Thread for making all Skywind weapons usable ingame:
HELP WANTED:
I really need someone to convert over some of our Morroblivion weapons so I can put those ingame as well as the few models I currently have. We have several nice new models that would be a shame to lose. Here is a current list of the models that we need, so if you would like to try your hand at converting (or remaking) just let me know. Needed Weapon Models
Release V .01
I have spent probably 10 - 20 hours working on this mod, and the result is that every weapon should now work properly and have models. The entire Mesh structure has also been completely altered to a more user friendly format, similar to the vanilla Skyrim format. This mod should be completely clean, especially since I made the whole thing using only TESV Edit, but I wouldn't go merging it just yet. I've only had the chance to try out a small number of the weapons, so there are probably a few bugs that need to be fixed first.
Before we get to the download links, I'd like to give a big thanks to the people who have had their work included in this mod. In no particular order, they are:
- PrivateEye
- Krazz
- Wulfharth
- MasterofShadows
- R3van
- Artisanix
- InsanitySorrow
I have not received a reply back from Artisanix or InsanitySorrow about using their resources in Skywind. I've gone ahead and left those resources in the download, however if I receive a reply saying that they do not want their resources used, then they will be promptly removed. Everyone else has enthusiastically agreed to let us use their mods.
The mod has been split into 3 parts to make uploading easier, and here they are:
Edit: Has been merged with master

Okay, I've decided to make 4
Okay, I've decided to make 4 new keywords MWWeapMaterialChitin, MWWeapMaterialBonemold, MWWeapMaterialAdamantium, and MWWeapMaterialDreugh. If anyone has any good reasons as to why we shouldn't use these then you better speak up or forever hold your peace. I'm not entirely sure as to the consequence of making these, except that none of the existing smithing perks will affect these weapons without modification, so once again I could use some more advice.
Edit: Okay, since there is only 1 bonemold weapon, I decided to throw it in with chitin. I also put goblin and riekling weapons in with steel.
Edit 2: Just got the weapon models from Clint, and was able to get one working before bed time!