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Skyblivion development What is being done and What can YOU do.

Submitted by Rebelzize on


APPLY HERE: https://discord.gg/ZYmpMkt

 Development.

Skyblivion Master for development: https://tesrenewal.com/files/skyblivion.esm
Skyrim Stripped Master: https://tesrenewal.com/forums/general-development/working-with-skywind-and-skyblivion-in-creation-kit 
Pre-stripped Master: https://drive.google.com/file/d/0ByQVbq7PZPW5aFJmUFpNRlpqMFE

This topic exists out of 2 parts:

Available and Taken jobs, 
If something is already taken it means that some AWESOME individual is already working on this... but if you think that you can be of help you can simply message them and see if you can collaborate and make something even better together.

  • Available [Development]

    Claim jobs while you still can! Its important that you mention below what you are doing so that you wont start working on something thats already being done or completed. I will add your names to the spreadsheet on whatever you are working on.

​​Priority:
high
high/medium
medium
low

 


 

  • Navmeshing: COMPLETED!
    We need people for this job who know what they're doing (professionals if you will)
    We need navmeshing. With a working collisions it will be possible. Without navmeshes we can't go on with AI packages and quests. I'm talking about hand made high quality navmeshes, not autogenerated ones. Skyblivion is 2x times bigger than Skyrim, and 4x than Skywind, and we have a risk of bloating master file to the point of overloading CK. Navmeshes must be highly optimized using absolutely minimum number of islands and triangles to be small in size. -Zilav
    Interactive Oblivion Map: http://www.uesp.net/maps/obmap/obmap.shtml
    [External image]
    Available area's and claims can be found on the spreadsheet:
    https://docs.google.com/spreadsheets/d/1PZTxUcszqAVMlrKpk1AsIHDuLbNTJtkHXkrblb2KHT8/edit?usp=sharing

    Very useful navmesh guide(thanks Rovan): http://geck.bethsoft.com/index.php?title=Navmesh_Creation_Workflow#Preferred_Pathing

    Navmesh topic:
    https://tesrenewal.com/forums/skyblivion-development/navmesh-available-areas


     

  • 3D MODDELING:
    Where to start with this one... We will need  convert all models from Oblivion and we will ave make sure that they work.
    Feel free to work on any of the models down below but make sure that others arent already working on it. if someone IS already working on it try to work something out and see if you can work together. If you think you can help please join our discord chat here: https://discord.gg/ZYmpMkt and apply.

    IMPORTANT: In order to use the new models you need to keep the same size and pivot so models can be replaced without changing position/rotation/scale in master file. The best thing to compare it to would be the SMIM mod for Skyrim: http://www.nexusmods.com/skyrim/mods/8655/? this way we wont have to put allot of time and effort in re-scaling and positioning the new models    

  • Weapons:
    We are looking for people to help us remodel all of Oblivions iconic weapons

    Use the links below to see pictures of the original weapons to model the new one's after, plus all information about the weapons (damage, weight, weapon type etc)  


    Full list of weapons:   http://elderscrolls.wikia.com/wiki/Weapons_(Oblivion)  

    Specific weapons :  
    Deadric weapons: ? http://elderscrolls.wikia.com/wiki/Daedric_Weapons_(Oblivion)
    Dremora weapons:  http://elderscrolls.wikia.com/wiki/Dremora_Weapons_(Oblivion)
    Dwarven weapons:   http://elderscrolls.wikia.com/wiki/Dwarven_Weapons_(Oblivion)
    Ebony weapons:? http://elderscrolls.wikia.com/wiki/Ebony_Weapons_(Oblivion)
    Elven weapons:  http://elderscrolls.wikia.com/wiki/Elven_Weapons_(Oblivion)
    Glass weapons:  http://elderscrolls.wikia.com/wiki/Glass_Weapons_(Oblivion)
    Iron weapons:  http://elderscrolls.wikia.com/wiki/Iron_Weapons_(Oblivion)
    Silver weapons:  http://elderscrolls.wikia.com/wiki/Silver_Weapons_(Oblivion)
    Steel weapons:  http://elderscrolls.wikia.com/wiki/Steel_Weapons_(Oblivion)
    Shivering Isles weapons:  http://elderscrolls.wikia.com/wiki/Category:Shivering_Isles:_Weapons      

    Armors:
    We need people to convert the armor's from oblivion so that we can use those as placeholders and replace them with out own custom made counterparts. If its not converted yet you can volunteer to do so. (converting is completed)
    If its already converted you can start working on making your own models, dont forget to check the spreadsheet to look if its not already being done by someone.  

    HEAVY ARMOR'S http://elderscrolls.wikia.com/wiki/Armor_Sets_(Oblivion)  

    LIGHT ARMOR'S http://elderscrolls.wikia.com/wiki/Armor_Sets_(Oblivion)  


    Clothing:
    Clothes have been converted from the game but we are aiming to replace most if not all of them with custom made models.
    Spreadhseet to track the progress: https://docs.google.com/spreadsheets/d/1Kpb_DGRvmrlLuS2SgL8Qqbb4cKsnNBAGZuwQ7nFlxXE/edit#gid=319493598

    ASSETS:
    We are looking to remake as many assets as we can, this includes environmental, architecture, consumable items and everything in between.  If you think you can help please join our discord chat here: https://discord.gg/ZYmpMkt and apply.

