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Skywind Armor Thread

Submitted by alexanderb on

Morrowind Glass helmet Download!

http://morroblivion.com/files/GlassHelmetTest.zip

please dont redistribute just yet! :)

 

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Well i can't tell if it was in the game. Not THAT armor i mean. There was a chitin one looking pretty close, worn by morag tong assassin, with scarves, mask and all but i can't promise this concept especially was included...

Anyway, mycorn is right. This concept is really bad ass compared to the strange ulgy pixelated chitin armor of Morrowind... ^^

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Yeah, it wasn't in game. They just wore the Netch Leather in game or the chitin. I don't remember exactly but it's one of those

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ill start robes i guess

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Seen this today, somebody make this! :OO http://imageshack.us/photo/my-images/22/bonemoldtest.jpg/

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im lost for words , thats look so good....just feels and looks so perfect

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http://www.youtube.com/watch?v=wlROEFVNo6Q

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That's an outdated version of the mod from before Dragonborn was released. The newer one requires Dragonborn and comes in either Dragonborn or Dragonborn-retro edition (the retro one uses the models from before Dragonborn).

I've brought that mod up before a while ago. Not sure what the status on using any armor from it is. The main problem I see is that it's mostly just mild reworks of Skyrim armor.

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Just wondering how that awesome Netch Leather is coming along.

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The only thing that's honestly usable from that mod is the glass armor. The rest can defiantly be used as placeholders though. 

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This needs to be brought up at some point, because we can actually have the armor broken up into the proper amount of pieces. unlike oblivion where we had to merge them, IE gauntlets chest greaves shoulders etc. Skryim actually has quite a few body slots that they didn't use because current gen consoles. There are also a few mods out there that set a precedent and I think we should follow them.

Now I'm reading these from tesVedit because I don't feel like booting up ck

Chest= Body AddOn 14

Greaves= Body AddOn 11

Left Pauldron= Body AddOn 7

Right Pauldron= Body AddOn 6

The only parts that don't have a precedent set for them is the gauntlets, and it would be nice to have those seperate agian.

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Huh? They are already separate pieces in Skywind using different body slots.

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good news everyone.

the oblivi skeleton in skyrim pose has been remade!, now the conversions look very nice, meaning i can take all the morroblivion clothing and convert.

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Simply epic ^^^^^^ keep us (or at least me ;) ) posted!
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and a step closer to skywind version whit morrowind clothing 

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Can you share it? It can probably help us for the skyblivion armors as well ; )

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alexanderb

good news everyone.

the oblivi skeleton in skyrim pose has been remade!, now the conversions look very nice, meaning i can take all the morroblivion clothing and convert.

that would look cool in skyblivion
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Making the armors is all nice and dandy, but we still have to find a way to add an outfit to each npc, and give them their correct armor/clothes.

It's probably going to have to be manually done.

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Not sure if it's possible but could be get like a "beta" clothing and create a script that will add like robes to everyone in a mage class indoril to ordinators rags to slaves ext, there would be no variations and most npcs wouldn't have the correct stuff but it could be a good base to start with and maybe cut some of the work
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stijmunkeyNot sure if it's possible but could be get like a "beta" clothing and create a script that will add like robes to everyone in a mage class indoril to ordinators rags to slaves ext, there would be no variations and most npcs wouldn't have the correct stuff but it could be a good base to start with and maybe cut some of the work

 

for now you should do that and manually attach clothing to more important NPCs like Divayth Fyr, Neloth and Eno Hlaalu.

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Or we could always do some thing similar to the npc face thread, and have a guide on it, and have people volunteer via spread sheet. I wouldn't mind doing some of them, but no way am I doing ALL of them.

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^^^ that will probably work the best, need to get Everything working and get a guide put together though
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Items and outfits can be assigned automatically using information directly from Morrowind,  Iniquity already updated necessary FormID conversion file. But since Eloth decided to combine some clothings, it needs to be updated. As soon as that done, all NPCs in Skywind will be equipped and have a proper outfits.

But last time Iniquity told me that Eloth ignores him, so I don't know what exactly is going on there. Refer to this thread http://morroblivion.com/forums/skyrim/skywind-development/4265

So I just need a full and correct "mwitems" lookup file between Morrowind's items and Skywind's FormIDs. After that I will write a script to recreate all inventories and create outfits.

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I asked Eloth about it today, and he said that all of Iniquity's work was already merged.

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Good, someone please PM me the latest master with merged Iniquity's items and I'll make scripts to assign the original Morrowind's inventories to NPCs and create outfits out of armor/clothing.

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Hi alexanderb, I just wanted to say that I think your Netch leather armor looks fantastic. It has a very 'organic' look that fits in really well in Morrowind alongside other armor types like Bonemold and Chitin.

I'm also really, REALLY happy that you're going to work on a set of Morag Tong armor. Ever since I first saw the concept art for it, I've wanted to see it fully realized in an Elder Scrolls game. Dragonborn's Morag Tong Armor was disappointing, since it didn't even have a unique model.

A really great model of Morag Tong Armor for Oblivion that was never completed is this one: http://waalx.com/Downloads/MoragTongOp.jpg

Maybe you can take some inspiration from that as well as from the concept art that someone already posted in this thread. The only thing I'd change about that Oblivion model is giving it more robe cloths and making it seem a bit more elaborate.

If you do finish the Morag Tong gear, my first character in Skywind will definitely be a Morag Tong assassin, but I might dress him in some Netch leather first, since it looks so cool wink

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That looks spiffy I must say! It looks like the Imperial Templar sort of.

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Thanks, looks awesome.

If you can make all the armors from Oblivion, I promise you that the next Skyblivion release will have NPCs equipped with them instead of farm/guard outfits used as placeholders now :)

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If we just use quickly retextured skyrim armor I'm affraid it won't really feel like oblivion :/ we 'd better wait for someone (andynev) converting the original armors (and btw the guard armor is already converted by xinvario, we just need to split it in two parts).

You could merge the trees converted by sb or the weapons I've converted too : )

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I'm waiting for results of Ormon's mesh conversion. No point in making a new release if it still crashes constantly.

I'd like to have a native Oblivion's armor, but this can possibly never happen. I also don't feel any necessity to split amor pieces like in Skywind if it prevents conversion. Would be nice to have it, but not a requirement. Oblivion doesn't have a big emphasis on armor sets like Morrowind.

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Spliting armor doesn't prevent conversion since the original are already splitted. I don't know how skywind handles that but there is a mod on the nexus which uses body slot for the cuirass and another slot (52 I guess) for greaves, with some wearable legs when you have only the cuirass (could be scripted to be automatically equipped). It's much better than the horrible skyrim system (in the next TES maybe we won't even be able to use different gloves or boots).

I've tried to convert some armors with 3ds max but I still need to learn how to do the weight painting...

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what happond to the netch leather armor? :o

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I've been following this project for a while, and I've just made an account because I wanted to bring something up. There seems to be a problem with the Cephalopod Helmet that alexanderb posted on here. When I try to open one of the models as an Armor Addon, the Creation Kit pauses for a few seconds, then the program crashes. I've tried several times with both of the nif files provided in the download, and I have the same result every time.

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