
Beta Lost Magic - Morroblivion Restored Magic
Description
This will restore most magic effects that were present in Morrowind then sadly removed in Oblivion. There are some already present in Morroblivion Base, but only as scripted spells. This mod with the power of OBME will restore them as new base effects, which will allow using them in spellmaking, enchanting and alchemy.
This will eventually restore and balance all Morrowind spells, after successfully verifying they are ALL accurate.
What's new in 0.8?
- Added the poison effect to the remaining Morrowind spells. (DaggerfallTeam)
What's coming in 0.9?
- Water Breathing is now zero cost ability instead of a constant ability for Argonians. This means you can finish the Puzzle Canal quest as an Argonian without resorting to console commands or other work-arounds. Unfortunately, this change will affect your vanilla Oblivion game in addition to Morroblivion. (ponyrider0)
- Calm Humanoid / Creature are now implemented as scripts that behave like the Morrowind spell rather than the generic "Calm" spell from Oblivion. They are separate scripts that only affect NPCs or non-NPC creatures, depending on the spell version. They behave similar to Morrowind where you can Calm an NPC and then immediately talk to them and try to raise their disposition. This means you can now use aggressive NPCs as trainers again (like in Morrowind). This also means that you can once again do a less-violent play-through of the Morrowind main-quest. (ponyrider0)
- Magic Effects enabled for enchanting and/or spellcrafting: Bound Boots/etc, Cure Disease, Cure Paralysis, Cure Poison, Damage Magicka, Invisibility, Paralyze, Restore Attribute, Restore Damage, Restore Fatigue, Restore Health, Reflect Spell, Resist Magic, Resist Normal Weapons, Spell Absorption, Telekinesis, Summon Clannfear/etc, Charm. (ponyrider0)
- Added Sanctuary spell which is Illusion-based and simulates "dodge/miss" behavior of Morrowind. (ponyrider0)
- Integrated auto-cast water breathing with a 1-2 second delay so it isn't spammed everytime you dip your head underneath the water. (ponyrider0)
- Created additional Morrowind-style Bound Weapon/Armor magic effects. (ponyrider0)
- Restored Sancuary Effect to remaining spells. (DaggerfallTeam)
- Merged Morrowind Starting Spells
Requirements
Morroblivion v066
OBME
Credits
Qwertyasdfgh & ponyrider0
Original Release
