43 posts / 0 new
Last post
John 117
John 117's picture
Member
Offline
Last seen: 9 years 5 months ago
Joined: 04/16/2009 - 12:44
Karma: 72
Morroblivion Armors Restored Release

Here is the link to the file that has armor and weapons added to npc's http://www.mediafire.com/?x3v9i1sbhxf6bts Tesnexus link: http://www.tesnexus.com/downloads/file.php?id=34256 Note: MUST HAVE Vvardenfell Imports INSTALLED ITS REQUIRED FOR IT TO WORK!!!!!!!!!!!!!!!!!!! ARMOR THAT'S ADDED!
Go to ImageShack® to Create your own Slideshow SLIDESHOW DISPLAYING WEAPONS IN THE NEXT RELEASE:
Go to ImageShack® to Create your own Slideshow

Edited by: thermador on 10/04/2011 - 11:33
Hashmi1
Hashmi1's picture
Member
Offline
Last seen: 8 years 10 months ago
Joined: 03/10/2010 - 04:00
Karma: 970
Great to know that its
Great to know that its finally done :)
daemonnnn
daemonnnn's picture
Member
Offline
Last seen: 15 years 7 months ago
Joined: 01/03/2010 - 08:54
Karma: 163
are all armours done? or
are all armours done? or which ones are? i need to know to update the list
John 117
John 117's picture
Member
Offline
Last seen: 9 years 5 months ago
Joined: 04/16/2009 - 12:44
Karma: 72
(No subject)
Panda
Panda's picture
Member
Offline
Last seen: 14 years 1 month ago
Joined: 08/10/2010 - 21:57
Karma: 10
Is this mod compatible with
Is this mod compatible with morro object replacer? And Huge thanks for Excellent work.
John 117
John 117's picture
Member
Offline
Last seen: 9 years 5 months ago
Joined: 04/16/2009 - 12:44
Karma: 72
morro object replacer
i don;t know really i've never used the object replacer, all it does is replace armors through a plug-in so it should work.
sindorei
sindorei's picture
Member
Offline
Last seen: 10 years 4 months ago
Joined: 01/01/2010 - 23:00
Karma: 110
Sick shit dude! Does anyone
Sick shit dude! Does anyone know how quest are coming along these days ?
darkx34
darkx34's picture
Member
Offline
Last seen: 15 years 11 months ago
Joined: 08/10/2010 - 07:29
Karma: 40
iv been lookin in to the
iv been lookin in to the quest thing but to no avail it doesnt seem like there r too many people workin on quest i may be wrong tho (if they r working on them there not ready yet)
John 117
John 117's picture
Member
Offline
Last seen: 9 years 5 months ago
Joined: 04/16/2009 - 12:44
Karma: 72
Armors restored
Can anyone please tell me if it works or not, and post screen shots please.
John 117
John 117's picture
Member
Offline
Last seen: 9 years 5 months ago
Joined: 04/16/2009 - 12:44
Karma: 72
Bloodmoon Screens
John 117
John 117's picture
Member
Offline
Last seen: 9 years 5 months ago
Joined: 04/16/2009 - 12:44
Karma: 72
update
I plan on adding armors to their world locations, it should be finished by next week or the week after
Panda
Panda's picture
Member
Offline
Last seen: 14 years 1 month ago
Joined: 08/10/2010 - 21:57
Karma: 10
Missing textures
Missing textures on Indoril Shield and Ebony scimitar,at least I've seen.. Do I need any mods for this?
John 117
John 117's picture
Member
Offline
Last seen: 9 years 5 months ago
Joined: 04/16/2009 - 12:44
Karma: 72
texture
where do u have your game installed
Hashmi1
Hashmi1's picture
Member
Offline
Last seen: 8 years 10 months ago
Joined: 03/10/2010 - 04:00
Karma: 970
I collected a few of the
I collected a few of the remaining armor pieces when I was doing this. Maybe you would like to include them. Nordic Troll Bone from Sages Skyrim Armory: http://www.mediafire.com/?bhn44fpmvm0g89i
Hashmi1
Hashmi1's picture
Member
Offline
Last seen: 8 years 10 months ago
Joined: 03/10/2010 - 04:00
Karma: 970
There are definitely
There are definitely problems with the texture paths: The path in the .nif for ebony scimtar is c:\games\oblivion\data\textures\weapons\morro\new\ebony scimitar.dds while it should be textures\Weapons\morro\Morroblivion Weapons\ebony scimitar.dds Chrysamere's texture path is: textures\weapons\zuchrysamere\chrysamere.dds whereas it should be: textures\Weapons\morro\Morroblivion Weapons\chrysamere.dds Indoril Shield is: c:\games\oblivion\data\textures\armor\indoril\shield.dds should be: textures\armor\indoril\shield.dds
darkx34
darkx34's picture
Member
Offline
Last seen: 15 years 11 months ago
Joined: 08/10/2010 - 07:29
Karma: 40
so should anyone reading
so should anyone reading this change there paths to that?
