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Need animation triggering advice. Anyone?

Submitted by donAllister on

OK, I want to get the lute loop animation to be triggered, and then be shut off at the end of the scene. It's not listed in the idles as far as I can tell. AnimObjectLuteLoop.hkx is the animation name if that helps.

Or do I need to use the AnimObject AnimObjectLute?

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Last edited by grumpycat on 14 Mar 2014 - 20:34.

I can find the animation in the animation list of the character, but I do not know how to implement it, bump.

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Figured it out, the scene phase did not like having a timer on it.

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