NO NEED TO COMMENT IF U ARENT GOING TO HELP
okay, its useless for me to add these pants if none of the npcs have outfits made, can someone make a script for tesv edit that makes outfits for every npc based upon what is in thier invo?
sorry to sound rude about that but its just how it is.

1) As far as I know, NPCs don't have the proper inventories because they were converted from Morroblivion and armors there were not separated. Inventories must be edited by hand on all NPCs using Morrowind.esm as a reference.
2) The amount of outfits will be equal to the number of NPCs. Are you sure this is exactly what you want?
yes i want each person to have their own outfit. and ill go through using uesp and add all pauldrons to npcs
we can skip creatures and stuff
Hmmm, if I recall Machine actually planned to fix this when all the npc facegen was completed. He's kinda busy at the moment though.
we need this to happen or else we arent getting armors in!
This needs to happen or else the NPCs will be perpetually naked. =P
I haven't spoken up because I don't have anything concrete to add. If I find time, I'll take a look at TES Edit scripts to add outfit records, but I make no promises. Seriously, no promises at all. I don't even know off-hand what language TES Edit scripting is based on.
As I said, the problem is not outfits, but distributing clothing/armor pieces on NPC. Skywind recreates Morrowind's system unlike Morroblivion, so the items must be reassigned by hand.
Select any npc, create a custom outfit out of your items, and give that outfit to NPC to test. I don't see how this issue is holding you back when it can be done in 5 minutes via CK/TES5Edit.
you have their invo and then u have their outfit, the converter only made their invo, so they WONT WEAR THE ITEMS THAT ARE IN THEIR INVO, WE NEED A SCRIPT TO CREATE OUTFITS FOR ALL NPCS BASED ON WHAT IS IN THEIR INVO, unless you want to go through all 6,000 npcs and make outfits by hand for all of them
im not talking about pauldrons not being on the npcs and stuff, im talking about them not equipping whats in their invo.
Going through and making outfits by hand is what I would suggest. Waiting on an automated script could take a while (if it's even going to happen at all), and if we split up the work properly it shouldn't take more than a few months. It simply may be necessary to do it by hand entirely.
Ok, I repeat - Skywind is a direct conversion on Morroblivion which has incorrect items placement because clothing/armors were not separated due to Oblivion's engine limitation. Making outfits out of current inventories is WRONG (I'm using caps here since you use it too and don't understand the problem). Is it easy to do? Yes, I can make such script in 15 minutes. Would I? No. Why? Read futher.
You don't need to place items in inventory because they are taken directly from outfits in Skyrim. So to make it proper way, outfits should be created by hand using inventory items from original Morrowind.esm, those outfits assigned to NPC, and the current Morroblivion's clothing/armor inventories must be removed in Skywind.esm (leaving only food, keys, quest/misc items, etc).
You insist on doing a completely wrong thing that will only make everything much worse than it is now.
Select a single NPC for test, create your custom outfits, and test them. Until someone can do all of the above BY HAND it is the only proper way to get clothing in Skywind.
Well might I consider a option. The people working on the facegen stuff are pretty much done from what I hear why not have them work on clothing the NPCs, Unless you can't copy inventory data then my suggestion is worthless.
The process of transferring the proper clothing/armors from Morrowind:
1) Open NPC in Morrowind's CS
2) Create a new outfit in Skywind from clothing/armors based on Morrowind, assign outfit to NPC, save outfit in Excel for reference.
3) Open next NPC, check if outfit already exists in Excel, create a new one and save in Excel or assign the existing one. The more NPCs are done, the faster it should be since more outfits will be ready.
4) Repeat 1000+ times, where are you labor slave monkeys? :)
Note there is no step to remove clothing/armors from inventories in Skywind because that can be done with script once outfits are ready and assigned. Unfortunately this is the only step that can be automated. I can't write script for anything else since there is no TES3Edit and no way to access the data from original Morrowind.esm with script.