Hashmi1
Hashmi1's picture
Member
Offline
Last seen: 8 years 10 months ago
Joined: 03/10/2010 - 04:00
Karma: 970
ummm ... yea, or you can
ummm ... yea, or you can wait for John117 to patch it (they need to be fixed in nifscope).
John 117
John 117's picture
Member
Offline
Last seen: 9 years 5 months ago
Joined: 04/16/2009 - 12:44
Karma: 72
fix
http://www.mediafire.com/?bdivt54wwi1yjc1 this should fix the textures but can't tell unless someone test it out
Hashmi1
Hashmi1's picture
Member
Offline
Last seen: 8 years 10 months ago
Joined: 03/10/2010 - 04:00
Karma: 970
No more problem with the
No more problem with the textures :)
John 117
John 117's picture
Member
Offline
Last seen: 9 years 5 months ago
Joined: 04/16/2009 - 12:44
Karma: 72
@Hashmi1
Does the mod work does everyone have armors or not?
Hashmi1
Hashmi1's picture
Member
Offline
Last seen: 8 years 10 months ago
Joined: 03/10/2010 - 04:00
Karma: 970
I don't currently have
I don't currently have access to a PC that can run the game ... thats why I need other people to do the ingame testing :p I did however test the included models in nifscope and the previous missing texture problem is fixed.
Ducky
Ducky's picture
Member
Offline
Last seen: 15 years 12 months ago
Joined: 08/09/2010 - 06:44
Karma: 16
I've only taken a short
I've only taken a short look at it by now. The ones which aren't working properly for me so far are this one: http://img826.imageshack.us/i/screenshot14n.jpg/ and the Royal Guard armors in Tribunal cause they are still using the old modells.
John 117
John 117's picture
Member
Offline
Last seen: 9 years 5 months ago
Joined: 04/16/2009 - 12:44
Karma: 72
@ducky
today when i get home ill upload the file that fixes it, i made it but forgot about it
Finest_Anonymous
Finest_Anonymous's picture
Offline
Last seen: 15 years 7 months ago
Joined: 08/25/2010 - 09:48
Karma: 1
Hiya this is a really good
Hiya this is a really good mod fixes most problems .. aside from .. the daedric armour doesnt want to work for me ... the cuirass works and the greaves but there isnt any gauntlets or boots .. and the arms appear invisible..... is it supposed to be like this? im not really sure i just remember seeing a screenie that hashmi posted up of divayth fyr and it looked complete =/ oh and im looking at it in the CS by the way
John 117
John 117's picture
Member
Offline
Last seen: 9 years 5 months ago
Joined: 04/16/2009 - 12:44
Karma: 72
@anonymous
u have to look at it in game
CRACK_2
CRACK_2's picture
Member
Offline
Last seen: 13 years 10 months ago
Joined: 06/30/2010 - 14:15
Karma: 19
Wow all the armors replaced?
Wow all the armors replaced? great work!
John 117
John 117's picture
Member
Offline
Last seen: 9 years 5 months ago
Joined: 04/16/2009 - 12:44
Karma: 72
Update
I'm currently adding all the normal morrowind weapons to the mod (morrowind meshes,not oblivion), it should be done next week sometime. PM me if u want to try it.
Hashmi1
Hashmi1's picture
Member
Offline
Last seen: 8 years 10 months ago
Joined: 03/10/2010 - 04:00
Karma: 970
Maybe you would like using
Maybe you would like using the following for chitin weapons. Chitin Weapons by Hel Borne http://www.tesnexus.com/downloads/file.php?id=30541
natham
natham's picture
Offline
Last seen: 14 years 1 week ago
Joined: 01/14/2009 - 06:28
Karma: 2
The link does not
The link does not work. Where I can download? I have problems with the ebony sword ....
John 117
John 117's picture
Member
Offline
Last seen: 9 years 5 months ago
Joined: 04/16/2009 - 12:44
Karma: 72
natham
i checked and the links work and the ebony scitmar is good u might be installing it wrong
John 117
John 117's picture
Member
Offline
Last seen: 9 years 5 months ago
Joined: 04/16/2009 - 12:44
Karma: 72
Update
i just added some pics to the slideshow above check it out to see wats being updated.
