Hi folks,
I've been using version 0.59 of the mod for a few hours, and after some initial CTDs (I think using Clearer Underwater together with MorroblivionWater was the problem, so I uninstalled the former), things seem to be OK for now. But just to be safe, I ran a "Check for Errors" on all loaded mods in the latest version of TES4Edit, and the only "errors" found were with Morrowind_ob - Conversation.esp. The errors are:
[00:00] Checking for Errors in [02] Morrowind_ob - Conversation.esp
[00:00] Item -> [012C01D5] <Error: Could not be resolved>
[00:00] Above errors were found in :CNTO - Item
[00:00] Above errors were found in :Items[
00:00] Above errors were found in :0ordinatorSwander "Ordinator" [NPC_:012604BA]
[00:00] Above errors were found in :GRUP Top "NPC_"
[00:00] Above errors were found in :[02] Morrowind_ob - Conversation.esp
My load list - initially set by BOSS, though I did make some minor .esp ordering changes according to some forum posts I found (I forget the exact changes I made) - is:
Load Order
Oblivion.esm [SI]
Morrowind_ob.esm
Unofficial Oblivion Patch.esp
UOPS Additional Changes.esp
DLCShiveringIsles.esp
Unofficial Shivering Isles Patch.esp
USIPS Additional Changes.esp
Purge Cell Buffers - Loading.esp
Morrowind_ob - Morroblivion_Chargen_And_Transport_Mod_v10.esp
Morrowind_ob - MorroblivionTreeReplacer.esp
Morrowind_ob - ClothingReplacer.esp
Morrowind_ob - MorroblivionWater.esp
Morrowind_ob - Conversation.esp
ProtocolledDialogs.esp
Oblivion_Character_Overhaul.esp
MiniMap.esp
Bashed Patch, 0.esp
Morrowind_ob - Silt Striders.esp
Morrowind_ob - UCWUS.esp
Morrowind_ob - Unique Grass.esp
Morroblivion - Flora Overhaul.esp
MorroblivionNewMap.esp
Anyway, I really don't want to get 50 hours in only to permanently break a savegame due to not fixing something now - with my load order and/or these TES4Edit errors. So, any advice as to what exactly - if anything - I should do/fix would be hugely appreciated.
On a slightly different topic, I'm considering adding only two more mods: one that makes selling items to merchants easier via hotkeys for selling/"yes" etc. (I used a mod like this in Oblivion years ago, but need to look it up again in the Nexus), and one - if one exists - to constantly display the in-game date and time on-screen (maybe Darnified UI, which I already have, has a setting for this?). Any advice as to whether such mods added to my current configuration would cause problems down the road on a current save file would be great.
And a huge thanks to the devs for their amazing work. Despite the initial few hours of hassle that always comes with setting up a mod loadout, I haven't had this much fun with an Elder Scrolls game in years. Cheers!

Quick update - I just loaded
Quick update - I just loaded a save game and had another CTD (as with all previous CTDs, the game loading bar reached full before crashing). I know modded Oblivion isn't exactly the most stable thing around, but I gave up on it (not Morroblivion) last year after getting 50 hours in and only then somehow corrupting all my saves... so you can understand I'd really like to fix whatever problems I apparently still have before I get too far. Thanks again!