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Skyblivion Armour and clothes, tutorial for conversions included.

Submitted by yazza2014 on
Attachment Size
Daedric 765.89 KB
Daedric 703.97 KB
Daedric 674.59 KB
Daedric 836.61 KB
Daedric 732.51 KB
Legion 937.22 KB
Ebony 799.86 KB
Glass 580.86 KB
Mythic Dawn 911.4 KB
Mythic Dawn 666.88 KB
Mythic Dawn 820.87 KB
Mythic Dawn 749.96 KB
Mythic Dawn 588.87 KB
Mythic Dawn 872.7 KB
Anvil Guard 816.12 KB
Anvil Guard 770.55 KB
1st person chainmail/guard 721.37 KB
Chainmail 816.81 KB
Chainmail 801.15 KB
Bravil Guard 725.21 KB
Bruma Guard 740.82 KB
Cheydinhal Guard 719.13 KB
Chorrol Guard 728.2 KB
Kvatch Guard 741.62 KB
Leyawiin Guard 738.28 KB
Skingrad Guard 725.53 KB
Steel Armour 798.1 KB
1st person steel armour 812.12 KB
Steel armour attack pose 774.99 KB
1st person Leather armour 590.32 KB
Leather Armour Attack pose 753.78 KB
Leather Armour Close Up 636.32 KB
1st person Mithril 798.21 KB
Mithril Closeup 740.68 KB
Dwarven 1st person 847.92 KB
Dwarven attack pose 721.9 KB
Dwarven closeup back 863.72 KB
Dwarven closeup front 775.63 KB
Brusef Amelion's Armour 640.15 KB
Blackwood Armour 667.59 KB
Imperial Dragon Armour 674.88 KB
Imperial palace Armour 705.68 KB
Imperial Watch Armour 699.64 KB
Blades Armour 715.08 KB
Iron Armour 611.53 KB
Iron Armour 1st person 746.61 KB
Arena Heavy Raiment of Valor 738.37 KB
Elven Armour 706.56 KB
Fur Armour 696.6 KB
Orcish Armour 711.68 KB
Shrouded Armour 673.21 KB
Arena rainment of valor Light 740.19 KB
Arena Raiment Light (Blue team) 605.03 KB
Arena raiment Heavy (Blue team) 597.46 KB
Arena raiment Light (Yellow team) 600.04 KB
Arena raiment Heavy (Yellow team) 601.24 KB
Madness Armour 651.57 KB
Madness Armour with Cirion's Helmet 650.44 KB
Amber Armour 716.28 KB
Amber Armour Cubemap (Mild shininess) 619.19 KB
Knight of Order Armour Set 724.24 KB
Crusader Armour 729.26 KB
Knights of the Nine Cuirass 719.67 KB
Crusader Cuirass Cubemap and ENB 436.19 KB
Dark Seducer Armour 721.7 KB
Dark Seducer Captains Helmet 751.48 KB
Golden Saint Armour Set 752.76 KB
Golden Saint Captains Helmet 733.2 KB
Ayleid Crown of Lindai 716.33 KB
Ayleid Crown of Nenlata 715.53 KB
Blackwater Leather Cuirass 753.4 KB
Bloodworm Helmet 681.28 KB
Clavicus Vile Helmet 788.5 KB
Cowl of The Grey Fox 666.91 KB
Daedric Bracers 700.02 KB
