| Attachment | Size |
|---|---|
| SBB64_Skywind_DeathItems.esp | 3.09 KB |
Attached is a small block of 0DeathItemxxx items for the various creatures. I only added the default 0Randomxxx with a 5% chance of not found. Some creatures should probably have more items added (mudcrabs being one). I haven't touched the actual creatures yet. I wasn't sure if there are plans to just add the 0Randomxxx items directly to the creatures or use the Death Item lists. If the later, I will start linking these to each creature. I see that the Nix hound already is setup.

So as I test this against
So as I test this against Skywind's creatures by changing their Death Item variable, I find that most creatures don't drop anything. The reason is that the 0Randomxxx leveled item for each ingredient is set for a 40% chance of not appearing. Since I consistently have bad luck in games (for over 30 years now), it stands to reason that I would hit this 40% chance more than 50% of the time. The few times it works, everything looks good.
At issue though is the list of ingredients in the ESM file. When did Nix Hound Eyes come into the TES3 game? I don't remember them. Same with Alit claws. I think this is cool to add but I just don't remember these items. Should I look at adding these to the 0DeathItem for each creature?
As a side issue to whomever is building out the ingredients, both versions of Daedra Hearts have the curseitem script applied to them. I suspect only the 0DaedraHeartCursed is supposed to have this applied.