Skip to main content

Calling Volunteers

Submitted by Smitehammer on

Anyone with the ability to type and read who can't model or anything but still wants to help and has time to dedicate? And will actually work?     We need to overhaul the voice acting Excel sheet.  It's the source of probably 80% of the VA problems.  Gigarat made us an awesome Google Doc for assigning roles, but the dialogue itself has some serious issues.  

 

If you have any expertise in organizing stuff like this, I would love to have something like the Google Doc instead of the Excel - where it's freely available on a site and editable by a team given 'edit' capabilities.  

 

The main problems of the Excel are: self-referencing lines (characters referring to themselves in the third person); characters with only one line of unique dialogue and NO unique greetings; Oblivion file naming system instead of Skywind file naming system.   If we had a nice system in place for editing, people could be assigned small subsets of the characters by race and name, and edit/add lines as necessary.

 

For self referencing change the self-naming to 'myself' and remove typos. For characters in need of a unique greeting, I could write a pool of dialogue to choose from based on race and occupation. merchants' greetings would be like "What can I get you?" or whatever. Lastly, changing the file names should be pretty easy. Divided among several people, the whole thing could be done fairly quickly.  

 

I'm all ears for ideas on how to get this organized.  We get this ball rolling, and the sailing will be considerably smoother going forward.

Karma: 0 (2 votes)
Last edited by Smitehammer on 16 Mar 2014 - 15:15.

I personally think the way to go is to have a thread for each npc just like i'm doing with interiors and models.

Its so much more visible to the public. People can leave specific to the character voice samples. Comments can be added about dialog changes, or syntax needed. Plus it makes it very clear if it has been completed or not.

Karma: 0 (0 votes)

Healthy sized project, but leme know if I can help in that area, too.

Short of going through the dialog one NPC at a time, not sure how else to make the task any easier yet. YET. :D

 

 

Karma: 0 (0 votes)

I'd have to see how the spreadsheet is set up before I could say for sure, but it might be possible to use Excel formulas to quickly identify issues. (something along the lines of "if [Cell containing actor dialogue] contains [Actor name], then  highlight cell in red"). You could even write a formula to do the work for you by then replacing the name in the dialogue with "myself," but that might lead to awkward phrasing in some cases.

For typos, Excel's spell checker might be useful (not sarcasm: I'm not sure -- there may be too many unique Elder Scrolls-y words getting caught to make it worth trying). It's also possible that someone made a mod at some point to fix typos, and kept a list.

In any case, I'd be willing to give this a shot over the next couple of days. I wouldn't claim to be an expert with it, but I have used Excel a lot in past jobs to organize tons of convoluted data. I'm not very familiar with the Google Docs equivalent, but I could look at that too.

Karma: 0 (0 votes)

I agree with happy, but maybe make a new sub forum for it too. So its nice and easy to access.

Karma: 0 (0 votes)