When I installed morroblivion for the first time I looked on www.uesp.net information about the morrowind quest.
When I saw that the original and supposed behaviour on the original morrowind doesn't work properly(due a script bug) , I asked on this forum if this was restored in morroblivion v55. The answer was a no. So I tried to implement this into a mod.
What this mod does:
restore the original behaviour(killing the ash vampires now weak dagoth ur)
removed some unused declared variable
removed the "forceav magicka 2000" function (on Gamemode block) on the script attached on dagoth ur.
changed the fatigue value on dagoth ur to prevent negative fatigue numbers that can lead to CTD
Dued the fact that this mod will modify some of original morroblivion script there can be some bug. If you have problem please write it here. However I fully tested it.
Download v1 beta1 (file with the changes shown on third post, however there is no dirty-edit)
http://www.mediafire.com/?yde9ygdwb8nl2to
download v1.1 beta1.1 (clean mod file with only the changes written above)
http://www.mediafire.com/?b30bcr9dj974zdn
Mighty Dagoth Ur Patch(requiredo to be loaded after Mighty Dagoth Ur esp that is required) :
http://www.mediafire.com/?or9ti26eha256z1
Warning this mod is now merged into morroblivion master v56 please deactivate this esp

Can't test this ingame, but Dagoth scripts look alright in editor.
Is there a reason you changed fActorStrengthEncumbranceMult and some teleportation scripts?
Sorry I uploaded a version of the file with other changes I did for myself. fActorStrengthEncumbranceMult can be safetly deleted(changes the weight you can transport) also the teleport script of the amulets (tel fyr amulet and daedric sanctuaryamulet) are changed in this way they aren't removed from inventory after used. This can be safetly removed Intervention script are changed to restore an original Morrowind GOTY edition behaviour ( you can't use intervention in Magas Volar) This can be safetly removed
New clean mod uploaded
Haha these bots are really annoying.........
Good job on this, i'm definately going to try it out :)
gidz89 wrote:
Saint words
returning to important things if you find any bug in the final battle please tell me even if you don't think that is related to this mod. Your feedback will be very important for me.
Cool! Thanks!
Downloaded could not extract with (7-zip or WinRAR)..
"Unsupported compression method for Killingashvampiresweapdagothur.esp"..
.esp files are "Elder Scrolls Plugin" [ESP]] files and can be just copied straight into your DATA folder,they are not archives and do not need unzipping.
The patch for Mighty Dagoth Ur is in .7z format..
Thanks
Downloaded 3 times comes up as corrupt..
The patch should unpack with 7z.?,and the esp is inside.?
Unpacked just fine with 7-Zip 9.20
Thanks Qwertyasdfgh Downloaded and upgraded from 4.6 to 9.2 file unpacked..
Dave i downloaded this file 3 times come up corrupt till i downloaded .7z v9.20 then it extracted
I think the only conflict was with Dagoth Ur's Fatigue value.
Here's the patch, but it would be a pain to merge since it's dependant on Mighty Dagoth Ur.esp
It's much easier to just change the Fatigue value in TES4Edit