\Data\meshes\morrowind\architecture\vivec\interior\viv_smallintlcorner02.nif"
"\Data\meshes\morrowind\architecture\vivec\interior\viv_smallintlentrance01.nif"
"\Data\meshes\morrowind\architecture\vivec\interior\viv_smallintlentrance03.nif"
"\Data\meshes\morrowind\architecture\vivec\interior\viv_smallintlentrance04.nif"
"\Data\meshes\morrowind\architecture\vivec\interior\viv_smallintlentrance05.nif"
"\Data\meshes\morrowind\architecture\vivec\interior\viv_smallintlpartition01.nif"
"\Data\meshes\morrowind\architecture\vivec\interior\viv_smallintlrail01.nif"
"\Data\meshes\morrowind\architecture\vivec\interior\viv_smallintlstairs01.nif"
"\Data\meshes\morrowind\architecture\vivec\interior\viv_smallintlstairs02.nif"
"\Data\meshes\morrowind\architecture\vivec\interior\viv_smallintlwall01.nif"
"\Data\meshes\morrowind\architecture\vivec\interior\viv_smallintlwall02.nif"
"Data\meshes\morrowind\architecture\vivec\interior\viv_smallintlwall03.nif"
"\Data\meshes\morrowind\architecture\vivec\interior\viv_smallintwall01.nif"
"\Data\meshes\morrowind\architecture\vivec\interior\viv_smallintwall02.nif"
"\Data\meshes\morrowind\architecture\vivec\interior\viv_smallintwall03.nif"
"\Data\meshes\morrowind\architecture\vivec\interior\viv_smallwallcolumn01.nif"
"\Data\meshes\morrowind\architecture\vivec\interior\viv_smallwallcolumn02.nif"
"\Data\meshes\morrowind\architecture\vivec\interior\viv_waterspout01.nif"
I could probably do all of these in a few days. Textures and all. Should the walls really be this plain or is additional detail required? I'm not terribly good at sculpting so I'm not sure I can add any fancy details, I'm better at hard surface modeling. I'm not claiming anything since I do have limited to be working on things like this but I'm just expressing my interest in making these since I would love to help the project move forward.
sure go ahead and claim them, and even if you miss out on the fancy details, those can be added later by other modellers :-)
It seems that you're in no hurry and neither am I. I'm giving these another try. I wasn't happy with my original texture but I made a better one now. Anyway, how should I texture these pieces? Can I use unique maps for each model? Should I do it like they currently are, unique maps for each texture which are then reused?
Here's a render with the Morrowind style texturing at 1024x1024.
Should I stick to the original style as much as possible like I've done above or can I spice it up a bit?
Looking really good Demian! My vote is to keep them as in the original style, they can always be updated with another texture later on
no need to focus on texture detail/quality for now, more just uving and modelling, using placeholder textures.
Very nice so far!
Part of my tileset without textures. In process..jpg)
And columns closeup.
Part of my tileset without textures. In process..jpg)
And columns closeup.
Woah RuinGato snuck up on me on this one!!
Ok, so lets us know if you want help with this, its a big set, especially with the macro meshes.
Of course, i will make it!
*builds a praise cannon, fires at Gato, showering him in it*
Hello everyone! New part of models in process. Now I have two pieces with textures!.jpg)
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All of my yes!
Yes, YES! Finally, a tile set being done. You sir are a hero to this project if you see this through. Can't wait to see more.
Praise Vivec!
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