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[WIP/RELz] Dwemer Exteriors and Textures. v2

Submitted by Ravanna on

UPDATES BELOW: #10
http://morroblivion.com/forums/skyrim/skywind-development/5897#comment-38591


Will work on this when I get back

2 days spent on bridge.
not started texturing yet.

need to reduce poly count by 60%

Yet to create the high poly pipes.

Can reuse much of this, or the zbrush file, to create dwemer meshes, for later.

Eloth and I will combine our efforts on these areas, with the help of other texture artists.

The bridge is reserved 1 LOD atlas cell.

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Last edited by grumpycat on 8 Dec 2014 - 18:24.

This is so beautiful! I found the Skyrim's Dwemer to be not enough Steampunky, and I thought the stone-built architecture was to blame. Yet you've pulled off a stone bridge that looks so industrial! I absolutely love it. I also think that some lamp - posts along it might look really cool ;) Of course most of them wouldn't work though, but I think Dwemer would light up their bridges in some cool way.

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looks very nice hope u arnt overdoing it because  now that bridge needs a lot of matching dwemer stuff to really fit whit every thing els  and wont it nowe be to different of the interior ?

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no1

looks very nice hope u arnt overdoing it because  now that bridge needs a lot of matching dwemer stuff to really fit whit every thing els  and wont it nowe be to different of the interior ?

i don't think it's that much of an issue. Especially if they're planning on redoing a few more parts of the ruins (are you guys?). Even if they don't I think it'll fit just fine. Other than adding a few details, and adding in more stonework they haven't changed the base design all that much. Its quite fantastic if you ask me.

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Dwemer cities were primarily built with stone, but was also mixed with an unknown, unique metal, similar to the appearance of copper or bronze, but was truly a unique metal known only to the Dwemer. The stonework and metalwork on the structures were stylized with intricate carvings and runes. Their buildings were designed and constructed as sharp, straight, angular forms that were based on angled lines that were "intensely mathematical in nature." Dwemer architects and city-planners favored "trusted, well-calculated designs based on angled lines rather than riskier, more imprecise calculations based on arcs and curves." With the use of stone and metal and the design and construction methods and common traditions that Dwemer architects had has allowed the buildings to stay structurally sound long after their race disappeared.[8] Many hydraulic systems still functioned in the ruins of the Dwemer cites. As the Dwemer had mastered over stonework and metalwork as an early race, Dwemer ruins were a sight to behold Except from dwemer ruins lore, masters of stonework, primarily built from stone but mixed with metal. . . . Sounds like concrete to me
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Yes I know, lol, all I'm saying is if they were masters of both stonework and Metalwork and their mostly stone structures are still standing centuries later it sure implies some sort of reinforced stone, it is also fairly unlikely that being as technologically advanced as they are and apparently mastering stone and Metalwork that they wouldn't have found a way to reinforce their stone by mixing the 2, being their primary building material and all, to not would just be illogical and That's one thing the dwemer were not! To me anyhow it simply doesn't make sense for them not to have some sort of "concrete" for lack of a better word
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Well makes sense to me anyhow, don't know about anyone else?
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How about really big, evenly chiseled stone bricks that fit each other perfectly, reinforced with flat metal beams bolted to them?

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Right shut yer pieholes, I'm done.

I can alter a few textures a little bit.

PIC 1:
shows the scale and shape of the overall bridge and from underneath.
Current textures
Lower bridge: 4096x4096 x diffuse/normal/spec
Upper bridge: 4096x4096 x diffuse/normal/spec

PIC 2:
shows the bridge pipes as seen from a distance until LOD1 takes over.
The 2nd layer shows high poly pipes that fade in/out at closer distance (non LOD)
Hi detail pipes: 2048x2048 x diffuse/norm/spec
floor: 1024x1024 x diffuse/norm/spec

PIC 3:
High detail. Floor texture redone.
Rust overlay meshes, variety.\

PIC 4: textures used.

PIC4:

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Looks magnificent!

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that wasn't overly helpful.... ;)

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Pieholes officially shut.

Wow the difference between entire portions of the model having a UV textures rather than individual meshes having "material" textures is unbelievable.

Only 3200 to go! Kidding 3199.

 

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Wonderful, just wonderful. I'm really looking forward to walk along all those magnificent landscapes and buildings (just looking around through an hopefully high-res Oculus Rift) ...

