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Skyblivion development What is being done and What can YOU do.

Submitted by Rebelzize on


APPLY HERE: https://discord.gg/ZYmpMkt

 Development.

Skyblivion Master for development: https://tesrenewal.com/files/skyblivion.esm
Skyrim Stripped Master: https://tesrenewal.com/forums/general-development/working-with-skywind-and-skyblivion-in-creation-kit 
Pre-stripped Master: https://drive.google.com/file/d/0ByQVbq7PZPW5aFJmUFpNRlpqMFE

This topic exists out of 2 parts:

Available and Taken jobs, 
If something is already taken it means that some AWESOME individual is already working on this... but if you think that you can be of help you can simply message them and see if you can collaborate and make something even better together.

  • Available [Development]

    Claim jobs while you still can! Its important that you mention below what you are doing so that you wont start working on something thats already being done or completed. I will add your names to the spreadsheet on whatever you are working on.

​​Priority:
high
high/medium
medium
low

 


 

  • Navmeshing: COMPLETED!
    We need people for this job who know what they're doing (professionals if you will)
    We need navmeshing. With a working collisions it will be possible. Without navmeshes we can't go on with AI packages and quests. I'm talking about hand made high quality navmeshes, not autogenerated ones. Skyblivion is 2x times bigger than Skyrim, and 4x than Skywind, and we have a risk of bloating master file to the point of overloading CK. Navmeshes must be highly optimized using absolutely minimum number of islands and triangles to be small in size. -Zilav
    Interactive Oblivion Map: http://www.uesp.net/maps/obmap/obmap.shtml
    [External image]
    Available area's and claims can be found on the spreadsheet:
    https://docs.google.com/spreadsheets/d/1PZTxUcszqAVMlrKpk1AsIHDuLbNTJtkHXkrblb2KHT8/edit?usp=sharing

    Very useful navmesh guide(thanks Rovan): http://geck.bethsoft.com/index.php?title=Navmesh_Creation_Workflow#Preferred_Pathing

    Navmesh topic:
    https://tesrenewal.com/forums/skyblivion-development/navmesh-available-areas


     

  • 3D MODDELING:
    Where to start with this one... We will need  convert all models from Oblivion and we will ave make sure that they work.
    Feel free to work on any of the models down below but make sure that others arent already working on it. if someone IS already working on it try to work something out and see if you can work together. If you think you can help please join our discord chat here: https://discord.gg/ZYmpMkt and apply.

    IMPORTANT: In order to use the new models you need to keep the same size and pivot so models can be replaced without changing position/rotation/scale in master file. The best thing to compare it to would be the SMIM mod for Skyrim: http://www.nexusmods.com/skyrim/mods/8655/? this way we wont have to put allot of time and effort in re-scaling and positioning the new models    

  • Weapons:
    We are looking for people to help us remodel all of Oblivions iconic weapons

    Use the links below to see pictures of the original weapons to model the new one's after, plus all information about the weapons (damage, weight, weapon type etc)  


    Full list of weapons:   http://elderscrolls.wikia.com/wiki/Weapons_(Oblivion)  

    Specific weapons :  
    Deadric weapons: ? http://elderscrolls.wikia.com/wiki/Daedric_Weapons_(Oblivion)
    Dremora weapons:  http://elderscrolls.wikia.com/wiki/Dremora_Weapons_(Oblivion)
    Dwarven weapons:   http://elderscrolls.wikia.com/wiki/Dwarven_Weapons_(Oblivion)
    Ebony weapons:? http://elderscrolls.wikia.com/wiki/Ebony_Weapons_(Oblivion)
    Elven weapons:  http://elderscrolls.wikia.com/wiki/Elven_Weapons_(Oblivion)
    Glass weapons:  http://elderscrolls.wikia.com/wiki/Glass_Weapons_(Oblivion)
    Iron weapons:  http://elderscrolls.wikia.com/wiki/Iron_Weapons_(Oblivion)
    Silver weapons:  http://elderscrolls.wikia.com/wiki/Silver_Weapons_(Oblivion)
    Steel weapons:  http://elderscrolls.wikia.com/wiki/Steel_Weapons_(Oblivion)
    Shivering Isles weapons:  http://elderscrolls.wikia.com/wiki/Category:Shivering_Isles:_Weapons      

    Armors:
    We need people to convert the armor's from oblivion so that we can use those as placeholders and replace them with out own custom made counterparts. If its not converted yet you can volunteer to do so. (converting is completed)
    If its already converted you can start working on making your own models, dont forget to check the spreadsheet to look if its not already being done by someone.  

    HEAVY ARMOR'S http://elderscrolls.wikia.com/wiki/Armor_Sets_(Oblivion)  

    LIGHT ARMOR'S http://elderscrolls.wikia.com/wiki/Armor_Sets_(Oblivion)  


    Clothing:
    Clothes have been converted from the game but we are aiming to replace most if not all of them with custom made models.
    Spreadhseet to track the progress: https://docs.google.com/spreadsheets/d/1Kpb_DGRvmrlLuS2SgL8Qqbb4cKsnNBAGZuwQ7nFlxXE/edit#gid=319493598

    ASSETS:
    We are looking to remake as many assets as we can, this includes environmental, architecture, consumable items and everything in between.  If you think you can help please join our discord chat here: https://discord.gg/ZYmpMkt and apply.

