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[Merged] Skywind Weapon Fixing

Submitted by Shadow on

Thread for making all Skywind weapons usable ingame:

HELP WANTED:  

I really need someone to convert over some of our Morroblivion weapons so I can put those ingame as well as the few models I currently have.  We have several nice new models that would be a shame to lose.  Here is a current list of the models that we need, so if you would like to try your hand at converting  (or remaking) just let me know.  Needed Weapon Models

Release V .01

I have spent probably 10 - 20 hours working on this mod, and the result is that every weapon should now work properly and have models.  The entire Mesh structure has also been completely altered to a more user friendly format, similar to the vanilla Skyrim format.  This mod should be completely clean, especially since I made the whole thing using only TESV Edit, but I wouldn't go merging it just yet.  I've only had the chance to try out a small number of the weapons, so there are probably a few bugs that need to be fixed first.

Before we get to the download links, I'd like to give a big thanks to the people who have had their work included in this mod.  In no particular order, they are:

  • PrivateEye
  • Krazz
  • Wulfharth
  • MasterofShadows
  • R3van
  • Artisanix
  • InsanitySorrow

I have not received a reply back from Artisanix or InsanitySorrow about using their resources in Skywind.  I've gone ahead and left those resources in the download, however if I receive a reply saying that they do not want their resources used, then they will be promptly removed.  Everyone else has enthusiastically agreed to let us use their mods.

The mod has been split into 3 parts to make uploading easier, and here they are:

Edit:  Has been merged with master

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Last edited by grumpycat on 8 Dec 2013 - 16:51.

Thanks, I think I'll put those in later though.  I'm just putting the finishing touches on the mod, and getting ready to upload.  My upload speed isn't very good, so it should be awhile.  Unpacked I have 30 mb of meshes and 125 mb of textures, so it is a pretty big download.

Edit: So the entire upload isn't done yet, but I'm doing it in sections.  So here is the link to the meshes, as well as to the actual .esp.  Not good for testing it out, but you could always look at the new folder structure, and or what i did in  .esp with TESV Edit I guess.

Also, I'm going to upload a file which says exactly what meshes are just placeholders, and either need to be recreated or converted over.  At least I will after I finish it.

Edit2:  Okay, I've moved these links to the front, added the Texture file link, and updated the main post.  Come now and download!  (And don't forget to tell me what you think)

Edit3:  I've added a comprehensive list of needed meshes to the front post, if you guys are interested.  All weapons shown on this list are currently just using placeholder meshes (Mostly just renamed vanilla Skyrim meshes).

Edit4:  Oh, completely forgot to add this part about throwing weapons.  I have created statics for all of the throwing weapons that were in Morrowind, however many of the throwing weapons had either been changed into other weapons such as daggers and swords, or deleted entirely in Morroblivion.  We need to go through and change those back, and then figure out how a throwing weapons mod works before they can be used ingame.

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I think you linked the textures twice, and no mesh.

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Whoops, sorry about that.  It should be fixed now.

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no dl link for mesh pack available, only single meshes :(

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Select File in the top left and then download.  Apparently that file is small enough that google docs will show a preview of what is inside.

So anyone find any bugs?  It appears that the Chitin War Axe and Shortsword are both broken, even though they should work perfectly, but that is all I have found.

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you have alot of work fixing texture links :P and looks like you havent found any replacement meshes for some weapons, and just used temporary meshes?

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Yep.  My list at the top of the first post tells all of the placeholders.  I can't convert the real weapons over, so I need someone else to.

What do you mean fixing texture links exactly?  I know all of the original Morrowind weapons are using the original Morrowind textures instead of the nice Morroblivion ones.  I suppose I could give a shot at fixing that if someone would be willing to upload just the Morroblivion weapon textures.

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Hey guys, I suppose this can be merged with the main master now.  No one has reported any additional bugs, and I'm still not sure what is up with the chitin weapons I mentioned earlier.  So anyone want to volunteer?

The placeholder weapons are not a problem, because I physically copied out a Skyrim mesh and renamed it to a Morrowind mesh name.  All I have to do to get rid of the placeholders is switch out the placeholder mesh with a new permanent one.  No .esp work required.

Edit: Just got a reply back from R3van.  We are good to go with his Umbra sword.  That just leaves two more to go.

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I am waiting for)) ironman, zilav, when u will start to megre our plug?) 