Helm of Oreyn Bearclaw 693.21 KB
Leather Bracers 420.26 KB
Saviors Hide 786.74 KB
Thadon's Crown 710.73 KB
Female Ebony Armour 801.1 KB
Female Daedric Armour 800.57 KB
Dark Seducer Armour Female 921.17 KB
Dark Seducer Captains Helm 915.41 KB
Dark Seducer Helmet 889.91 KB
Female Golden Saint Armour 1010.24 KB
Golden Saint Captains Helmet 881.94 KB
Golden Saint Helmet 875.86 KB
Female Mythic Dawn Armour 906.67 KB
Female Glass Armour 791.15 KB
Glass Cubemap 515.16 KB
Chainmail Armour 851.99 KB
Anvil Guard 849.9 KB
Bruma Guard 852.33 KB
Cheydinhal Guard 836.2 KB
Chorrol Guard 838.9 KB
Kvatch Guard 841.4 KB
Leyawiin Guard 840.84 KB
Skingrad Guard 853.4 KB
Steel Armour 740.89 KB
1st person Steel Armour/ Preview of Transparent Glass Weapons mod. 887.39 KB
Legion Armour 785.84 KB
Leather Armour (With TAZ ENB) 437.33 KB
Mithril Armour (With TAZ ENB) 697.81 KB
Dwarven Armour 770.65 KB
Brusef Amelions Armour 597.5 KB
Blackwood Armour 579.53 KB
Blades Armour 601.86 KB
Imperial Dragon Armour 951.67 KB
Imperial Watch 889.46 KB
Imperial Palace 883.58 KB
Legion Horseback Helmet 814.72 KB
Iron Armour 856.18 KB
Elven Armour (4K Screen shot!) 2.79 MB
Fur Armour Female 828.33 KB
Orcish Armour 795.99 KB
Shrouded Armour 899.97 KB
Arena Champion Light 738.67 KB
Arena Heavy Champion 747.3 KB
Arena Heavy Blue 736.71 KB
Arena Heavy Yellow 736.92 KB
Arena Light Blue 736.29 KB
Arena Light Yellow 740.85 KB
Madness Armour 739.31 KB
Count Cirion's Helmet 681.4 KB
Amber Armour 926.31 KB
Crusader Armour 942.27 KB
Knights of the Nine Armour 929.45 KB
Ayeleid Crown of Lindai 814.31 KB
Ayeleid Crown of Nenlata 811.58 KB
Blackwater Leather Cuirass 907.95 KB
Bloodworm Helmet 842.56 KB
Clavicus Vile Helmet 753.71 KB
Crowl of the Grey Fox 871.3 KB
Daedric Bracers 750.39 KB
Helmet of Oreyn Bearclaw 813.74 KB
Leather Bracers 621.52 KB
Saviors Hide 934.33 KB
Thadon's Crown 678.52 KB
Argonian Ebony Helmet 496.29 KB
Argonian Glass Helmet 971.39 KB
Khajiit Ebony Helmet 366.38 KB
Khajiit Glass Helmet 656.9 KB
Khajiit Mithril Helmet 1.02 MB
Argonian Female Mithril helmet 450.43 KB
Argonian Male Mithril Helmet 459.26 KB
Khajiit Female Mithril Helmet 451.03 KB
Khajiit Male Mithril Helmet 460.56 KB
Leather Helmet Khajiit Male 1006.21 KB
Leather Helmet Argonian Male 1005.46 KB
Leather Helmet Argonian Female 1003.98 KB
Leather Helmet Khajiit Female 1003.94 KB