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holy balls its helpful person! havent seen him in forever. . . . so many people want your vivec race dude check your thread! Also great job on the bridge looking forward to more dwemer stuff

 

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i like it dont alter textures or ill kill you

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alexanderb

i like it dont alter textures or ill kill you

lol (I think...)

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i'm being quite literal in this situation.

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i'm being quite literal in this situation.

Well the maximum sentence for a death threat is 10 years. 3650 potential times you drop the soap.

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Given that Alex is in the U.S and Ravanna lives in Europe I highly doubt they would be able to do anything.

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It looks amazing! I was just wondering, though, but do you plan on including the wormgod text found on the pipes in the original Morrowind? They probably wouldn't need to be on every single pipe for varieties sake, but it's just something to consider. Maybe some other Dwemer text easter egg could be thrown in too.

[External image]

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so its wormgod? I couldnt find complete fonts like the wormgod or morrowind dwemer 

so Ive had to use skyrim dwemer fonts.

Hope thats ok :/

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Ravanna

Bloody exhausting 

But wicked awesome 

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Dude was up till like 1am my time! Last night so I can only imagine how tired he was, but I agree wonderful job, now just to do doors buildings interiors and slap your wicked textures on those aswell! :p
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Ravanna

so its wormgod? I couldnt find complete fonts like the wormgod or morrowind dwemer 

so Ive had to use skyrim dwemer fonts.

Hope thats ok :/

I think you misunderstood that, the letters in the picture he posted are dwemer and translates as "wormgod" (the username of one of the devs. in bethesda) it's not a different language/font or something like that.

I red some myself so quote "The strange writing on the Dwemer pipes in their ruins is actually just 'Wormgod' written over and over again in a form of Dwemer script known as Wormgod script."

So it's basically a gibberish easter egg, nothing important.

I know, you could replace it to say "ravanna" over and over again in stead of wormgod lol.

[External image][External image][External image][External image][External image][External image][External image]

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Too repedative write Skywind development team is the best over and over or something
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Or write "Fargoth is a person too" over and over again.

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I vote it says "I feel asleep"
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I vote for "Ravanna stayed up till 5am to do this, but boy was it worth it in the end"

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I change my vote to that ^^^
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Fargoth

Or write "Fargoth is a person too" over and over again.

Let's not go too crazy :)

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ingame pic of bridge, and a 3dsmax grab of the statue.
Statue took far too long really. Gotta make different versions of it, not sure if it needs LOD.

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Wow....Thats pretty

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OMG you're just amazing.

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By Hera's tits that looks good.

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If Zeus was to switch planes of existence to Nirn and fashion something for himself this might be it! I think we can scale him up a bit in game, make it even more grandeur.

We can actually use the original model for lod except that we need to give it a round shield.

As you can see morrowind models are decidedly looking like they are only good for lod :-P

 

 

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if i were a dwemer i would make a pilgrimage just to see that statue

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Silvermodder

if i were a dwemer i would make a pilgrimage just to see that statue

if i were a dwemer i would make a gaint robot. ... i would be a lame dwemer

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fully vertex coloured, 5k.
probably doesnt LOD, if it does, only LOD1 using happys method.

yes, it mechanically works. Hopefully its not too far from our idea of the dwemer in their final days.


aaand some extra shots of statue

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if the dwemer ever had a well that would be it. lol awesome job.

were there dwemer wells in morrowind? been a while sense i played it and i can't remember. even if they arent im all for this going in. it looks awesome.

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That well looks very well, but I have a slight logical conflict in my mind now... The masters of steam power would most likely be able to simply pump water out of the deep ground sources below :P

But fear not! Nothing will go to waste. The crane part can easily serve as a... Crane! I can pictre Dwemer lifting stuff up and putting it down between levels, actually I was surprised to NOT see any cranes. Could be a part of some interesting puzzle!

About the well - if they wanted a public well it would probably be a stone/concrete structure sticking out of the ground with taps, and drain grates below them. Even Romans had this sort of public fountains.
[External image]

 

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looks super cant wait to see what u gone do next

 

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Its insane how much better this looks :o... it brings a tear to my eye :')

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holy mother of...

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That just looks spectacular! Are you going to re-texture the Dwemer towers as well?

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Everything is to be remodeled and re textured in this external scene file.
Internal meshes wont change much, but eloth is working me on the new textures too, and much of these external items work for insides too

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Wow that's awesome, I can't wait!

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Well is awesome. I wanna see it everywhere.

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Check the timestamp you necromancers. 

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