Alright so this is supposed to be a completely functional creature. I managed to split it into seperate .kf files , a skeleton and a skin. There might still be a few bugs ... but they will only get fixed when you guys test it out and report them.
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Version History:
Version 7 (latest)
- attack animations slowed down to last 1.6 seconds
- collision added
http://www.mediafire.com/?ryd4ogbo84fztou
Nixhound version 6
http://www.mediafire.com/?jvibiphbkbnlngp
Version 5
000 removed 000
Version 4
-Bone Priorities added to fix attack animation.
Awaiting result???
http://www.mediafire.com/?nzmzayz5mm1zqme
Version 3
- attack animations renamed to add the weapon type (hand to hand)
- Darknut's Hi-Res textures added (512 x 512)
- Updated Normal map
- No collision
- Attack Animations not working
http://www.mediafire.com/?hidylieyzzugnlo
Version 2
- Normal Map added, creature is now visible.
- Attack animations not working, everything else ok.
- No collision
http://www.mediafire.com/download.php?nwmkjmnuyiw0i1i
Version 1
- First Attempt.
- Creature not visible due to missing normal map.
http://www.mediafire.com/?uyqut4ydtyxyhmz
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You need to add it to the CS as a creature ... go in the game world and see it.
Tue, 07/13/2010 - 21:24
#1
Nix Hound ready for testing
Edited by: Hashmi1 on 07/17/2010 - 04:17