     

 



  • Creatures and monsters:
    Creatures are what makes a game interesting to play and the same goes with oblivion. some of the vanilla Skyrim creatures and monsters can be used to replace the oblivion one's but allot of creatures have to be created from the ground up. We are looking for talented 3D artists preferably with an understanding of rigging to help us here. If you think you can help please join our discord chat here: https://discord.gg/ZYmpMkt and apply.

    List of creatures and monsters: http://goo.gl/iVrtc
    (with images, just scroll down)


    Scripting:
    We need scripters to help us with mechanics such as spellcrafting and allot of other jobs that have to be done using scripts. If you think you can help please join our discord chat here: https://discord.gg/ZYmpMkt and apply.
     


  • FaceGen NPC's [COMPLETED]:

  • As we know all NPC's have a unique look and the aim obviously is to have every NPC in Skyblivion. Certain NPC's have unique features and at this point all NPC's look alike.. We have to manually try to recreate the faces as good as possible.

  • Spreadsheet:
    https://docs.google.com/spreadsheet/ccc?key=0AkkstYyGaw-CdERXWE4yVFc2QXRraVhQT1lNXzcxUlE#gid=0

    List of NPC's: http://www.uesp.net/wiki/Category:Oblivion-NPCs
    (images included)


  • Quests[not needed until further notice]:
  • All great TES games have a ton of quests and the same thing goes for Oblivion. Soooo you've probably figured out that we need those quests to work in Skyblivion... so here is a list of all quests that need to be converted. Main quest has the highest priority.​

    List of quests: http://goo.gl/gj4oZ

 



Wallpapers:

 

Feel free to download :)



For additional questions PM me.

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Last edited by Rebelzize on 19 Dec 2016 - 03:23.

weapons spreadsheet has been updated and most Shiv Isles weapons have been claimed :)

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It would be good if you used the same doc for both armour and weapons but had them on separate pages.

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For the meshes, zilav mentioned that we can use binary diff patches so we can use it on our Oblivion meshes without redistributing anything.

The music and voices could just be converted to .fuz and put in the appropriate folders. Speaking of music, how do you do a music playlist for a single worldspace? Skywind only plays Morrowind music in its worldspace and I'm hoping that Skyblivion only plays Oblivion music in its worldspace as at the moment, it's only Skyrim music which plays there.

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It would be cool if an installer was made that did everything haha

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@EnvyDeveloper

Im not entirely sure how to do that,, I do know that someone was already working on it but he ran into some problems with music that stopped playing suddenly etc...

 

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In 0.2, only Oblivion music is playing.

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EnvyDeveloper
Speaking of music, how do you do a music playlist for a single worldspace? Skywind only plays Morrowind music in its worldspace and I'm hoping that Skyblivion only plays Oblivion music in its worldspace as at the moment, it's only Skyrim music which plays there.



Oh, that's easy to do, you can add music to a region if I recall. As for Skywind, Digital made a script for that. I remember he was trying to get the battle music to work, and change the level up music to Morrowind, but it didn't work out so well. The it was scrapped because, well, why bother? Most people use music mods for Skyrim anyway, and can just add the music them self.

Oh, and if you level up in Skywind, open your perk list, and you'll hear the Morrowind level up music.
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@Mehh In previous versions, there was only silence in Skywind. Now, I hear the lovely Morrowind music again. A problem I had in Morroblivion was that both games' music was playing in any worldspace (among other things like with clothing etc...). Will we have the original clothing modified to suit Skyrim bodies in Skywind? Because I really liked the Morrowind clothing. And I hope the expansions would be done, with the quest progress that is happening already.

@zilav Even the public and dungeon music?

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All original music except the battle ones.

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Mehh

As for Skywind, Digital made a script for that.

Did not. But if that works, I'll gladly take credit ;)

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for facegen on skyblivion, ive covered the npc's from zarashadead to vampirewarrior4. still working on the others, just letting you know i'm still doing this part.

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great! Im plannning on working on facegen too but Im getting my new PC parts in the next few days and I got acces to ESO (elder scrolls online) so I wont be working on it this week :p

either way Im glad that ur still working on this :) keep up the good work!

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Lucky, I had entered with 3 emails and none got an invite.

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What his the status on the invalid meshes? 

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They are valid now with a few exceptions like signs and effects.

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@LASentry

That sucks bro :/ the beta is for 2 days anyways so your not missing that much... From Friday till sunday.

 

 

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I will be testing some of the fiirst new models first thing tomorrow :)

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Effects?

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zilav

They are valid now with a few exceptions like signs and effects.

 

When can we expect them to be released so we can begin creating navmeshes, quests and other modifications such as enhancing the exterior similar to skywind?

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I spend the entire week to convert one single helmet to the skyrim standard. For some reason I do not get it, its simply refuses to work in game.

