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Hashmi1
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Nix Hound ready for testing
Alright so this is supposed to be a completely functional creature. I managed to split it into seperate .kf files , a skeleton and a skin. There might still be a few bugs ... but they will only get fixed when you guys test it out and report them. ---------------------------------------------------- Version History: Version 7 (latest) - attack animations slowed down to last 1.6 seconds - collision added http://www.mediafire.com/?ryd4ogbo84fztou Nixhound version 6 http://www.mediafire.com/?jvibiphbkbnlngp Version 5 000 removed 000 Version 4 -Bone Priorities added to fix attack animation. Awaiting result??? http://www.mediafire.com/?nzmzayz5mm1zqme Version 3 - attack animations renamed to add the weapon type (hand to hand) - Darknut's Hi-Res textures added (512 x 512) - Updated Normal map - No collision - Attack Animations not working http://www.mediafire.com/?hidylieyzzugnlo Version 2 - Normal Map added, creature is now visible. - Attack animations not working, everything else ok. - No collision http://www.mediafire.com/download.php?nwmkjmnuyiw0i1i Version 1 - First Attempt. - Creature not visible due to missing normal map. http://www.mediafire.com/?uyqut4ydtyxyhmz ----------------------------------- You need to add it to the CS as a creature ... go in the game world and see it.
Edited by: Hashmi1 on 07/17/2010 - 04:17
Hashmi1
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Expected Bugs: - Collision
Expected Bugs: - Collision might not work. - Movment animations might have a prolem - Some Animations might be a bit too fast
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OK, first of all I've loaded
OK, first of all I've loaded the skeleton and went into the model list, theres only one box to check/cross which is called "nixhound.nif"... anyway i placed it on a random location in CS however it does not appear just the selection box around it. Anyway in terms of testing it in-game, well the creature is there but you cant see it at all... even killing it, theres nothing though it IS there.... In NIF viewer however its a different story... the Nixhound is there! lol Anyway thats my results though you might get different results from others.... Didact1
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Hmmm ... can you please
Hmmm ... can you please upload a screen of the creature's properties window in the CS. You know where you can select the animations and see the preview. Also can you explain what you mean by .. "it is there but you can not see it" ... can you attack it? Can it attack you (do you get damage)?
Hashmi1
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Also can you explain what
I have been told that invisible objects are caused because of missing normal maps ... and I did not make a normal map for the nix hound. :p So here is the fixed version ... it has a normal map and should hopefully work. http://www.mediafire.com/?nwmkjmnuyiw0i1i Try it now :)
John 117
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It works sort of
The nix hound shows up in the game and idle,death and walking animations work, the attack doesn't. Here's some screens.
Hashmi1
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Wow ... Great! :) Now I
Wow ... Great! Just great :) :) :) Daemonnn owes me a treat :p Now I just need to fix the attack ... and the collision ... I noticed you were standing in his spine :p
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And by the way ... what
And by the way ... what about fastforward ... does it run?
John 117
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when you get it done ill
when you get it done ill test it, and hoe far along are you on the armors restored project It runs the same as it does in morrowind
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Armors Restored has been
Armors Restored has been transferred to another member, Sot ...
John 117
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thanks
because i have my own armors restored that's 99% done
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Well upload it if its done
Well upload it if its done ... maybe you can even team up with sot and make it 100% :p Its really easy and quick to make actually ... I remember that I made it 2-3 times from scratch ... unfortunately never completing it. Anyways, any more bugs in the animations that you want to point out ... I hope there are no missing limbs or something like that (in one of your screens there seems to be a missing leg .. or maybe its just me?)
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nothings missing and the
nothings missing and the running is just exactly like it is in morrowind , its nothing big but the most important thing would be getting the attack fixed, and the runnig probaly looking weird because of the animation goin 2 fast
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Alright then ... I think
Alright then ... I think that the attack is not working because of something wrong with bone priorities ... I will try to fix it and upload another version by tomorrow. (will also try to slow down the animations a bit).
