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Morroblivion Armors Restored Release

Submitted by John 117 on

Here is the link to the file that has armor and weapons added to npc's http://www.mediafire.com/?x3v9i1sbhxf6bts Tesnexus link: http://www.tesnexus.com/downloads/file.php?id=34256 Note: MUST HAVE Vvardenfell Imports INSTALLED ITS REQUIRED FOR IT TO WORK!!!!!!!!!!!!!!!!!!! ARMOR THAT'S ADDED!
Go to ImageShack® to Create your own Slideshow SLIDESHOW DISPLAYING WEAPONS IN THE NEXT RELEASE:
Go to ImageShack® to Create your own Slideshow

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Last edited by thermador on 4 Oct 2011 - 11:33.

Great to know that its finally done :)
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are all armours done? or which ones are? i need to know to update the list
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Is this mod compatible with morro object replacer? And Huge thanks for Excellent work.
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i don;t know really i've never used the object replacer, all it does is replace armors through a plug-in so it should work.
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Sick shit dude! Does anyone know how quest are coming along these days ?
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iv been lookin in to the quest thing but to no avail it doesnt seem like there r too many people workin on quest i may be wrong tho (if they r working on them there not ready yet)
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Can anyone please tell me if it works or not, and post screen shots please.
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I plan on adding armors to their world locations, it should be finished by next week or the week after
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Missing textures on Indoril Shield and Ebony scimitar,at least I've seen.. Do I need any mods for this?
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where do u have your game installed
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I collected a few of the remaining armor pieces when I was doing this. Maybe you would like to include them. Nordic Troll Bone from Sages Skyrim Armory: http://www.mediafire.com/?bhn44fpmvm0g89i [External image]
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There are definitely problems with the texture paths: The path in the .nif for ebony scimtar is c:\games\oblivion\data\textures\weapons\morro\new\ebony scimitar.dds while it should be textures\Weapons\morro\Morroblivion Weapons\ebony scimitar.dds Chrysamere's texture path is: textures\weapons\zuchrysamere\chrysamere.dds whereas it should be: textures\Weapons\morro\Morroblivion Weapons\chrysamere.dds Indoril Shield is: c:\games\oblivion\data\textures\armor\indoril\shield.dds should be: textures\armor\indoril\shield.dds
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so should anyone reading this change there paths to that?
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ummm ... yea, or you can wait for John117 to patch it (they need to be fixed in nifscope).
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http://www.mediafire.com/?bdivt54wwi1yjc1 this should fix the textures but can't tell unless someone test it out
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No more problem with the textures :)
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Does the mod work does everyone have armors or not?
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I don't currently have access to a PC that can run the game ... thats why I need other people to do the ingame testing :p I did however test the included models in nifscope and the previous missing texture problem is fixed.
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I've only taken a short look at it by now. The ones which aren't working properly for me so far are this one: http://img826.imageshack.us/i/screenshot14n.jpg/ and the Royal Guard armors in Tribunal cause they are still using the old modells.
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today when i get home ill upload the file that fixes it, i made it but forgot about it
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Hiya this is a really good mod fixes most problems .. aside from .. the daedric armour doesnt want to work for me ... the cuirass works and the greaves but there isnt any gauntlets or boots .. and the arms appear invisible..... is it supposed to be like this? im not really sure i just remember seeing a screenie that hashmi posted up of divayth fyr and it looked complete =/ oh and im looking at it in the CS by the way
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u have to look at it in game
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Wow all the armors replaced? great work!
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I'm currently adding all the normal morrowind weapons to the mod (morrowind meshes,not oblivion), it should be done next week sometime. PM me if u want to try it.
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Maybe you would like using the following for chitin weapons. Chitin Weapons by Hel Borne http://www.tesnexus.com/downloads/file.php?id=30541
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The link does not work. Where I can download? I have problems with the ebony sword ....
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i checked and the links work and the ebony scitmar is good u might be installing it wrong
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i just added some pics to the slideshow above check it out to see wats being updated.
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Here are the meshes\textures for the remade WraithGuard, Keening and Sunder (made by Sovvm). http://www.mediafire.com/?paa53q17ceckkpz
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I have added the weapons to the Construction Set. Check out the Slideshows daily to see progress!
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Hey John 117, great job!!! Did you remake the weapons or just repacked them into the CS? Because in case you're interested I have permission from many modders to use their great models/textures for some of the weapons, specially the unique ones. (quest related weapons) Please let me know ;)
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I have release an updated file with original morrowind weapon's in it plus everything from the first file. so check them out
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Download the new file from one of the links, I added AI(Sleep/Eat) to Seyda Neen. Eating is from 12-2, and Sleep 10pm-6am, leave comments so i can fix any problems
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^ would'nt it be better to keep it modular. Keep 'Armor Restored' for armors and weapons ... start a new-separate mod for the AI. An AI mod will likely have tons of its own problems (such as forced oblivion clothes and items from the Object Replacer ... which I think you are using) ... and it would make a mess with Armors Restored.
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A modular approach brings to point the limitations of Oblivion modding. Only ONE mod can affect an NPC in the end. If AI was separate, EITHER an NPC can have armor, OR AI, not both. The last mod to touch an NPC Wins... This is the very reason I realized that everything needed to be merged into the Master; this problem is rampent in the entire Morroblivion project. Everybody adds some NPC fix for missing items into their own mods, and they ALL conflict with each other. Most existing Morroblivion mods conflict with each other in some way. John, please, I am making a cohesive Morroblivion_ob.esm. This is where your AI needs to be. If you WERE to seaparate your AI from the armor, then I could merge your AI into Morroblivion_ob.esm... Lets try to work together.
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i need someone to test it out to see if it even works
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i downloaded it (i wasnt really testing it) but everything seems to be working for me evryones armored up and have there weapons idk i think its a beutiful job XD
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@David Budreck: I have only ever modded Oblivion in the most rudimentary ways (I added a new house with an interior and made an npc with a schedule) so I'm not very educated as a modder, but wouldn't it be good to merge the armors into morroblivion_ob.esm as well? Also, I am a fan of what you're trying to do, I think it's gonna be awesome!
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I am not going to answer that here in John's Thread. That is just bad etiquitte.
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Just thought it might be relevant to the thread. Fair enough.
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