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[MERGED] Killing ash vampire weak dagoth ur during the main quest.

Submitted by llde on

When I installed morroblivion for the first time I looked on www.uesp.net information about the morrowind quest.

When I saw that the original and supposed behaviour on the original morrowind doesn't work properly(due a script bug) , I asked on this forum if this was restored in morroblivion v55. The answer was a no. So I tried to implement this into a mod.

What this mod does:

restore the original behaviour(killing the ash vampires now weak dagoth ur)

removed some unused declared variable

removed the "forceav magicka 2000" function (on Gamemode block) on the script attached on dagoth ur.

changed the fatigue value on dagoth ur to prevent negative fatigue numbers that can lead to CTD

Dued the fact that this mod will modify some of original morroblivion script there can be some bug. If you have problem please write it here. However I fully tested it.

Download v1 beta1 (file with the changes shown on third post, however there is no dirty-edit)

http://www.mediafire.com/?yde9ygdwb8nl2to

download v1.1 beta1.1 (clean mod file with only the  changes written above)

http://www.mediafire.com/?b30bcr9dj974zdn

Mighty Dagoth Ur Patch(requiredo to be loaded after Mighty Dagoth Ur esp that is required) :

http://www.mediafire.com/?or9ti26eha256z1

Warning this mod is now merged into morroblivion master v56 please deactivate this esp

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Last edited by thermador on 18 Nov 2012 - 17:18.

Can't test this ingame, but Dagoth scripts look alright in editor.

Is there a reason you changed fActorStrengthEncumbranceMult and some teleportation scripts?

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Sorry I uploaded a version of the file with other changes I did for myself. fActorStrengthEncumbranceMult can be safetly deleted(changes the weight you can transport) also the teleport script of the amulets (tel fyr amulet and daedric sanctuaryamulet) are changed in this way they aren't removed from inventory after used. This can be safetly removed Intervention script are changed to restore an original Morrowind GOTY edition behaviour ( you can't use intervention in Magas Volar) This can be safetly removed

New clean mod uploaded

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Haha these bots are really annoying.........

Good job on this, i'm definately going to try it out :)

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gidz89

Haha these bots are really annoying.........

Saint words

returning to important things if you find any bug in the final battle please tell me even if you don't think that is related to this mod. Your feedback will be very important for me.

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First Post Updated with Mighty Dagoth Ur Compatibility Patch
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Cool!  Thanks!

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Downloaded could not extract with (7-zip or WinRAR)..

"Unsupported compression method for Killingashvampiresweapdagothur.esp"..

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.esp files are "Elder Scrolls Plugin" [ESP]] files and can be just copied straight into your DATA folder,they are not archives and do not need unzipping.

 

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The patch for Mighty Dagoth Ur is in .7z format..

Thanks

Downloaded 3 times comes up as corrupt..

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The patch should unpack with 7z.?,and the esp is inside.?

 

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Unpacked just fine with 7-Zip 9.20

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Thanks Qwertyasdfgh Downloaded and upgraded from 4.6 to 9.2 file unpacked..

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I am unable to extract the Mighty Dagoth Ur Patch from it's Archive because of errors. I have re-Downloaded the Archive twice. I really do NOT like this mod, as Dagoth Ur is Wimpy enough as it is! Players with 11th Level Characters have already completed the Main Quest! When initially debugging the Main Quest, I had deliberately decided not to try to "fix" this myself, and I really wish you had not done so either. However, this IS the way it was in Morrowind, so I will indeed include it in the Master File. I am including Qwerty's "Mighty Dagoth Ur" in v056 of the Master File so your Patch is Critical; without the patch I will be unable to include your mod in this version of the Master File. If you can get me a new Patch before I release v056 I will include it... Otherwise it will have to wait till v057.
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Dave i downloaded this file 3 times come up corrupt till i downloaded .7z v9.20 then it extracted

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I think the only conflict was with Dagoth Ur's Fatigue value.

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Thank you Roxon, I have downloaded v920 and tried again, but still receive an "Unsupported Compression Method" error when I try to extract it. If you have been able to extract it, would you upload it here as an attachment?
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Here's the patch, but it would be a pain to merge since it's dependant on Mighty Dagoth Ur.esp

It's much easier to just change the Fatigue value in TES4Edit

Attachments

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Thank you Qwerty. I will figure it out and get it in one way or the other.
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I have included this mod with v056 of Morrowind_ob.esm. Mods like this become incompatible once merged into the Master, so I recommend that anybody that was using it to deactivate and remove the stand-alone mod. While the conflicts it would cause are minimal, when scripting... and Oblivion are concerned, there can be unpredictable results, and it is best to avoid if possible.
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First post updated with the warning
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