################################################################################################## v0.6-v0.7 ################################################################################################## Stools by Mehh - stools repositioning in multiple locations Arkngthand by digitalparanoid - Arkngthand Hall of Centrifuge navmeshing - All enemies are now allies - Fixed enemies AI data - Fixed enemies spells list - All enemies are now have patrol routes - fixed incorrect stools position Dialogues by digitalparanoid - dialogue optimization Daggers by digitalparanoid - fixed steel dagger and iron dagger Caravaneers by digitalparanoid - fixed disappearing caravaneers in Seyda Neen and Balmora Lighting: Balmora, Caldera, Pelagiad by Eloth - Lighting improvement for interior cells - Dark forehead - fixed dark forehead bug on a few NPCs ################################################################################################## Skywind 0.7.0 RC5 ################################################################################################## New weather system for Bitter Coast by Eloth Bitter coast beautification by Eloth and happychappy - Bitter coast overhaul (flora, weather, etc..) Lavakit by Happychappy - new/updated resources for landscaping Grazeland Grass by Eloth - resources and tweaks for grazeland landscaping Lavakit by Happychappy - new/updated resources for landscaping ################################################################################################## Skywind 0.7.0 RC4 ################################################################################################## !NOTE: due to a merge issue in last build, RC4 was based on RC2, not RC3. Navmeshing by Sjors Boomschors - Y Cells (11 interiors) West Gash Landscaping cleaning by Digitalparanoid - Removing flying cliff over Balmora Ajira by Iniquity - Ajira is now a merchant. Seyda Neen Clutter And NPC Schedules by Tan - Seyda Neen Exterior clutter - Seyda Neen NPC Packages - Pelagiad NPC Packages NPCs who do not have beds available near them have still been given sleep packages, plans to expand bedding areas if possible. Imperial Guards have only been given sandbox packages. Excluded: 0chargenScaptain, 0SeydaNeenGuardImperialCensusANDExciseOffice01, 0chargenSboatSguardS1, 0chargenSdockSguard, 0newUshoesSbragor, 0morbashSgroTshagdub Grazeland rocks & grass by happychappy - new/updated items for grazeland landscaping Dialogues by digitalparanoid - dialogues optimization ################################################################################################## Skywind 0.7.0 RC3 ################################################################################################## Navmeshing by Sjors Boomschors - Y Cells (11 interiors) Navmeshing by Nobeus - Vivec interiors ################################################################################################## Skywind 0.7.0 RC2 ################################################################################################## West Gash landscaping by Eloth - Landscape improvement for the West Gash region ################################################################################################## Skywind 0.7.0 RC1 ################################################################################################## NPC AI and default package by digitalparanoid - fixed aggression data and default packages on a few NPC Factions Relations by digitalparanoid - Added the relationships between main factions "Mehra Milo and the Lost Prophecies" and "The Path of the Incarnate" by digitalparanoid - 2 new quests in the Main storyline Tribunal Shrines by digitalparanoid - Receive blessings for a small donation Almsivi Intervention by digitalparanoid - Teleportation effect implemented Levitation by digitalparanoid - Fixed the magic effect for levitation Molag Amur Landscapting by SquallyDaBeanz (fixes by Eloth and Happychappy) - Landscape improvement for the Molag Amur region Fixed load door meshes by Mehh - fix load doors opening too much Improved ashland rocks texture by 3AMt
