I'll edit this as we go forward and find more things or more things are fixed..PM me if i missed something :)
Also to those modding for us,make sure you bring some screenshots for the team to see what you got and use the chat frequently to catch others online :)
here it goes:
-All bows need to be made from scratch
-the stilstrider lacks animation and lacks the 2 forward small claws
-Wierd textures on the hills near Molag Mar
-All weapons need a retex
-throwing weapons must me be made throwable
-arrows don't work(that simple)
-there's a cephalopod helm for sale with a decent texture and everything however the guards at tel branora don't use it..and they have to use it
-Blatta Hateria at ebonheart keeps dying she need to be found and removed from the place where she is...she's essential so don't worry about her dying
-seyda neen as a world map typo seeing as in the world map it appears with the name seydad nihyn (The Seyda Nihyn naming bug you mention is because of the spelling in the mapmarkers.ini of the esp converter. Changing this before you convert fixes it.)
-some clutter needs fixing around the whole MW..this bug can be finished last seeing as with time most of these things'll get fixed by themselves
-shelves need retexturing
-imperial cult altars/shrines don't work
-lucretinaus alcinius,trader at St.Delyn's plaza in vivec doesn't trade
-Vivec's hlaalu plaza pawnbroker(Alveno Andules),smith(Telvon Llethan) and alchemist(Ganalyn Saram) don't trade
-vivec,foreign quarter plaza traders(Alusaron-Smith;Craetia Jullalian-alchemist;Ralen Tilvur-smith) don't trade
-merchant inside the Pelagiad fort(orc female Shadbak gra-Burbug-smith) doesn't trade
-we need to recreate MW style dunmer,kajhiit,argonians,bosmer,nords and dremora but do so that they only appear in MW
-need to make items and creatures respawnable(except ID-ed npc's and artifacts)
-need kwamas,nix-hounds,scribs,alits,kagoutis,bonelords,OGRIM and cliff racers
-the following armours/artifacts need to be redone
All Shields
Iron
Steel
chitin mask
silver
imperial silver
cephalopod helm(place it on the corresponding guards)
Glass
daedric(2 remaining helms)
Ebony
Orcish
Nordic bearskin
nordic fur
leather
dreugh
trollbone
telvanni dust adept helm
demon mace
crosier of St.Lothis
-missing pipe connection inside bthandchend (near red mountain,behond ghostfence)
-Marandus in the molag Amur region has several bugs:
in the propylon chamber,the pylons are floating in the air and lack the lightning animation they should have towards the crystals in the ceiling
marandus dome is floating ( round room on toptop of the building)
-desele's dancers in suran...don't dance xD
-curently lacking MW daedroth,mudcrabs,atronachs,dremora,wraiths and clannfear
-characters don't sit on chairs,and player character can't sit on chairs either..
-floating dwarven cranks in Nchuleftingth test of pattern room (north of suran)
-dwarven cranks spin vertically and aren't working properly..checked this inside red mountain at the dwemer ruin there
-Somebody put Ogres and dread Zombies at red mountain..they need to be removed
WARNING:btw it seems some newcomers don;t understand what the have to do...you have to redo ORIGINAL VANILLA stuff from MW to morroblivion and NOT add mw mods or stuff like that..pls stic k to the original stuff that bethesda made|
PM me with possible bugs or missing elements to add to the list
Last edited by daemonnnn on 11 Apr 2010 - 07:14.

Hey daemonnnn, you said that