I'm in the process of converting clothing, below is a spreadsheet which shows which converter is claiming what and shows what's been done.

https://docs.google.com/spreadsheets/d/1Kpb_DGRvmrlLuS2SgL8Qqbb4cKsnNBAGZuwQ7nFlxXE/edit?usp=sharing

*UPDATES*

Clothing pictures will be added to OP soon, most of it has been converted, but not in-game yet.

HorseRider has been doing Beast race helmets, I'll be updating the post with pictures as I get them. The ears on the Khajiit are HorseRider's personal preference and will not be in the mod. It can be removed through the slot on the armour in CK.

 

I made a tutorial for converting armour, if anyone wants to help convert clothes or armour. Or just see what the process involves.

http://www.mediafire.com/view/lsnmz53pf4j2xua/oblivion_armour_to_skyrim_tutorial_finished(1).doc

3800+ words and 50+ pages (Mostly pictures)

I also made a video tutorial that goes with the written tutorial, hopefully this clears things up.

http://www.mediafire.com/download/w5k4y9ep7gcqx9w/Oblivion_armour_to_Skyrim_Video_Tutorial_Compressed.zip

Or watch on YouTube (make sure to view in 1080p)

https://www.youtube.com/watch?v=QqhdZUuhaQs

 

Karma: 10 (10 votes)
Last edited by yazza2014 on 14 Dec 2016 - 16:02.

Thanks, looks nice. A small tip - take shots of daedric armor in daedric realms next time, and guard armor in Imperial City [External image]

Are greaves, sleeves and cuirass combined as in Skyrim or still separate like in Oblivion?

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Looks great so far! 

Im also curious about the armor and if its seperated like oblivion or not.

Keep at it!

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The armour is like Skyrim, the greaves and torso are in one piece, and have the same stats as the Skyrim counterparts if possible.

For other armours that aren't in Skyrim, I think the best way for calculating stats is to calculate the difference of the weaker armour by percentage against the daedric armour (Daedric is the most powerful in Skyrim/Oblivion? Correct me if I'm wrong)

I'll give an example of this process using Amber Armour as an example.

The Amber Cuirass and greaves combined gives a defence of 9.25, Daedric Cuirass (cuirass and greaves) in Oblivion has a defence of 30.

This is a difference of %69.17

So then I would get Skyrims Daedric Cuirass, which has a defence 49 and minus %69.17 percent to get 15.11 (15.1067 rounds up) as the defence stat for Amber armour.

Would this be the most accurate way? Let me know.

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I'll leave stats calculations up to you. But since armors are combined now, need to write some script to remove duplicates from leveled lists and inventories.

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The armors look good, how did you over come the scaling issues, and are you planning on converting all the armors?

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zilav

I'll leave stats calculations up to you. But since armors are combined now, need to write some script to remove duplicates from leveled lists and inventories.

I had this conversation with Alexander B, he said it would be easiest to combine greaves and cuirass like Skyrim.

Also, if I were to have greaves and Cuirass as separate pieces, I can't guarantee mixed armours won't have clipping issues. But I can guarantee that armours of the same set will not have clipping issues.

Is the script hard to write? Sorry for the inconvenience.

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Sjors Boomschors

The armors look good, how did you over come the scaling issues, and are you planning on converting all the armors?

What do you mean by scaling issues? Size differences? Stat scaling?

I am planning on doing every single set, both genders. Will take a while.

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I tried getting the armors converted as well, but the difference in scaling was not fun to work with. Take for example the helmet, the Oblivion helmets and heads do not match the Skyrim ones, plus man and woman have different scaling as well. To make things worse every helmet had a different scaling to the others, I did a few but then gave up. Just curious how you managed to overcome those issues?

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Sjors Boomschors

I tried getting the armors converted as well, but the difference in scaling was not fun to work with. Take for example the helmet, the Oblivion helmets and heads do not match the Skyrim ones, plus man and woman have different scaling as well. To make things worse every helmet had a different scaling to the others, I did a few but then gave up. Just curious how you managed to overcome those issues?

I'm using 3DS max, I import the Skyrim Male head and then the Oblivion helmet I work with, Then I simply enlarge the Helmet and position it and then manipulate it.

One thing I'm not sure of is how to have a Skyrim head with no hair. I can do no head (Useful for full face helmets Like Daedric) and with hair (For helms that cover just the head, not the face and hair comes down the sides)

I recommend this guys channel, I learnt everything from him

https://www.youtube.com/user/NightasyTutorials

 

 

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Almost done with town guard Armour, will put in-game tomorrow. Here is a screenshot for now

Attachment Size
town_guard_3ds_max.jpg 295.73 KB
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Your doing a really good job, I think zilav is very happy someone picked armor converting back up. Now he can finally add these back into the game.

