Hey guys, so I began working at the start of the week on Dunmer Settler Furniture, and it's what I'll be continuing work on, so just to show what I'm going for and what I've done so far, here's just a simple chair, in both high poly and low poly. I'll be beginning on the second piece of furniture today.
If you guys have any feedback, that'd be great. The style I was going for in the chair was a natural tree look, like elements of the tree it was built from still exist but also being worn and old looking and carved in the areas that count, such as the frame for the seat.
Enjoy :D



.png)
to create wood, use pen A
to create wood, use pen A brush, in Zsub mode, with focal point to 90.
this creates the directions of the wood
For worn edges, use TrimDynamic with a square alpha.
Also: sculpt in Matcap White Cavity or Standard. Matcap Red wax is confusing
If you are creating many assets, perhaps u could make them all in one scene in zbrush, then bake them all at once later? this is the fastest way to do it :)
let us know how u get on