I have the Imperial Legion quests finished. Now I just need to debug everything. I hope to have this available to you all by this coming weekend. A few issues though:
Giant Netch - this quest requires 2 netch to appear outside the town of Gnaar Mok. Each has a special ID but looking through the list of current actors, I can't find them. I just see 3 creatures now; Betty, Bull, Giant. None match what I need (they aren't unique). Should I just duplicate what is already there or is somebody currently working on making these creatures anyway?
Followers - this series of quests seems to have a very large number of quests which require actors to follow you (normally as part of their rescue). I am trying to use the same script code as used in the MG escorting quests but I get compile errors. For someone to follow you, I use this script:
(fbmwFollowerControlQuest as fbmwDialogueFollowerScript).SetFollower(akspeaker)
There is also another line but it doesn't matter, the code won't compile. Not sure what the trick is, since I did a copy/paste from a working script.
As mentioned, I should have this ready for everyone to look at in a few days.

Forgot about this one: Joncis
Forgot about this one:
Joncis Dalomax - another knight that you need to rescue. In his case, I can't find any dialogs for him. I've looked through the CK for TES3 and I don't see anything for him about rescuing either. I don't remember this being a broken quest in TES3. Any ideas?