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bug testing

Submitted by Anonymous (not verified) on
Nice job with the mod! ive been bug testing a bit and this is what ive found ( v16 full instalation + supp files 2+ VI) divaith fyr in tel fyr i think, the guy that gives you a cure for corprus has an invisible curiass; the dark elf woman in seyda neen has invisible legs, as well as a dark elf woman living next to caius; the kagouti sometimes float in the air, not too high though; rain gets through roofs. also, here are a couple ideas just to make this more appealing to players, give it more of an oblivion feeling, or more realistic: maybe theres some ordinators/buyant like patrolling red mountain during ash vampire quest or you could tell them to escort you i dunno... caius could be in cyrodiil and vivec could be weaker once the main quest is completed, some horses in imperial forts, and i was wondering, how did you make azura?¿ it is another race? i cant find her in cs. i would really love that she had some cool spells if you hit her xD. anyways i ll try finding some time and bug testing the whole main quest, as i cant really help in any other way :S
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Thank you. An invisible cuirass means that you are missing the Daedric Lord Cuirass from Vvardenfell Imports, or the texture, or both. Oblivion sometimes has trouble placing creatures. That's Oblivion. How many times have you seen monsters stuck in rocks or trees? There is not much I can do about the Oblivion game engine. In other cases, not all creatures are finished. Kwama, for instance, have no world physics once they die, so you can walk right through their bodies as if they weren't even there. The process is slow and very tedious, and Eloth is the ONLY one working on that part... Just be greatful for the creatures we DO have, and ignore the rest... As far as invisible ankles, what you see is about as good as it's going to get without a clothing mod. 90% of the Morrowind skirts have been replaced with Oblivion equivalents. This is better than it was, however, Oblivion skirts assume oblivion shoes, which include more ankle than Morrowind shoes. There is always going to be a slight gap. I am NOT going to replace all Morrowind clothing with Oblivion clothing. That, would be the realm of a mod... The rest of your ideas would fall into the realm of a Mod as well, not this Master. With this Master I am trying to stay as close as possible to Morrowind. If, then, you chose to make it more like Oblivion, then that is what mods are for, not the original Master.
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alright, im missing some textures, so how to get them? anyways, ive reached the third prophecy quests, theres a couple issues: in tel fyr, beyte fyr and delte fyr have a purple "thing" like coming out of them; vitha the argonian in corprusarium doesnt have boots in his inventory; in the mera milo quest, while trying to release her, one of the npcs that where after me suddenly fought a ghost summoned by another guy, supposedly in the same side O.o but they didnt fight each other. however, another ordinator, duldrar saren, in the same room, didnt intervene in the fight at all, he just watched.
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Would you happen to know the exact name or ID of the ghost and\or the NPC, or at least have any clue as to who they might be? Would make it a lot easier than combing through every NPC and ghost in the game. Go to the Vvardenfell Imports site, and go to support files. Get both of them if you haven't already. That was my problem, anyway. Hope it helps.
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could you provide me a link? the name of the npc non-hostile "duldrar saren", the npc summoning the ghost "fadren dalis", one of the npcs ataking the ghost is "ervas aradil". here are some more bugs: sul-matuul sent me to recover three tokens, when i returned he told me the riddle of the third prophecy, but when i asked him about third trial again, he told me to get the tokens, however there is no real need to ask him about the third trial again. about the ahemmusa nerevarine quest, i would suggest checking out the uesp wiki, the cultists should be fighting the ordinators and not side with them, and theres somebody you can persuade to make ordinators non-hostile to the player.
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This is a complex mod, please read the instructions carefully before installing. Please read the entire project release post and the instructions in the readme file. Note that to properly install Vvardingfell Imports, you'll need: * Vvardenfell Imports Part 1 * Vvardenfell Imports Part 2 * Vvardenfell Imports Part 3 * Vvardenfell Imports Patch 1 * Vvardenfell Imports Patch 2 * Vvardenfell Imports Addon includes esp fix The link for Vvardenfell imports is in the project release thread, under the section that looks like this:
Installation =================================================================
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The purple is a corrupt or missing texture, the invisible curiass seems more like a mesh issue, only problem with that is missing meshes usually show up as an ! inside a diamond when you equip or drop them. This may not happen if the ground mesh worked but the world mesh did not, im not sure, you may just need to re-install V.imports
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I was just playing and In Mournhold plaza. Everything looked nice. Then i jumped into water that (the water is meant to be there) and i noticed that from there you could swim out of the cell. I also noticed some sunken trees.
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i had it all installed, i will try reinstalling it. Besides i remember there was some talk about a problem with the male daedric curiass. I have done all the way to the fourth and fifth trials, and completed part of hlalu hortator and the whole erabenimsun quest. I didn´t notice any bugs (or features that could be implemented to the master).
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