http://www.uesp.net/wiki/Morrowind:Tul%27s_Escape
If you choose to help Tul (the Argonian) escape from the Dren Plantation (and I also chose to mention the Twin Lamps before escorting Tul to the destination):
The quest seems to proceed as normal until Journal index 60. It appears that the quest completes before you choose to either walk away or stay and fight. No matter what you choose the quest completed at Journal index 70. Tul's dialogue matches your choice however, in both cases he walks away, and does not attack Sterdecan (the Redguard) or the player. Also Sterdecan seems oblivious to the whole thing and does not offer any dialogue related to the quest. Although Tul's disposition seems to drop if you choose to stay and fight because his dialogue is like 'Leave me alone!' or 'Can't you find someone else to bother?' etc. and he won't even stop to talk to you, but if you chose to walk away he will stop to talk to you after.
Here is a my list of mods and load order:
Oblivion.esm
Morrowind_ob.esm
All Natural Base.esm
Kvatch Rebuilt.esm
Lovers with PK.esm
BreakUndies.esm
HorseCombatMaster.esm
Oblivion Vwalk.esp
DLCShiveringIsles.esp
Unofficial Shivering Isles Patch.esp
USIPS Additional Changes.esp
DLCShiveringIsles Vwalk.esp
DLCShiveringIsles Vwalk DG_DS.esp
LoadingScreens.esp
All Natural.esp
All Natural - SI.esp
Enhanced Water v2.0 ND.esp
Enhanced Water v2.0 HD - SI Addon.esp
All Natural - Real Lights.esp
AliveWaters.esp
AliveWaters - Koi Addon.esp
AliveWaters - Slaughterfish Addon.esp
Crowded Cities 15.esp
Populated Prisons.esp
DropLitTorchOBSE.esp
Oblivion Graphics Extender Support.esp
Purge Cell Buffers - Loading.esp
Streamline 3.1.esp
DLCHorseArmor.esp
DLCHorseArmor - Unofficial Patch.esp
DLCOrrery.esp
DLCOrrery - Unofficial Patch.esp
DLCOrrery Vwalk.esp
DLCVileLair.esp
DLCVileLair - Unofficial Patch.esp
DLCMehrunesRazor.esp
DLCMehrunesRazor - Unofficial Patch.esp
DLCMehrunesRazor Vwalk UOP.esp
DLCSpellTomes.esp
DLCSpellTomes - Unofficial Patch.esp
MaleBodyReplacerV4.esp
EY_AoD.esp
DLCThievesDen.esp
DLCThievesDen - Unofficial Patch.esp
DLCThievesDen - Unofficial Patch - SSSB.esp
DLCThievesDen Vwalk UOP.esp
CurseOfHircine.esp
CoH Werewolves Mixed.esp
Morroblivion Conversation.esp
Morrowind_ob - MorrowOblivion Eloth Landscape & Grass for v033.esp
Morrowind_ob - Morroblivion_Chargen_And_Transport_Mod_v10.esp
Morrowind_ob - MorroblivionTreeReplacer.esp
Morrowind_ob - Morroblivion Maps.esp
Morrowind_ob - ClothingReplacer.esp
Morrowind_ob - MorroblivionWater.esp
Morrowind_ob - Faction Relationships.esp
Morrowind_ob - Conversation.esp
EM_RedRoseManor.esp
Kvatch Rebuilt.esp
Kvatch Rebuilt Weather Patch.esp
Kvatch Rebuilt Vwalk.esp
DLCFrostcrag.esp
DLCFrostcrag - Unofficial Patch.esp
DLCFrostcrag Vwalk.esp
Knights.esp
Knights - Unofficial Patch.esp
Knights Vwalk UOP.esp
MannimarcoRevisited.esp
CoverYourself.esp
HUD Status Bars.esp
Lovers3dorgasm.esp
LoversFSE.esp
LoversAdultPlayPlusforSSP.esp
LoversVoiceSSPplus.esp
LoversRaperS.esp
LoversJoburg.esp
LoversPower.esp
Lovers with PK.esp
Lovers with PK Extender.esp
LoversBackup2.esp
LoversStopCombatEx.esp
LoversSpermSplashEx.esp
LoversEscapeRapeVPlayer.esp
LoversMB2.esp
LoversLight.esp
LoversSoundVolumeDown.esp
kuerteeEatAndSleep.esp
Active_Inventory_Spell_1.2.esp
DeadlyReflex 5 - Combat Moves.esp
eyja.esp
eyja Vwalk.esp
CompanionFergus.esp
1em_Vilja.esp
ViljainRedRoseManor.esp
CompanionMaster.esp
khajiittextfix.esp
cidnothump.esp
LoversIdleAnimsPriority.esp
LoversAnimObjectsPriority.esp
MorroblivionLoadingScreens.esp
Lovers3dorgasmMB2.esp
Morrowind_ob - Silt Striders.esp
Morrowind_ob - UCWUS.esp
FIXGHOSTGATEFENCECOLLISION.esp

#1
First Load Order that long would be Better in a Text file you can Attach files
If this is the order they run in you trying to alter NPC AI which will not help a NPC to be in Right Place at Right Time running on There Scripts an AI uploaded a text Document for a bit better load order with what you are Running Would no have Clue Text shows you how to run OBMM Conflict Detector to try and solve your Load Order It could help
Wayne
Attachments