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WoW hashmi i love ya..i love
WoW hashmi i love ya..i love all of you guys both old and new to be working on the team..unfortunatly i cannot test due to my constant work and loads of pre-alphas to test(private companies pay me for it) AS for armours restored i fear it has been discontinued because sot is missing so i must believe he's out of the team :/ Hopefully i can expect work from you guys..also expecting some info on somechump though he did inform he was going out on vacation..we'll have to wait a few more months for news of him
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hey it works, except for the
hey it works, except for the attack :) do i still need to post screenshots of what you asked for? anyway great work!
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@daemonnnn: I had a talk
@daemonnnn: I had a talk with Sot just two days back ... Armors Restored is still being worked upon.
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Alright, attack should work
Alright, attack should work now, hopefully. It seems that all attacks need a weapon type (hand to hand for the hound) ... I had forgot to name the animations properly. Before copying the new version, you should delete the original animations, delete the folder: Data/Meshes/Nixhound then copy the new files. http://www.mediafire.com/?hidylieyzzugnlo Test it and tell me if it works :) Note that collision will still not work.
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same
i just tested it out, the attack isn't working and pretty much it looks just like the 2nd screenshot up the page when the nix tries to attack you
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it's good to know Sot's
it's good to know Sot's still around..do ask him to come more often to the forums or at least present some of the work when he can :) Losing teammates is not fun xP
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@John 117: I have asked
@John 117: I have asked saidemstorm to look into the issue since I can not think of anything else. Hopefully he will be kind enough to help. Edit: Anyways, here is one last try from my side. Nix Hound version 4: http://www.mediafire.com/?nzmzayz5mm1zqme This one has bone priorities fixed to match the bethesda model. Try it, it might just work ;)
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Also, I am working on
Also, I am working on collision. Here is a skeleton.nif file with some simple collision. Try it as well (after checking version 4). http://www.mediafire.com/?yautvhgoqtmwaet Basically this shoud prevent you from walking into the creature, it will not give the stylish havok-death :p
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Ummm ... saidemstorm is not
Ummm ... saidemstorm is not helping, anyone tried version 4 yet?
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I've added the creature to
I've added the creature to the leveled creatures list in a plug in- ive yet to re-travel to Vvardenfell and face it XD
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Version 5 is up, it has
Version 5 is up, it has fixed time tags ... which should hopefully, finally solve the attack animation problem. If it does not ... then I give up for now :( It will have to wait till I get the other PC back ... then I can test it myself and that will make things easier. Version 5 (latest) http://www.mediafire.com/?328s43g6xag0bi0
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in game you get hit by it,
in game you get hit by it, but the nixhound is invisible in game and on construction set, but it shows up on nifskope
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Sorry I messed up the body
Sorry I messed up the body mesh. Here: Nixhound version 6 (latest) http://www.mediafire.com/?jvibiphbkbnlngp
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alright well.... off to
alright well.... off to vvardenfell once more! ill let you know asap though atm im still fixing textures!
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Still no collision, and im
Still no collision, and im not taking any damage. Also idle animation looks static, only a very short animation repeated in a fast tempo. And the attack animation isnt 100% yet.
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IS the attack animation
IS the attack animation playing at all? What do you mean by not 100% ... does it at least raise its claw and hit?
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It is playing yes, but only
It is playing yes, but only a portion of it, a lot of frames seems to be missing. Its raising its claw very briefly, animation is too short, and swings the head from side to side
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For collision try copying
For collision try copying the skeleton.nif from here (copy it to the nixhound folder). It is not complete but it should prevent you from walking into it. http://www.mediafire.com/?yautvhgoqtmwaet I dont know why it is not doing any damage ... it could be a lack of collision ... or maybe you need to tweak its stats a bit in the CS.
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Attack is just 5-6 frames
Attack is just 5-6 frames for each hand. About 0.8 second in realtime for each arm. It raises its hand .. hits it and takes it down. Then raises the other hand .. hits it and takes it down. I have not yet converted the Power attack.