I took a look at things in TES5Edit yesterday. I assume default outfit and sleeping outfit are the two fields that need editing. I didn't know the formatting to put things in those fields though (there will definitely need to be more detailed instructions when this is actually being organized).
A lot of NPCs in Morrowind wear armor all the time, and the light/medium armor had a lot more hard outfits instead of Skyrim's more fur/cloth/leather stuff. Do you think a bit of creativity could be applied for sleeping outfits for most non-hostile NPCs? It would seem a bit ridiculous for them to wear stiff armor like chitin or bonemold to bed.
Also, am I just wrong about that? I've never really noticed NPCs in Skyrim sleeping unarmored.
People have been sleeping unarmored since Oblivion. Morrowind people didn't have as complex AI schedules as oblivion and skyrim so it didn't matter if they wore armor all the time because most of them were just going to stand still until they're blown up in the Red Year anyway.
here's a little research I did, and that could maaaaaaaaaybe be used at least as a proof of concept.
http://www.creationkit.com/Dynamically_Attaching_Scripts
This describes a way to attach scripts to a NPC (giving a large magnitude so that it's not noticeable by the player). [Optimization: only if the NPC doesn't have any outfit]
The attached script can just be to add an outfit to the NPC and to have him use it (once and for all).
A first version could just randomly select an outfit in a list of given outfits. If that proves to work, further versions could have more complex conditions on which outfits is assigned to which player (like saying NPC is fighters guild rank = 9, give him ebony).
Anyone fancy trying this?
This opening statement really resonates with me for some reason ;)
There are times that we may want to dynamically attach scripts to objects and actors. This could be because we don't want to alter the vanilla records, or because we think it's going to be too much work to edit every single vanilla record, or because we want our mod to work on objects added by other mods.
Hope this helps!
edit: also this http://www.creationkit.com/SetOutfit_-_Actor
Am I missing something, or can somebody do a bit of research on getting NPC clothing lists from a Morrowind editor? Morrowind has been reversed engineered like a thousand times, I'm sure if somebody hunts hard enough they will find a list.
Placeholder items will have to be added to Skyrim (Skywind), probably all pointing at the same model, that will need to be changed once a model is made, but as long as forms are created, then the bulk of the work is done.
Please, no papyrus scripts for such simple thing. You should avoid scripting at all costs where possible, Papyrus is horrible in Skyrim, it's a plague that corrupts saved games and CTDs without any errors at random points.
No Papyrus for this, it is then. Just as a joke, you realize all the quest scripting will use Papyrus?
It is required for quests because there is no other way around, but using scripts instead of outfits just to cut corners is plain silly.
snif snif, you call me silly :( while I'm just trying to help :( :(
Anyway, please find attached a list of all the clothing in morrowind (except armors) as found in the UESP.
Did someone try this?
http://www.uesp.net/wiki/Tes3Mod:MWEdit
Features: Export/import items to standard CSV files
I wonder if that would work with NPC's clothes?
There is a tool with custom scripting support for Morrowind tes3cmd.
The problem is used scripting language - Perl. I just don't have any intention to learn it. It's ugly, overshadowed by Python and rarely used in anything modern developed.
It looks like you just need to run Tes3cmd's dump command on Morrowind.esm, then make out a script for parsing the resulting text file and putting in the outfits into Skywind.esm.
I really don't think that can be done, and have a strong feeling we're going to have to add the clothes and armor the hard way.
There are a ton of people that roam these forums and tell us to do things or focus on making things we already have decent placeholders for. If we're going to have to do this the hard way, we might as well utilize them and focus on getting those clothes on NPCs once we have clothes. Once we have clothes, someone significant in this project (so not me) should make a forum topic about the most helpful thing they could do at the moment is help dress the NPCs and how drifting the forums making weird suggestions doesn't actually help in the development of the project at all. Also especially how not only does spamming Skyblivion with weird does not really help in the projects, it actually hinders both Skywind and Skyblivion.
i dont see the problem, 3 or 4 guys can do this in a week, max 2 weeks
I'll volunteer.