http://morroblivion.com/forums/skyrim/skywind-development/4682 ################################################################################################## Skywind 0.6.4 28-05-2013 ################################################################################################## Scrolls magic effects by digitalparanoid Added magic effects to morrowind scrolls [Magic effects are not guarenteed... Contact your local mages guild] Missing items by Iniquity Added missing Morrowind items Load doors by Mehh Fixed load doors opening wide [some bugs might be missing] Rock textures variants by happychappy More textures, more varied. Books by digitalparanoid modified inventory art to reuse skyrim art, so that books and notes display correctly fixed all %PCNAME and %PCRACE text replacements to use Skyrim's system. NOTE: The images are missing (like in ABC for babarians). We can reuse vanilla morrowind as placeholders but I'll start a recreation/call to artists thread in the forum. Spell tomes by digitalparanoid added spell tomes for all sellable spells as per UESP.net fixed some spells NOTE: a good number of magic effects/spell are not in the correct school of magic FbmwMQ08 by digitalparanoid You've got Corprus! Go find a cure! Seyda Neen Lighting by Eloth Improved lighting in Seyda Neen interiors NPC Import: stats, classes, factions, spells by Zilav (+ iniquity) Almost all NPC gets the correct stats, classes, factions, spells based on Morrowind master. Almost all NPC have a default sandbox package ################################################################################################## Skywind 0.6.3-RC1 22-05-2013 ################################################################################################## - landscape landscaping by Eloth landscaping by Anthelius Exterior beautification plugins Portal fix for Shulk Egg Mine Suran landscapting by JDT001 - Scrolls by Eloth Scrolls are now scrolls, not book [NOTE: magic effect need to be added to scrolls] - Wilderness cells location by digitalparanoid All wilderness cell now has an associated location - Potion names by digitalparanoid Fix some typos in potion names - Dialogue Topics by digitalparanoid Un-cluttering of dialogue topic list (on-going work) - Skywind followers by digitalparanoid Specific followers system for Skywind (will not impact Skyrim follower system) - Divine intervention effect by digitalparanoid Scripted the divine intervention teleportation system (Almsivi is not done yet) NOTE: there is a slight gesture bug on the divine intervention scroll - Ashlanders and Sixth House NPC by digitalparanoid added all NPCs in the Ashlanders and Sixth Houses faction - Main Quest by digitalparanoid Main quest is implemented up until killing Dagoth Gares - Skills books by Mehh Books now teach skills (same books as in Morrowind). - Mudcrab Merchant Adding the famous trader. - Navmesh Sadrith Mora Interiors by Hikick8 Y cells by Sjors Boomschors Balmora Interiors by thegreatgamecreator - Vendors Vendors and AI packages for Balmora (none bugs/todo: use skywind specific AI packages => vendors don't offer the "what have you got for sale option" for now) - Scripts fixes bugged topic info fragments - Master fix and cleanup by digitalparanoid removed duplicate containers daedric factions cleanup fixed orphan topics fixed cell names too long (review those names and modify accordingly, name must not have more than 33 characters) Cell 'SadrithMoraVolmyniDralsHouse' (01480328) Cell 'TelAruhnBildrenArelethApothecary' (0148038C) Cell 'EbonheartEastEmpireCompanyHall' (014801A2) Cell 'MaarSGanUlisamsiShaddarnuransHut' (0148026A) Cell 'TelBranoraFadaseSelvaynTrader' (01480396) Cell 'SolstheimUncleSweetsharesWorkshop' (0148058A) Cell 'ErabenimsunCampWiseWomansYurt' (014801C0) Cell 'MournholdRoyalPalaceBarenziahsChambers' (014804E0) Cell 'AldruhnRedoranCouncilEntrance' (014800B2) Cell 'OldMournholdGednaRelvelsTomb' (014804FE) Cell 'SadrithMoraMeluriaSelethsHouse' (01480314) Cell 'SadrithMoraTelNagaUpperTower' (0148031E) Cell 'SuranIbarnadadAssirnarariApothecary' (01480382) Cell 'VivecSimineFralinieBookseller' (01480455) Cell 'EbonheartEastEmpireNorthWarehouse' (014801A3) Cell 'AldVelothiLledseaRelasShack' (01480081) Cell 'TelBranoraUpperTowerTheranasChamber' (014803A1) Cell 