Attached is a small block of 0DeathItemxxx items for the various creatures. I only added the default 0Randomxxx with a 5% chance of not found. Some creatures should probably have more items added (mudcrabs being one). I haven't touched the actual creatures yet. I wasn't sure if there are plans to just add the 0Randomxxx items directly to the creatures or use the Death Item lists. If the later, I will start linking these to each creature. I see that the Nix hound already is setup.
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So as I test this against Skywind's creatures by changing their Death Item variable, I find that most creatures don't drop anything. The reason is that the 0Randomxxx leveled item for each ingredient is set for a 40% chance of not appearing. Since I consistently have bad luck in games (for over 30 years now), it stands to reason that I would hit this 40% chance more than 50% of the time. The few times it works, everything looks good.
At issue though is the list of ingredients in the ESM file. When did Nix Hound Eyes come into the TES3 game? I don't remember them. Same with Alit claws. I think this is cool to add but I just don't remember these items. Should I look at adding these to the 0DeathItem for each creature?
As a side issue to whomever is building out the ingredients, both versions of Daedra Hearts have the curseitem script applied to them. I suspect only the 0DaedraHeartCursed is supposed to have this applied.
Skyrim's default DeathItem lists doesn't use the RandomItem lists, it directly references the item. So I changed these around to now point to the ingredient or misc item with a standard 5% change of none. I've also added in the TR and BM items so the whole list should now be done. Next step is to update the actor files.
I did notice that the Bristleback boars don't have a leather item/ingredient to drop. I haven't found it in the Skywind ingredient list yet. Their DeathItem record has been created for regular boars and for the Riekling variation, but they are empty for now.
Good work SBB64, I updated some creatures death items a bit randomly but never took the time to have a systematic approach :)
Let's talk about Daedra skins. According to the UESP site, these were not normally dropped by daedra until the Morrowind Patch Project added them to hunger, daedroth, clannfear, and ogrim creatures. So my question is, do I add these to the deathitem for these creatures because the patch project did, or not because the original game doesn't? Which is our rule of decisions? Technically this isn't a bug fix but I don't see a point in an ingredient being almost impossible to find when by description, you can collect this from most daedra like you do a wolf pelt from a wolf.
it would make sense to have skins dropped by daedra..
I doubt anyone would mind if we added stuff that the Unofficial Morrowind Patch Project did. Because they made sense. Like they re-added the missing merchant for example.
dont knowe about ogrim but deadroth and clafaer it would make sens to skin the got good reptilian skin
Updated. This version is the DeathItems and they are attached to the creature they belong to. So now a Nix hound isn't going to keep dropping skeever tails. I've been using this for the past couple of weeks and I haven't found a problem yet except for creatures that point to DragonBorn mod scripts and items (netch for example). Since this ESP is only linked to Skyrim and Skywind ESM files, take care in merging these into the game. In my case, I load this before the Imperial Legion quest so the 2 netch in the quest still had their scripts run cleanly.