Well this will take forever, but I'm up to it. I'm going to try to fix all the beds and chairs so that they work properly. they work well now, but there is a risk (like %25) of getting stuck in a wall after leaving. Normally this wouldn't be a problem in oblivion, but the models for the chairs lack the support to be good chairs. Thus I'm going to go through all the chairs and beds to ensure you can exit them easily. I will need to change cells slightly becouse of this, however it should be mostly only arround where chairs and beds are; for sometimes there is just now way I can fix it in the model alone. In the process I'll do a simple subsurf to try to make all the models I mess with looks better; but that tacks on an extra two or so minutes to each model, which will take forever, so I might end up not doing that.
Never the less, here is a before/after:
[External image]
(NOTE: I have no idea how substancial the polygons have increased. I know the numerical number, and that it doesn't seem to slow down on my system, but I don't know if this will be a problem. The collision mess has the same number of polygons(It was surprisingly super complex, while others were really basic. I guess one person hated collisions while the other didn't care). if I come across one with a funky mesh I'll update it.
The chair has also been upgraded from 1 Furniture Marker to 3; allowing much easier placement in the construction set.
1 down; at least 50 to go. I'll forus on Balmora, then gradually expand the focus to the other major cities. I have SATs coming up in a couple weeks, so It'll be slow going until those are taken care of, then I'll try to plow through the rest.
Last edited by Digmaster on 12 Oct 2010 - 18:01.

Very Ambitious!