'ErabenimsunCampAddutLamanusYurt' (014801B7) Cell 'VivecStOlmsTailorsandDyersHall' (01480473) Cell 'AldruhnDaynesRedothrilPawnbroker' (01480095) Cell 'DagonFelOnmiHardmouthsHouse' (01480171) Cell 'ForgottenVaultsofAnudnabiaForgeofHilbongard' (014801D5) Cell 'SadrithMoraDirtyMurielsCornerclub' (0148030B) Cell 'AldruhnVenimManorGuardQuarters' (014800BD) Cell 'SadrithMoraMilaraVedransHouse' (01480315) Cell 'SadrithMoraTelvanniCouncilHouse' (0148031F) Cell 'SadrithMoraWolverineHallFightersGuild' (0148032A) Cell 'TelAruhnMarenUvarenEnchanter' (0148038E) Cell 'EbonheartEastEmpireSouthWarehouse' (014801A4) Cell 'BamzAmschendPassageoftheWalker' (014804C4) Cell 'AldSelothiLlerarVindensShack' (01480082) Cell 'HlaOadShurkulgroShargasHouse' (01480212) Cell 'MournholdTempleOfficeoftheLordArchcanon' (014804CE) Cell 'FortFrostmothGeneralQuartersUpperLevel' (01480532) Cell 'MournholdIgnatiusFlaccusHouse' (014804D8) Cell 'RavenRockGidarVerothansHouse' (0148053C) Cell 'AldruhnDravasaAndrethisHouse' (01480096) Cell 'DagonFelAnjaSwiftSailersHouse' (01480168) Cell 'MolagMarVasesiusViciulusTrader' (0148029E) Cell 'VivecTheAbbeyofStDelyntheWise' (01480492) Cell 'SadrithMoraFarasHoleintheWall' (0148030C) Cell 'VivecLucretinausOlciniusTrader' (01480438) Cell 'OldMournholdMorilManorCourtyard' (01480500) Cell 'AldruhnVenimManorPrivateQuarters' (014800BE) Cell 'BalmoraMilieHastienFineClothier' (01480122) Cell 'SadrithMoraTelvanniCouncilHouseChambers' (01480320) Cell 'VivecRedoranScoutDrillmaster' (0148044C) Cell 'DubdillaUnchartedCavernsLower' (0148019B) Cell 'SadrithMoraWolverineHallImperialShrine' (0148032B) Cell 'VivecStDelynCanalNorthThree' (01480457) Cell 'FortFrostmothImperialCultShrine' (01480533) Cell 'AldruhnBivaleTeneranClothier' (0148008D) Cell 'RavenRockGratianCaerelliusHouse' (0148053D) Cell 'VivecForeignQuarterUpperWaistworks' (0148041B) Cell 'MournholdRoyalPalaceGuardsQuarters' (014804E3) Cell 'DagonFelEndoftheWorldRenterRooms' (01480169) Cell 'BalmoraDorisaDarvelBookseller' (0148010F) Cell 'SolstheimCastleKarstaagBanquetHall' (0148055B) Cell 'KogoruhnHalloftheWatchfulTouch' (01480245) Cell 'OldMournholdMorilManorEastBuilding' (01480501) Cell 'SadrithMoraNevrilaArelothsHouse' (01480317) Cell 'AhemmusaCampAssammaIdansYurt' (01480065) Cell 'SadrithMoraTelvanniCouncilHouseEntry' (01480321) Cell 'SadrithMoraWolverineHallMagesGuild' (0148032C) Cell 'SolstheimGyldenhulBarrowEntrance' (01480520) Cell 'AldruhnBoldrisaAndranosHouse' (0148008E) Cell 'ErabenimsunCampAshuAhhesYurt' (014801BA) Cell 'SeydaNeenIndreleRathryonsShack' (01480354) Cell 'VivecStOlmsYnglingManorBasement' (01480480) Cell 'MournholdRoyalPalaceHelsethsChambers' (014804E4) Cell 'AldruhnHanaraiAssutlanipalsHouse' (014800A2) Cell 'DagonFelFanarForkBeardsHouse' (0148016A) Cell 'VivecHlaaluEdrynoArethisHouse' (01480426) Cell 'BalmoraDralasaNithryonPawnbroker' (01480110) Cell 'OldMournholdAbandonedPassageway' (014804F8) Cell 'SolstheimCastleKarstaagCavernsofKarstaag' (0148055C) Cell 'SadrithMoraGatewayInnNorthWing' (0148030E) Cell 'UncharteredShipwreckUpperLevel' (014803D6) Cell 'OldMournholdMorilManorNorthBuilding' (01480502) Cell 'BalmoraNalcaryaofWhiteHavenFineAlchemist' (01480124) Cell 'SadrithMoraTelvanniCouncilHouseHermitage' (01480322) Cell 'HairatVassamsiEggMineQueensLair' (01480201) Cell 'EbonheartHawkmothLegionGarrison' (014801A7) Cell 'AldVelothiVireveriDarethransShack' (01480085) Cell 'SarimisunAssaEggMineQueensLair' (01480341) Cell 'CalderaOdairanAshummiAmmusHouse' (01480157) Cell 'MournholdRoyalPalaceImperialCultServices' (014804E5) Cell 'SkaalVillageTheBlodskaalsHouse' (01480553) Cell 'MoonmothLegionFortPrisonTowers' (014802A1) Cell 'SolstheimCastleKarstaagKarstaagsChambers' (0148055D) Cell 'GnaarMokJerianDolbanittesShack' (014801E3) Cell 'SadrithMoraGatewayInnSouthWing' (0148030F) Cell 'SadrithMoraPierletteRostorardApothecary' (01480319) Cell 'DrenPlantationVerethiandDralor' (01480193) Cell 'SadrithMoraThervulSerethiHealer' (01480323) Cell 'VivecStDelynCanalSouthThree' (0148045A) Cell 'MamsharDisamusCampMaesatsYurt' (0148027A) Cell 'AldruhnCienneSintieveAlchemist' (01480090) Cell 'SeydaNeenCensusandExciseOffice' (0148034C) Cell 