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Writing script is not a problem. It will replace all sleeves and greaves with cuirasses of the same material, then remove remove duplicate cuirasses. Might break some converted mods doing this, but that can always be fixed manually.

Having original armors (and clothes) will definitely make Skyblivion look more authentic.

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About to put this in-game

Doing the chainmail armour and Town Guard armour gets 9 sets done at once :D

Attachment Size
3ds_max_chainmail.jpg 291.34 KB
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Updated the OP, new pictures of Anvil guard Armour and Chainmail Armour

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yazza2014 I don't want to push you, but don't forget the SI and DLC armors as well. I think the shields are already done, after this only the weapon sets remain.

EDIT:
And don't forget the horses.
 

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Pretty sure all weapons are done except for staffs

Of course I'll include the DLC!

I'll have to look into converting horse armour. Can horses in Skyrim wear armour?

EDIT: Updated main post

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All weapons and shields are in game already, they have some minor visual glitches like wrong grip or wrong/missing blood splat mesh, but nothing serious or game breaking.

Can you please convert clothes before looking into DLCs? Actually around 60% of NPCs are wearing clothes, not armors.

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[External image] those armors are eye candy ceep it up seen others converting armors but the never stick to it very long hope u do

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One issue I'm having is this shadow glitch and I'm not sure how to fix it. I have bone vertex set to 4 already

I've attached a picture of the glitch, my export settings, and the nif file itself.

Attachment Size
3ds_max_export_settings.jpg 71.79 KB
weird_shadow_glitch.jpg 816.4 KB
cuirass_1.nif 372.79 KB
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I solved the issue, changing bone vertex from 20 to 4. I thought I did it before, turns out I didn't

 

http://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2015/ENU/3DSMax/files/GUID-86A4ABC8-CB99-4F26-A6F9-E5EB9152A6D7-htm.html

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I've seen this bug on previous armor conversion attempts, and nobody was able to fix it. Good job.

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zilav

I've seen this bug on previous armor conversion attempts, and nobody was able to fix it. Good job.

Bad part is that I have to do this fix on all the armour I've already converted.

Is anyone else converting armour?

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Updated OP, converted Steel Armour

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There were 2-3 other guys trying to convert in the past, but all left without much result.

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I'm confused about leather armour, I get a completely different mesh compared to what is on wiki sites

I've extracted this from two different copies of the same game.

My screenshot of what I have as leather armour is attached.

This is what it should supposedly look like.

http://img2.wikia.nocookie.net/__cb20110621230322/elderscrolls/images/5/58/Leatherarmor.jpg

I can't find anything on wiki sites that looks like the leather Armour I have? Unless it's labeled different in game files, what is this Armour supposed to be then?

Attachment Size
leather_armour.jpg 377.05 KB
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This is arena armor, also leather. You get it as a reward when finishing arena matches. There are some mods for Oblivion that add it to leveled lists so bandits have a chance to wear it.

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Oh by the way, from your screenshot, make sure you have relative texture paths in models starting from "textures\".

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I believe this is actually part of the "Pit" armor set (search for "Pit Cuirass" here http://www.uesp.net/wiki/Oblivion:Other_Specialty_Gear), that doesn't exist in the gameworld at all, except for being in the testing hall. In vanilla Arena, you don't interact with it, although it was likely intended to be involved with the Arena.

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@Zilav

I was just linking like that to get a screenshot, I know about global texture paths

Anyone know where leather armour is in game files? I was going to get the creation kit and look it up manually

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Apparently Leather armour is in the Thief folder, so are leather and thief the same?

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Yes, leather = thief.

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Finished Leather Armour, Updated OP

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I'm starting to believe that you can actually do it, I mean add all armors into Skyblivion. And past years and few failed attempts made me hard non believer actually [External image]

Can you PM me meshes of completed ones in PM if you are not going to tweak them anymore? So I can start adding them in leveled lists, inventories, creating unique outfits for npcs, removing duplicate sets, etc.