Hashmi1
Hashmi1's picture
Member
Offline
Last seen: 8 years 10 months ago
Joined: 03/10/2010 - 04:00
Karma: 970
Here are the meshes\textures
Here are the meshes\textures for the remade WraithGuard, Keening and Sunder (made by Sovvm). http://www.mediafire.com/?paa53q17ceckkpz
John 117
John 117's picture
Member
Offline
Last seen: 9 years 5 months ago
Joined: 04/16/2009 - 12:44
Karma: 72
update
I have added the weapons to the Construction Set. Check out the Slideshows daily to see progress!
DavidWolf
DavidWolf's picture
Member
Offline
Last seen: 14 years 10 months ago
Joined: 02/11/2009 - 19:44
Karma: 206
Hey John 117, great job!!!
Hey John 117, great job!!! Did you remake the weapons or just repacked them into the CS? Because in case you're interested I have permission from many modders to use their great models/textures for some of the weapons, specially the unique ones. (quest related weapons) Please let me know ;)
John 117
John 117's picture
Member
Offline
Last seen: 9 years 5 months ago
Joined: 04/16/2009 - 12:44
Karma: 72
Update
I have release an updated file with original morrowind weapon's in it plus everything from the first file. so check them out
John 117
John 117's picture
Member
Offline
Last seen: 9 years 5 months ago
Joined: 04/16/2009 - 12:44
Karma: 72
2ndUpdate
Download the new file from one of the links, I added AI(Sleep/Eat) to Seyda Neen. Eating is from 12-2, and Sleep 10pm-6am, leave comments so i can fix any problems
Hashmi1
Hashmi1's picture
Member
Offline
Last seen: 8 years 10 months ago
Joined: 03/10/2010 - 04:00
Karma: 970
^ would'nt it be better to
^ would'nt it be better to keep it modular. Keep 'Armor Restored' for armors and weapons ... start a new-separate mod for the AI. An AI mod will likely have tons of its own problems (such as forced oblivion clothes and items from the Object Replacer ... which I think you are using) ... and it would make a mess with Armors Restored.
Dave B
Dave B's picture
Member
Offline
Last seen: 12 years 4 months ago
Joined: 09/04/2010 - 03:20
Karma: 1692
Problems with being Modular
A modular approach brings to point the limitations of Oblivion modding. Only ONE mod can affect an NPC in the end. If AI was separate, EITHER an NPC can have armor, OR AI, not both. The last mod to touch an NPC Wins... This is the very reason I realized that everything needed to be merged into the Master; this problem is rampent in the entire Morroblivion project. Everybody adds some NPC fix for missing items into their own mods, and they ALL conflict with each other. Most existing Morroblivion mods conflict with each other in some way. John, please, I am making a cohesive Morroblivion_ob.esm. This is where your AI needs to be. If you WERE to seaparate your AI from the armor, then I could merge your AI into Morroblivion_ob.esm... Lets try to work together.
John 117
John 117's picture
Member
Offline
Last seen: 9 years 5 months ago
Joined: 04/16/2009 - 12:44
Karma: 72
Problems
i need someone to test it out to see if it even works
The_Gunslinger
The_Gunslinger's picture
Member
Offline
Last seen: 15 years 11 months ago
Joined: 09/08/2010 - 20:55
Karma: 16
it seems to
i downloaded it (i wasnt really testing it) but everything seems to be working for me evryones armored up and have there weapons idk i think its a beutiful job XD
Sighfin
Sighfin's picture
Member
Offline
Last seen: 15 years 10 months ago
Joined: 09/17/2010 - 09:45
Karma: 15
@David Budreck: I have only
@David Budreck: I have only ever modded Oblivion in the most rudimentary ways (I added a new house with an interior and made an npc with a schedule) so I'm not very educated as a modder, but wouldn't it be good to merge the armors into morroblivion_ob.esm as well? Also, I am a fan of what you're trying to do, I think it's gonna be awesome!
Dave B
Dave B's picture
Member
Offline
Last seen: 12 years 4 months ago
Joined: 09/04/2010 - 03:20
Karma: 1692
Not Here
I am not going to answer that here in John's Thread. That is just bad etiquitte.
Sighfin
Sighfin's picture
Member
Offline
Last seen: 15 years 10 months ago
Joined: 09/17/2010 - 09:45
Karma: 15
Just thought it might be
Just thought it might be relevant to the thread. Fair enough.
Topic locked