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Collision still the
Collision still the same. Now you see what attack animation its playing. the claw animation is so short and fasy you can barely see it
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^ Thats the idle
^ Thats the idle animation. Attack is supposed to be something like in the pic in the first post. One claw up high and face straight. I dont know, maybe you are standing inside it and it can not see you .. thats why its idle instead of attacking.
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Maybe its a Havok issue,
Maybe its a Havok issue, isnt Havok and collision related? Also i noticed when comparing the bethesda rat skeleton, they are using NiBSBoneLODController, and you are using bhkBlendController in the nixhound skeleton This is also missing in your nixhound skeleton.nif: NiStringExtraData: BSBoneLOD#BoneRoot# BSPriority#6# Mass = 20.000000 Friction = 0.600000 Ellasticity = 0.200000 Unyielding = 0 Proxy_Geometry = Use_Display_Proxy = 0 Display_Children = 1 Disable_Collisions = 0 Inactive = 0 Display_Proxy =
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Yea Havok is collision ... I
Yea Havok is collision ... I think collision detects if something gets hit or not. But I think that attack anims should at least play. That animtion up there is idle ... it scratches the earth with its right claw and moves its head from side to side.
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^ there are differences
^ there are differences between my skeleton and the one in bethesda models ... but those are for the nif exporting scripts to handle. The skeleton is working fine (all animations except for attack are working). I think that the problem lies in the attack and equip .kf files , not the skeleton.
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*sigh* version 7 is here. I
*sigh* version 7 is here. I had this feeling that maybe the attack animations are too fast to be noticeable, because they are just 0.80 seconds long. Anyways I have slowed down the attack animations to last about 1.6-1.8 seconds (which is greater than normal oblivion animations which last for 1.0 seconds). Also added some poor collision. One thing to keep in mind is that if the collision does not workthen try to NOT STAND INSIDE THE NIX HOUND. Because if you stand inside it, it can not see you ... and if it can not see you ... it will not attack you. So try to keep your self just outside its body. Also, if someone has the time and resources, can you like make a short video of the creature so I can actually see whats happening. http://www.mediafire.com/?ryd4ogbo84fztou And try some tweaks in the construction set. Sets its Hand to Hand bonus and aggression to high ... maybe even temporarily copy the mesh to the Clanfear entry and test it out.
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Sorry, but no change at all
Now attack animation is playing, and i take damage when standing right outside the nixhound. But i think you can speed up the attack animation again, now its too slow ;-) And collision radius is too small still, i can walk into the animal. And the nixhound is stuck somehow, it is running/walking but it cant move? Even if it have a clear path to move on.
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I can not believe that it
I can not believe that it was all just a problem of standing inside the creature. Oh well :p It probably can not move because of the poor collision that I gave it, I will work on a more elaborate collision later, but first I want to be sure that animations are all fine. Try this one and tell me if it the walking as well as attacking , idle, death, running, and stagger are working (this one does not have any collision). I have re-adjusted the attack speed to 1.20 seconds (if it still seems too slow then tell me, I will bring it down to 1.00 seconds ) http://www.mediafire.com/?l5gm19jizjsllnc Again for attacks make sure that you are outside the creature's body.
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Alright sorry for this but
Alright sorry for this but it may be a bit late... i havent downloaded the link above but i did test out the most recent one before that. Everything works fine though a bit weird when it dies, it flips but it turns into a statue in terms of animation.... anyone know how to post an image? Link.... URL? I pasted the location of the image but stays the same.... C:/documents/image199?
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Try the latest one, the one
Try the latest one, the one before that had some really poor collision so it was doing weird stuff. Anyways it is supposed to die like it died in Morrowind ... there is no physics ... it just falls back and lies down. To post an image you need to upload it to some website like www.flickr.com, imageshack.com or even tesnexus.com ... then post the link.
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Also try the one on the
Also try the one on the NixHound Collision Thread. http://morroblivion.com/forums/morroblivion/mods/666
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ok thats the image, i
ok thats the image, i uploaded it to tesnexus :) anyway ill get to work testing the recent one and the collision
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You need to paste the link
You need to paste the link here for me to see it :p
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hey it worked .... anyway
hey it worked :) .... anyway thats after i killed it lol...