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[IMPORTANT] Skywind Meshes and Texture folder structure

Submitted by Iniquity on

I earnestly request, in order to avoid conflicts with Skyrim and third-party mods use for new meshes and textures subfolder Skywind.

 

In [RELz] Skywind Meshes Compile [Updated 03 December 2012], the folder is created and the structure of it. Just as it is not recommended to use textures of Skyrim, if you do usethe texture, please use not it, but a copy of it, which should add in Skywind subfolder.

 

See also:

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Last edited by grumpycat on 15 Mar 2014 - 16:26.

This is a list of old mesh names to new mesh names.

https://docs.google.com/spreadsheet/ccc?key=0Alvwmz6hbHGPdFZIRF8yX1pvVU51NHBXQzVHMkF4LWc

This is a list of old texture name to new texture names.

https://docs.google.com/spreadsheet/ccc?key=0Alvwmz6hbHGPdHEzcDRLajZkXzVsT3FyTDRKdTJia1E

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Here is ghostgate files you needed, all pathed correctly. https://www.sugarsync.com/pf/D0459733_62446402_66631

Also, we have no need for gg_fence01nohavok.nif

No idea why they used it in Morroblivion. I have removed the form from the master and moved the porticullis doors in the right position.

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