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Andoran: Prologue

Submitted by Golden Phoenix on

[External image]Creation Engine teaser

(Before conversion, it all was on Gamebryo Engine (Oblivion))

Andoran: Prologue - Mittelspiel (An Elder Scrolls Story)

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Andoran OST

Boundary Forest

Virned

The Daedra Source

Skogg

 

Animations of Dreugh

 

Making of "Renrij"

http://www.youtube.com/watch?v=xON-ac9tu68

Toothfish steppe is one of the creatures of Andoran, who lived in the archipelago long before the people. The second name of these animals, "Renrij" translated from Khajiit adverbs as "bandits". First steppe toothfish were considered close relatives of giant rats - because of the similarity in the structure of the body and omnivorous. But recently, scientists have studied them and they think that these two species are descended from some more ancient, mysterious creature, their common ancestor. Perhaps their appearance helped the nonlinearity of time in the Age of Dawn. In favor of the latest version is also the presence of rudimentary bags for carrying cubs on the stomach has not only females, but males too.

 
Habitat of these animals is relatively low: the steppe zone north-eastern part of the Andoran and plateau Olmag. In the "hungry", more drought years they can be found much further - in the districts of Magin, Old Virned and Parenture. Usually they are not dangerous for well-armed travelers and caravans, but lonely pilgrims sometimes become their accidental victims. Move steppe toothfish flocks of 5-10 individuals in the mating season (late autumn - early winter) may stray into larger groups (50 animals and more). Several times in the history of the island there were such a thing as "March of the toothfish" - when hundreds of these animals move together and ruined everything that came their way. But since "March" is very rare, scientists still can not explain what drives Renrij on such behavior.
 
Dimensions steppe toothfish not exceed 2 elbows at the withers and 3.5 cubits from tip of nose to tip of tail. They are omnivorous, but prefer to eat carrion, and they actively use nose to find it. Large, flexible nose Renrij - is a system for capturing the character and direction of odors. Large, heavy fangs are for tearing large pieces of food, and also for mating fights between males in rut. Skin color toothfish - with reddish spots - helps disguise in steppe grasses.
 
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Last edited by Golden Phoenix on 29 Jan 2013 - 02:12.

http://www.youtube.com/watch?v=sEhLY1x1J1o

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Well that's just too awesome. The landscape is spectacular and everything looks really in-place. I think one of the problems with Skywind is that lots of things just don't suit, so hopefully we can all get that sorted.

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Incredibly high quality! hopefully this project willing motivate modelers to take more interest in making environment assets.  I'd like models that lay flat below the ground with raised parts that poke above the surface for the effect seen in the second and third screens of cobbled street.  Something similar for caves and landscape would be good as well that is fairly low poly but could add raised surface over large area quickly.

I'd also like to have some mines of this quality~!:

http://www.andoran.com/gallery/1541

Hopefully Andoran screens will motivate more people to become active in environment assets to make that happen.

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There are the nordic ruin floor pieces that do that. In fact that may just be them retextured in the screen shots. They should definitely be being used in Daedric interiors and such

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I see all those baked rock textures. I wonder how many different rocks they use, and the subsequent vram usage?

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@Vargas -- It's in Russian. I have a feeling that we will be able to have an English version eventually... Granted, the Russian version needs to be finished first!

I think with the number of voice actors available for Skywind, some of the same voice actors could be used to assist with voicing Andoran characters.

Still, the translation would need to be completed first, and that's the hardest part.

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Words are just small addition to the world.
This guys found nice way run from the lore and bring more freedom to creativity.

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I wonder why they not releasing the first island, since they start working on second and third. :(

Who can translate video, please?

http://www.youtube.com/watch?v=4KznEGUkBeI

http://www.fullrest.ru/forum/topic/40115-colderan-open-beta/page__st__40

http://www.fullrest.ru/forum/topic/40113-andoran-i-unveron/

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Hopefully an English translation can be made once this project is finished because it looks amazing! Hell, I'd settle for text only: keep up the good work! 

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Interesting how is it: to hear russian vocalisation for english-native ear;
Actually i would like to have vocalisation on some artificial game-world language with subtitles.
It can be like new level of realism.

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The first monk voice, sound weird, but dark elf at the end was great. And music too.

And it's just me or music has a vibe of Fallout 3/NV? :)


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