Skip to main content

List of things need fixing READ ME BEFORE POSTING

Submitted by daemonnnn on
I'll edit this as we go forward and find more things or more things are fixed..PM me if i missed something :) Also to those modding for us,make sure you bring some screenshots for the team to see what you got and use the chat frequently to catch others online :) here it goes: -All bows need to be made from scratch -the stilstrider lacks animation and lacks the 2 forward small claws -Wierd textures on the hills near Molag Mar -All weapons need a retex -throwing weapons must me be made throwable -arrows don't work(that simple) -there's a cephalopod helm for sale with a decent texture and everything however the guards at tel branora don't use it..and they have to use it -Blatta Hateria at ebonheart keeps dying she need to be found and removed from the place where she is...she's essential so don't worry about her dying -seyda neen as a world map typo seeing as in the world map it appears with the name seydad nihyn (The Seyda Nihyn naming bug you mention is because of the spelling in the mapmarkers.ini of the esp converter. Changing this before you convert fixes it.) -some clutter needs fixing around the whole MW..this bug can be finished last seeing as with time most of these things'll get fixed by themselves -shelves need retexturing -imperial cult altars/shrines don't work -lucretinaus alcinius,trader at St.Delyn's plaza in vivec doesn't trade -Vivec's hlaalu plaza pawnbroker(Alveno Andules),smith(Telvon Llethan) and alchemist(Ganalyn Saram) don't trade -vivec,foreign quarter plaza traders(Alusaron-Smith;Craetia Jullalian-alchemist;Ralen Tilvur-smith) don't trade -merchant inside the Pelagiad fort(orc female Shadbak gra-Burbug-smith) doesn't trade -we need to recreate MW style dunmer,kajhiit,argonians,bosmer,nords and dremora but do so that they only appear in MW -need to make items and creatures respawnable(except ID-ed npc's and artifacts) -need kwamas,nix-hounds,scribs,alits,kagoutis,bonelords,OGRIM and cliff racers -the following armours/artifacts need to be redone All Shields Iron Steel chitin mask silver imperial silver cephalopod helm(place it on the corresponding guards) Glass daedric(2 remaining helms) Ebony Orcish Nordic bearskin nordic fur leather dreugh trollbone telvanni dust adept helm demon mace crosier of St.Lothis -missing pipe connection inside bthandchend (near red mountain,behond ghostfence) -Marandus in the molag Amur region has several bugs: in the propylon chamber,the pylons are floating in the air and lack the lightning animation they should have towards the crystals in the ceiling marandus dome is floating ( round room on toptop of the building) -desele's dancers in suran...don't dance xD -curently lacking MW daedroth,mudcrabs,atronachs,dremora,wraiths and clannfear -characters don't sit on chairs,and player character can't sit on chairs either.. -floating dwarven cranks in Nchuleftingth test of pattern room (north of suran) -dwarven cranks spin vertically and aren't working properly..checked this inside red mountain at the dwemer ruin there -Somebody put Ogres and dread Zombies at red mountain..they need to be removed WARNING:btw it seems some newcomers don;t understand what the have to do...you have to redo ORIGINAL VANILLA stuff from MW to morroblivion and NOT add mw mods or stuff like that..pls stic k to the original stuff that bethesda made| PM me with possible bugs or missing elements to add to the list
Karma: 0 (0 votes)
Last edited by daemonnnn on 11 Apr 2010 - 07:14.

Hey daemonnnn, you said that shields got converted ... but I could'nt find a single shield ... even in the CS :p Doesn't that mean that we will also have to remake shields from scratch ... some shields aren't even included in Vvardenfell imports (like the Great House Shields {except Telvanni} )
Karma: 0 (0 votes)

Kia Ora I used the LandscapeRemix_v2.esp and a bunch if SM mods like SMAldVelothi.esp set up my textures but I think the ones from Darke Morrowind are what Balmora use's,.. been a long time a but heres some random screen shot of how they look, the conversion picked this up as it went http://picasaweb.google.com/Kiwi.Hawk.NZ/MorroBlivion# Hope its a help and BTW who was it wanted Fcom to work? I load all the MorroBlivion stuff at the top, the connecting esp dont matter and all Oblivion after that and I'm in with Fcom running,.. I do have one ot 2 boat travers missing but they maybe not there yet any way and when I talk to guy's at Slitstrider to travel I get a weird flashing/spinning screen then it settles and I'm good to go,.. thats observation not a complaint Thanks for all hard work those who doing it I'm working at cleaning this map up if it's of any use I'll ost when I'm done,.. but Looking at Sindorei's work I'm not gonna cut it lol,.. feel free to nab it and see if it can be fixed up to use in game if you wish
Karma: 0 (0 votes)

yeah some shield will have to be made from scratch which will be more painful then the creatures part tbh :( Nobody's worried about Fcom tbh lol.. we are more worried in getting all the MW stuff into MO.. we'll need serious 3d modelling. Don't fret about sindorei and textures kiwi, he's in charge of it
Karma: 0 (0 votes)

Kia Ora I did the edit as your suggested, deleted the top lot and entered the bottom lot the Ghost fence is there, well the ribbing across the top, but no animation at this point,.. just to let you know @Daemonnnn What I ment was buy the time I get it cleaned it woun't be wanted lol you guys are way to good at this so I'd be a long way off trying to help but thought I'd offer the ingame map anyway cause it has most of Morrowind in it this is my first rush release for Under the sign of the dragon -Tamriel Landscapesto get a mapto see Summerset Isle so I could sail there. But I have working at cleaning up a lot more and I don't think MorroBlivon use the cyrodillresized.dds anyway
Karma: 0 (0 votes)

well man i understood and trust me it would be loveley to get morroblivion into the full oblivion map but it seems impossible right now and besides we'd need to make the mainland aswell which is really impossible given the fact weren't even half way through Vvanderfell..id'say we're at 33.3(3)% of progress :)
Karma: 0 (0 votes)

Kia Ora I uploaded a map for summeset Isle and an esp that makes the fast travel icons drop in the right place si I put a wee Vvardenfell.dds in the too the has enough of Morrowid in to so see Mournhold from what I can see the fast travel icons are pretty close to the mark http://www.tesnexus.com/downloads/file.php?id=30875
Karma: 0 (0 votes)

:bump:
Karma: 0 (0 votes)

re-re-re-updating..once again pls message me bugs you might find ingame so that i can either confirm them/fix them for you or put them on the list
Karma: 0 (0 votes)