Essentially a grass mod consisits of 3 parts:
1) the base grass records (GRAS)
2) modified landscape texture records (LTEX) to add grass to them
3) modified landscape texturing on terrain (LAND)
(the last part is probably the longest to do, also refered as 'grass trimming')
Existing grass mods contain all 3 parts within themselves, which lead us to increasing the size of a mod and various compatibility problems (all that because of the 3rd part)
What I'm proposing is to merge 1 and 3 into master (Morrowind_ob.esm) which will lead to several advantages:
- the grass mod will be lightweight and simple, only touching LTEX records to 'activate' added grass (low possibility of conflicts)
- it will also be mergeable into Bashed Patch, saving an esp slot for those of us with heavily modded games
- several people can do landscape texturing of different areas independently

Yeah, there's too much grass