'SeydaNeenTeruriseGirvaynesHouse' (01480356) Cell 'GhostgateTowerofDawnLowerLevel' (014801DA) Cell 'SolstheimCastleKarstaagThroneRoom' (0148055E) Cell 'SadrithMoraGatewayInnWestWing' (01480310) Cell 'SadrithMoraRolisGarvonsHouse' (0148031A) Cell 'SadrithMoraTrendrusDralsHouse' (01480324) Cell 'MaarGanShilipuranZamaRasoursHut' (01480267) Cell 'MaelkashishiShrineForgottenGalleries' (01480271) Cell 'VivecStOlmsFarmersandLaborersHall' (0148046F) Cell 'AldruhnCodusCallonusBookseller' (01480091) Cell 'ErabenimsunCampMassarapalsYurt' (014801BD) Cell 'SeydaNeenCensusandExciseWarehouse' (0148034D) Cell 'RavenRockSabinusOraniusHouse' (01480541) Cell 'SeydaNeenVoduniusNucciusHouse' (01480357) Cell 'MournholdRoyalPalaceLegionDepot' (014804E7) Cell 'MolagMarSaetringtheNordSmith' (01480299) Cell 'AldruhnTirasSadusGeneralMerchandise' (014800B9) Cell 'GnaarMokNadeneRotheransShack' (014801E5) Cell 'SadrithMoraHlerasGidrensHouse' (01480311) Cell 'SadrithMoraTelNagaGeneralQuarters' (0148031B) Cell 'SuranGarothmukgroMuzgubSmith' (0148037F) Cell 'OldMournholdTeranHallEastBldg' (0148050F) Cell 'SadrithMoraUrtisaRomaynsHouse' (01480325) Cell 'SolstheimMortragGlacierHuntsmansHall' (0148057D) Cell 'TelBranoraErvynaHlervusShack' (01480394) Cell 'AldVelothiFevilaBethranosShack' (0148007E) Cell 'SeydaNeenDrarenThiralasHouse' (0148034E) Cell 'RavenRockSadosRelothansHouse' (01480542) Cell 'ClutterWarehouseEverythingMustGo' (01480164) Cell 'MournholdRoyalPalaceReceptionArea' (014804E8) Cell 'SkaalVillageErnatheQuietsHouse' (0148054C) Cell 'BalmoraAstiusHanotepelusHouse' (0148010A) Cell 'NorenendurBasilicaofDivineWhispers' (014804F2) Cell 'GhostgateTowerofDuskLowerLevel' (014801DC) Cell 'SadrithMoraLlaalamMadalasMage' (01480312) Cell 'BalmoraWesternGuardTowerNorth' (01480132) Cell 'MaarGanAssirariZamaRasoursHut' (0148025E) Cell 'SadrithMoraUrtisoFaryonSorcerer' (01480326) Cell 'SolstheimMortragGlacierInnerRing' (0148057E) Cell 'VivecStDelynGlassworkersHall' (0148045D) Cell 'SolstheimUlfgartheUnendingsDwelling' (01480589) Cell 'EbonheartImperialGuardGarrison' (014801AB) Cell 'VivecAgrippinaHerenniaClothier' (01480403) Cell 'VivecStOlmsBrewersandFishmongersHall' (01480467) Cell 'MournholdTempleHallofMinistry' (014804CB) Cell 'PelagiadMurberiusHarmevusHouse' (014802E1) Cell 'ErabenimsunCampSalattanatsYurt' (014801BF) Cell 'VivecForeignQuarterLowerWaistworks' (01480417) Cell 'MournholdRoyalPalaceThroneRoom' (014804DF) Cell 'RavenRockSelerFavelnimsHouse' (01480543) Cell 'MinistryofTruthHallofProcessing' (01480291) Cell 'DagonFelItartheGentlesHouse' (0148016F) Cell 'AldruhnRamoranPrivateQuarters' (014800B1) Cell 'SadrithMoraAnisSelothAlchemist' (01480309) Cell 'SadrithMoraMadranUlvelsHouse' (01480313) Cell 'SolstheimGeilirtheMumblingsDwelling' (0148056B) Cell 'ZainabCampAbabaelTimsarDadisunsYurt' (014804AD) Cell 'BalmoraWesternGuardTowerSouth' (01480133) Cell 'SolstheimMortragGlacierOuterRing' (0148057F) ################################################################################################## Skywind 0.6.2-RC3 (05-may-2013) ################################################################################################## *** main quest beautification by Eloth Makes the chargen more beautiful ! *** Chargen improvement by digitalparanoid Better experience (Anim, AI Packages, etc..) *** chairs fix by Mehh Fixes some chairs *** Greetings by digitalparanoid Continued work on greetings *** Missing items A-P by Iniquity ################################################################################################## PREVIOUS CHANGES ################################################################################################## Skyrim 0.6.2-RC2 (04-may-2013) ################################################################################################## *** new Skywind - patch.esp (cleaned up) by digitalparanoid *** Chargen Fixes by digitalparanoid mostly OK now ! bugs: boat guard takes pauses when walking to you and to the upper stairs (navmesh ?) female guard floats over hammock (I might miss resources...) dock guard doesn't walk to PC and then to door (navmesh ?) ; sometimes catches you in forcegreet after telling you to follow him > lip files not in