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You mean classes?

I suggest going bethesda's route and merge/keep all updates in SkywindUpdate.esp file. The only records that should be merged in the main master file are new base records that other mods reference (classes, quests, dialogs, idle animations, globals, new template npcs for leveled lists).

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Classes and NPCs)

hmm, I think you are right.

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Shadow: i have downloaded your weapon esp and your meshes and textures, but i have problem with lot of missing textures in CK. For example i don't have textures for ebony staff. All other textures and meshes I have are downloaded from Iniquity's compilation. But maybe I'm doing something wrong or missing some others textures packs.

Sorry if I'm doing something wrong. I'm new to CK and just trying to help with what i found out.

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Anyone else missing textures on some weapons?  I'm pretty sure I got them all in the upload, but I guess there is a chance I could have missed some.

If everyone else is good then perhaps your download became corrupted?

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Why don't you just add a chest with all the weapons to your mod, and stick it in the middle of Balmora. It'll make it easier for everyone to check. =p

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But that is a lot of weapons......  Maybe I'll do it tomorrow.

In the meantime, anyone want to type "help "ebony staff"" in their console, then add it to their inventory and see if it has textures?

 

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Yes it is missing a texture.

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Okay, I'll find it.  I probably missed a few others as well.

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Well, I just found the missing textures.  I had forgotten a folder while packing them.  Unfortunately this is the largest folder out of all of the textures I had to pack, so the upload will once again take awhile.

Edit: Link to missing textures is now in the OP at the bottom.

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Is Shadow still around? If I could get an updated list of the needed models that would be great. ^.^

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Looks like InsanitySorrow is working on some new Dwemer weapons.  I haven't seen them on the nexus or tesa yet, but they are posted on InsanitySorrow's deviantart page.

http://insanitysorrow.deviantart.com/art/Dwemer-Battle-Axe-367177610

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... but apparently those Dwemer were for the time being his last:

here the release: http://skyrim.nexusmods.com/mods/35854//?

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I just read that, how tragic!

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Have you guys been given permission to use Insanity's Third Era Dwarven weapons? Because they look amazing.

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Here's a mod with a bunch of artifacts from morrowind. It has a beautiful Trueflame and hopesfire.

 

Skyrim.nexusmods.com/mods/14677/?

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Sechrima

Have you guys been given permission to use Insanity's Third Era Dwarven weapons? Because they look amazing.

=================
Licensing/Legal:
=================

You may NOT use any part of this release in ANY project.

Please do not re-host this file without my explicit permission. 

==================
Modder's Will:
==================

If I am offline for six months or longer and do not respond to any attempts made at contacting me, I give full Ownership of my Projects to TES Alliance.

TES Alliance are free to modify/redistribute/remove as they see fit.

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hikick8

Sechrima

Have you guys been given permission to use Insanity's Third Era Dwarven weapons? Because they look amazing.

=================
Licensing/Legal:
=================

You may NOT use any part of this release in ANY project.

Please do not re-host this file without my explicit permission. 

==================
Modder's Will:
==================

If I am offline for six months or longer and do not respond to any attempts made at contacting me, I give full Ownership of my Projects to TES Alliance.

TES Alliance are free to modify/redistribute/remove as they see fit.

 

Those rules only apply to those websites. It is wrong to use if he doesn't want us to, but it doesn't mean we can't. 

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GendunDrup

hikick8

Sechrima

Have you guys been given permission to use Insanity's Third Era Dwarven weapons? Because they look amazing.

=================
Licensing/Legal:
=================

You may NOT use any part of this release in ANY project.

Please do not re-host this file without my explicit permission. 

==================
Modder's Will:
==================

If I am offline for six months or longer and do not respond to any attempts made at contacting me, I give full Ownership of my Projects to TES Alliance.

TES Alliance are free to modify/redistribute/remove as they see fit.

 

Those rules only apply to those websites. It is wrong to use if he doesn't want us to, but it doesn't mean we can't. 

Yeah... but that would be pretty seedy and douche-bagish...  imo

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It does mean we can't. Nothing to discuss.

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Apparently Insanity has had a change of heart.

=================
Licensing/Legal:
=================

You may use this as you wish as long as you don't charge money for it and you credit me for any work used.

Please do not re-host this file without my explicit permission.

I say that's awesome, the set now has a war hammer as well.

*Permission request sent

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