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the last version of your helmet worked for me.

only errors that came up for me was with MY textures being in the wrong folder.

if you're beast race, make sure the armoraddon allows those races to be used with it, otherwise it wont appear on them. 

for the AA, i have flags 31, 41, and 43 set.

for the armor, i have flags 31 and 42 set.

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worked me to and this verison no problem hopefully the one i sent you works :)

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Test the included helmet one more time in game. Please show me a screenshot of the equiped helmet, for some strange reason I see only a black model. If this file work I will produce the rest of the helmets and armor parts.

Attachment Size
Helmet-Test-Pack.zip (external) 1.08 MB

Attachments

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In my experience, black textures are usually a graphics card problem and not a texture one. Try updating your drivers if you haven't in a while.

EDIT: I know you said the default ones work fine BTW, but sometimes only random textures are affected. It happened to me with vanilla gauntlets in Oblivion, but not with DLC or mod ones until I got new drivers.

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I am taking a break from facegen to work on clothing (not armor). So far, the white wizard robe is done.

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Aren't you only meant to do facegen when we get the new 0.2 master or can you still work on it with the current?

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@UndeadDremora

thats fine man :) how far did you get with facegen? what letter...
we really need someone working on clothing so its appreciated!

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think the last one i got to was vampirethief3 or something like that. there are 109 clothing meshes i have to complete. if you decide you want to try with meshes, let me know and ill guide you through it. same goes for anyone else interested in meshing skyblivion.

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UndeadDremora
​
 so you got from z to v right? I am making a spreadsheet for facegen so I will put ur name behind the letters z to v that we we wont get problems with duplicates :)

thnx again and good luck with the clothing

 

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I'll take the letter C for the facegen and see how I get on!

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hanansk16
​great! goodluck and tell me if you need any help :)

 

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Facegen is going great! with this rate we might be done at the end of this month :p

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Nice job bro! are you gonna work on factions now?

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Factions don't need any work, at least now.

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I know but he really wanted to do it :/ but if you rather have it that he keeps working on facegen etc thats fine :) just say the word and I'll message him

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I don't mind continuing with the facegens. wink

Am curious what people think about beards though. Obviously there weren't any in Oblivion, at least not until Sheogorath in SI, but some characters had darker skin in the areas where the designers clearly wanted the hint of a beard. So what do you think, creative license to add beards selectively and with respect to the original characters?

 

Also, link to Facegens 'L'

http://www.mediafire.com/download/t0454j6z65dfydv/SB_FaceGens_L.esp

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I think it would be fine with the smaller, low profile beards. Wouldn't mess with the image to much, I don't think.
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Hey there, been interested in getting involved for a while, I could definitely port some armor over and make it compatible. Personally i don't think new model would be necessary, The old ones would be fine with updated textures, Remaking them would be a waste of time i think. Anyways i'll take a look at getting some of the armor converted.  

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Thanks, we welcome any help, especially that involves modeling.

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Awesome! we can really use someone with your skills :) (moddeling)

be sure to keep us updated!

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sorry for being absent for the last few weeks but life got it the way :p

In my absence I found a few new modders who are willing to lend us a hand once 0.2 is released...

having this said there is no eta for Skyblivion 0.2's release date and I would like to ask everyone not to bother the devs with questions about the exact release date for it :) they are working on it and that is all that we could possibly ask for right now.

I should be back by next week so I hope to get some work done on Skybivion. till then happy holidays and merry Christmas to all of you :)

 

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Hi there,

I am working on some quests for SkyWind. And really want to help out on Skyblivion aswell. I am willing to do NavMeshing or some other kind of tedious repetitive jobs that others dont want to do and Quests.

So let me know what I can do to help

Thanks,
Ehamloptiran

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Ehamloptiran

Hi there,

I am working on some quests for SkyWind. And really want to help out on Skyblivion aswell. I am willing to do NavMeshing or some other kind of tedious repetitive jobs that others dont want to do and Quests.

So let me know what I can do to help

Thanks,
Ehamloptiran

Hi Ehamloptiran,

first of all.. merry christmas :D

second we have minotaur for navmeshing so that tedious job is already taken (luckely for you) quests however are availible :) the thing is that we have to wait for 0.2 to be released to start working on Skyblivion again but it is good to know that we have someone willing to work on quests the moment it comes out!

however Zilav is going to try and convert the quests directly and Im not sure if he is/was successful at this, if he is/was then there is no need to do the quests but if he wasnt we NEEEEEED you xD

how are your texturing skills btw? 

thats pretty much it for now I think so happy holidays and I hope to see a new message popping up soon :)

 

 

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Hi Rebelzize,

My texturing skills are pretty lousy, I am more of a developer than anything else, so any type of development duty I can handle with ease.

I do have some skills in using NifSkope, so if there are any direct conversions required, or modifications to existing NIF files that aren't handled by a script, I can probably give that a try.

Otherwise any task in the CK I can handle, I am fairly well versed in using it, and know my way around quite well.

Oh and merry christmas/happy holidays to you too.

Thanks,
Ehamloptiran

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And what was the problem Sjors? I'm always interested in methods used to overcome specific aspects of this game.

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