sync with the voice acting (that will be fixed -- those are placeholders) *** Lore Menu by digitalparanoid All lore related dialogue topics are now accessible after clicking the topic "what do you know about...". The quest related topics are still on top-level. Some secrets might be hidden in the lore dialogue ! *** New beds by Mehh Cleanup and a new mesh for beds *** Missing items by Iniquity Add missing items, rename existing items ################################################################################################## Skyrim 0.6.2-RC1 (02-may-2013) ################################################################################################## MISC dialogues by digitalparanoid - small tweak to chargen dialog - tons of new greetings (including scripts) - attack dialogues - flee dialogue - locations fix Navmeshing by Jessup - the matusakin to mountcantcavern - cells - mudan-mzulleftruin-cells Show Quest Markers Global variable by digitalparanoid - adding a new global variable for quest marker display control Merchants - it has already 7 merchants implemented (including Arille). The rest can be done by occasional modders. Details here Voicetypes by stijmunkey - adding skywind voicetypes (implemented on a few NPCs) Quests by Mooncat (+fixes by digitalparanoid) - Azura's Quest - Mehrunes' quest (Razor is invisible when equipped - missing mesh ?) - The Bad Actor (in Vivec) - The Dwemer's Bone (in Vivec) - A friend in deed (in Vivec) - An Apothecary Slandered (in Vivec) Wilderness Locations by digitalparanoid - setting the location on all wilderness cells where x <= 0 ################################################################################################## Skyrim 0.6.1-RCxx ################################################################################################## ################################################################################################## Skyrim 0.6.1-RC1 (15-04-2013) ################################################################################################## merged: locations pt2 by digitalparanoid (add locations to interior cells) protect my transporters (all caravaners, shipmasters, guild guide, gondoliers are now protected => only the PC can kill them) chargen by kitties (Salver to Satyana) Vivec Navmesh by Nobeus magic clothing, all the alchemy stuff, and all the abilities by Sammael Navmesh (H cells) by Jessup Navmesh (P Cells) by Jessup Navmesh (R Cells) by Jessup Navmesh (from)mababi-(to) mat -cells by Jessup Navmesh Maar Cells by jessup Waves by Anthelius (needs dragonborn.esm checked) Facegen by Tarim Facegen: Seler Favelnim by 1T50NF1R3 MQ2: fix Arkngthand Crank by digitalparanoid (needs additional mesh for rock door without collision, thanks to Eloth) locations pt3 by digitalparanoid : all cells have locations (fix for the conflicting change that made my work useless) MorroDefaultQuest by digitalparanoid: almost all greetings, condition revision, scripting... (a ton of work) + update on a number of quests Packaging TODO > facegen needs to be re-exported (new faces merged) > need fan art loadscreens > + see tracker Known issues for MQ2: fix Arkngthand Crank *Doors don't open simultaneously > I haven't been able to start two threads at the same time ? Maybe someone with more Papyrus experience can pitch in *The stone doors sound is not coming from the sound > I had to make the sound come from the player otherwise you couldn't hear it *The stone doors sound doesn't exactly match the duration of door rotation > yeah, sue me. *I've messed completely the doors by spamming the crank > That should be protected, one activation opens the door and the next (after rotation is done) closes them. Please, report any bugs.
Shadow wrote:
Uhhh, yeah, about that. I'm still working on that lols!
Mehh: That was to show you can now sit down, not that the animations would look perfect. :)
thats actually quite a bit of progress! ^^ full speed ahead!
Just wanted to thank you all for your hard work on this project, am really looking forward to the first fully playable release, keep up the great work guys and girls :)
Too lazy to make it look fancy, so I just snipped it.