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I'm going to fix up all the armours I've converted first and then I'll send them to you.

I still need to fix the shadow glitches

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Updated OP: Added Mithril Armour and Dwarven Armour

Also trying out Cube Maps, which can add a dull shininess or make armour fully reflective. It can be hard to notice in pictures,  a video is need to show full effects of Cube maps.

I added some to the Dwarven Armour to make it reflective

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Yep, cubemap is visible even on screenshot, really nice.

By the way, do you create new textures from altered existing ones or point to vanilla tes4 textures? Interested if armors will be compatible with hires texture replacers for Oblivion like this

http://tesalliance.org/forums/index.php?/files/file/797-insanitys-improved-armoury-compilation/

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All Vanilla textures, Insanitys armory should work.

I could make 4k texture packs for the Armour, but that's very time consuming. Makes the Normal maps extremely detailed.

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Here is a comparison of upscaled 4k textures vs vanilla (Upscaled using genuine Fractals, most advanced technique)

 

 

Attachment Size
1k vanilla textures vs 4k 649.9 KB
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Not bad actually, I expected worse. But still hand made textures will always be better, especially when they are already exist.

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I've finished fixing all my current converted armours and put them all in-game. No more bugs, took me all day.

Since I've already ported these meshes, expect to see pictures of the Following armour tomorrow (or the next few days).

* Blackwood Armour

*Imperial Watch Armour

*Imperial Palace Armour

*Imperial Dragon Armour

* Brusef Amelion's Armour

 

 

Karma: 3 (3 votes)

How many armors left actually? The ones from SI?

Can't wait to see your convertions of clothing, results are gorgeous so far [External image]

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It is indeed amazing to see how fast he is working. Plus the results in the screenshots is very nice.

I wonder how he is actually doing the 3DsMax work. All by hand or does he have a magic scaling formula, to automate it all?

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Looks like some sort of Dark Magic to me..
In all seriousness its amazing to see how quick you are blazing though these with excellent results where your predecessors did not. I too cant wait to see how clothing turn out.

(looking forward to new screenshots)

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zilav

How many armors left actually? The ones from SI?

Can't wait to see your convertions of clothing, results are gorgeous so far [External image]

 

I haven't started converting female armour yet, or made custom helmets for non-human races yet

But I have made references for female armour so that I can easily put them in-game without adding anything to the esp file.

Armours I have left are

*Shivering isles Armour sets

*Iron Armour

*Orcish Armour

*Heavy rainment of Valour

*Arena heavy Rainment

*Light rainment of Valour

*Arena light Rainment

 

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Sjors Boomschors

It is indeed amazing to see how fast he is working. Plus the results in the screenshots is very nice.

I wonder how he is actually doing the 3DsMax work. All by hand or does he have a magic scaling formula, to automate it all?

I do use some automation in 3DS max. I use an Oblivion Skeleton in a Skyrim pose to line up the Oblivion Armour, then I position the armour with the legs and hands and skinwrap it to the Skyrim body.

Reason why it seems so quick is because I'm unemployed and spending all day doing this, and also I'm getting better at it.

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Okay so these sets below, I thought they would have the exact same meshes as Steel and Legion. Turns out they are slightly different and as a result the textures look weird on them.

Good news is that boots, gloves and helmets have identical meshes :D

I'll try fix it tonight

* Blackwood Armour

*Imperial Watch Armour

*Imperial Palace Armour

*Imperial Dragon Armour

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Oblivion has a lot of weird issues with meshes in general, not only armors. Take a look at this for example

http://www.nexusmods.com/oblivion/mods/45902/?

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Updated OP, finished the following armour sets

* Blackwood Armour

*Imperial Watch Armour

*Imperial Palace Armour

*Imperial Dragon Armour

* Brusef Amelion's Armour

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so wat is missing fur armor , elven ,  orc ,dark brother hood , blades and the dlc stuf

man u work fast love it [External image]

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