     

 



  • Creatures and monsters:
    Creatures are what makes a game interesting to play and the same goes with oblivion. some of the vanilla Skyrim creatures and monsters can be used to replace the oblivion one's but allot of creatures have to be created from the ground up. We are looking for talented 3D artists preferably with an understanding of rigging to help us here. If you think you can help please join our discord chat here: https://discord.gg/ZYmpMkt and apply.

    List of creatures and monsters: http://goo.gl/iVrtc
    (with images, just scroll down)


    Scripting:
    We need scripters to help us with mechanics such as spellcrafting and allot of other jobs that have to be done using scripts. If you think you can help please join our discord chat here: https://discord.gg/ZYmpMkt and apply.
     


  • FaceGen NPC's [COMPLETED]:

  • As we know all NPC's have a unique look and the aim obviously is to have every NPC in Skyblivion. Certain NPC's have unique features and at this point all NPC's look alike.. We have to manually try to recreate the faces as good as possible.

  • Spreadsheet:
    https://docs.google.com/spreadsheet/ccc?key=0AkkstYyGaw-CdERXWE4yVFc2QXRraVhQT1lNXzcxUlE#gid=0

    List of NPC's: http://www.uesp.net/wiki/Category:Oblivion-NPCs
    (images included)


  • Quests[not needed until further notice]:
  • All great TES games have a ton of quests and the same thing goes for Oblivion. Soooo you've probably figured out that we need those quests to work in Skyblivion... so here is a list of all quests that need to be converted. Main quest has the highest priority.​

    List of quests: http://goo.gl/gj4oZ

 



Wallpapers:

 

Feel free to download :)



For additional questions PM me.

Karma: 0 (2 votes)
Last edited by Rebelzize on 19 Dec 2016 - 03:23.

Hi, I recently applied for a role as a 3D modeler.  Please let me know if you'd like my assistance.

Discord and username (and my name everywhere on the internet): Kalephrex, Kalephrex#0634 for discord

Form Submitted 12/18/18

Karma: 0 (0 votes)

Hi, I’d like to sign up for tool development, scripts, and quality testing. I have 15 years experience developing C code for embedded computing products and operating systems - lots of state machines, 25 years developing desktop applications in C++ and various scripting languages. Lesser experience with C# and .NET but I like both. I have a strong math background and personal experience with coding height field and terrain processing tools. I’m modding Skyrim SE, fixing many mods to work with YASH2, so I’m learning a lot about Papyrus and the various data records.

I noticed Nav Meshing is/was a big concern, if it still is there are algorithms that can get you 99% of the way to a quality mesh, but it would mean loading all the geometry data in the BSAs and processing it in a standalone app - not the CK - and then inserting the nav meshes back into a BSA. I’d enjoy doing that for you if the team is interested. Otherwise throw me at anything else.

Karma: 0 (0 votes)

Username Discord/TESRenewal: 84f1r3b1rd

Hi, looking to contribute. I do 3D modeling all day at work, and was hoping I could assist with some of the 3D models. I have never done any mod work, but I have lots of experience, and I have put in hundreds of hours between Oblivion and Skyrim. Besides, this project sounds a lot more interesting than modeling plastic molded parts and electrical components all day...

 

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Username Discord: VulcanIV#2093

Applied as 3D Artist for Skyblivion(quite proficient in creature modeling)

www.artstation.com/aadhitya

Hope to hear from you soon.

Karma: 0 (0 votes)

Discord: Ali Youssef#0878
Applied for 3d stuff, hope to help push this thing a pixel further !

Karma: 0 (0 votes)

Submitted my application form a few days ago. Looking to do 3D prop or character stuff.

discord username: Connor#0583

tesrenewal: onyon

artstation: https://www.artstation.com/yentruoc

Karma: 0 (0 votes)

Discord Username: BayconByte #4540

TES Username: BayconByte

Applied today 3/4/2019 

3D Student of Mike Smith - (He made the Zombie recently)

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Hey i just applied! Not sure what else to write here and it said to write here ^^;

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Hi, discord: Phlair#0351 here

I just applied for various roles but to give some background, my day-job involves daily dev and software engineering typically in distributed computing (Spark, Hadoop, Microsoft Azure) so I'm solid across various coding languages and can pick new ones up fast.

Happy to work on mostly anything, been following this project from the start and keen to help make it a reality if I can!

Karma: 0 (0 votes)

Discord Moonwildflower#4152

Hi y'all! Looking to build my portfolio and get experience by working with others. Hoping to do weapons and eventually try my hand at creatures and monsters. 

I use Zbrush, Fusion 360, Maya and Substance Painter. 

https://www.artstation.com/azureprops

Karma: 0 (0 votes)

 

Username Discord: The Yule Ball 

Username TESRenewal: Tomnot101

Form submitted 14/6/19

Karma: 0 (0 votes)

I'm new here but why do I get a feeling that this project has tanked? It's 2019 and there's not even an open alpha version to see. Don't get me wrong, I love the concept but its been what, like 6 years? Id just like a confirmative yay or nay if this project is still active. And if so should I be expecting this before or after ES 6 is released.

Karma: 0 (0 votes)