My body is ready~
ok that is one, mehh are you down?
Can a script add the correct magic spells to the correct npcs, or does that have to be manual too?
We should make a spread sheet for this. Also, could someone make a small guide(with pertty pictures) on how to add clothing to npcs, it might help us with people volunteering.
There defiantly needs to be a guide. Half the people on this site can't even install a mod without a fancy mod manager rather than actually mod themselves.
I'll make the guide. Can someone get me a link to the compressed ESM that works in the CK?
http://www.sureai.de/development/resources/?lang=en
stripped skyrim master
Thank you, I made it. Be free to make suggestions on how to improve the guide.
Give Skywind NPCs Clothing (Guide)
Yes, you can't get clothing inventory to export :(
I've tried Magical Enchantment Editor and did a text dump, but its huge 300+mb and so opening up kind of killed my PC!
Wait, why is Tes3cmd not an option exactly? It can do a text dump of a plugin and convert between plugins and masters.
You will write a perl script and dump inventory items from every npc into a text file yourself? You are very welcomed.
Or you just saying that "someone" will do it? Let us know who.
I don't think you understand. Tes3cmd is an existing tool that will dump the entirety of Morrowind.esm into a text file with a few commands on the command-line (just give it the dump command and pipe the output into a file). There is no need to use perl at all (excluding the actual perl executable that runs to run the script), as the tool is already written. The only part that needs a script to be made is getting out the particular outfits parts, and that can be done in whatever language you want.
I probably would use perl for that outfit extraction. Assuming that the outfit data is in a format that allows one regex to find the entire outfit and the corresponding NPC, it would actually be a rather easy script.
Ok so Nebbie if you can create a text file that has NPC ids and corresponding clothing then we can look importing into Skywind via a TES5Edit script.
Is this something you can do? I got a big text file dump from Magical Enchantment Editor but its too big a file for my pc to open.
Ok I parsed dump from tes3cmd and made association list of items between Morrowind and Skywind. Due to a weird renamings of EditorIDs in Morroblivion (someone was apparently high) or plain absence of some items, the list is not complete.
https://docs.google.com/file/d/0B4rR0C-Bcx_JRFZfTk9PdDRPY28/...
Format is simple:
EditorId from morrowind, FormID in Skywind, FormName fom Skywind (optional) separated by semicolon. Tabs are optional to.
List must be completed, every morrowind item must have formid in Skywind (will require addition of missing items directly in skywind.esm), after that I can import inventories from Morrowind and create outfits. And we can finally get rid of Morroblivion's abomination legacy and go pure vanilla Morrowind.
Forgot to mention - this should be done by someone experienced with Morrowind CS and CK, it is not a job for a random guy because wrong editings can potentially screw a lot.
If you haven't already got a format Zilav that would be easier to read then I asked the guys at OpenMW and we could produce something like this :
hmm, zilav, your list hasnt any objects.
Arrow of Wasting Shard for example.
ive add formid for 'A'
https://docs.google.com/document/d/111hK525c4znmPCCDBcbb0O-9...
p.s. arrows ids are right? or they must be ammo type?
@happychappy
tes3cmd does exactly the same.
@Iniquity
File containes only objects from all of the Morrowind.esm npcs inventories (excluding TB and BM). This means that "Arrow of Wasting Shard" is not carried by any npc directly.
zilav, ok, and what about arrows?
What about arrows? What's the question?
in skywind we have arrow of wasting flame, arrow of wasting spark, arrow of wasting viper in two types: ammo and proj. Which is right?
Projectiles are objects flying in the air, they have speed, range, impact force, etc. Ammunitions are inventory objects, they have params such as damage and weight. So ammo.
https://docs.google.com/file/d/0B8sKk_sXMsXUaHNwRzZsM0Q0ZGs/...
a(fixed)+b
Pages