Hi,
I see a lot of people with no knowledge of CK or with a more litterary-oriented mind that would like to help and we don't often have tasks for them as the dialog lines already exist.
Here's a thread for you guys.
We might at some point implement new NPC scenes to make the Skywind world even more immersive. What do I mean ? this: IIRC when you arrive for the first time in Riverwood in Skyrim, there's an old woman shouting that the dragons are back and someone calling her crazy. And this happens without requiring the player to do anything.
Imagine, you arrive in Seyda Neen and you see Fargoth actually being harrassed by guards. Wouldn't that be great?
I propose you post your scenes ideas in this thread and we would select the ones that work the best.
Please follow a template like:
Where:
When:
NPCs:
Dialogs:
e.g.
Where: Seyda Neen center (exterior)
When: First time the PC enters Seyda Neen (before Fargoth's ring quest is started)
NPCs: Fargoth, 2 Seyda Neen Imperial Guards
Dialogs:
Fargoth (shouting): Leave me alone!
Guard1: Remember what day is today, tree-lover.
Guard2: It's the day you pay us for your weekly protection. Ah-ha-ha.
etc...
This is not a high priority on our todo list so it might be a while before you see them in-game but that gives you the time to propose plenty of ideas.
Now, RULES:
- Keep the scenes short and lore-friendly, please.
- Write the dialogues in correct english
- if you post a scene, post a full fleshed scene, not just some random ideas ("this dude is angry and the other dude unsheathes his mace and then the first dude is dead").
- do not clutter this thread please. I will clean up as I please :D
- give CONSTRUCTIVE criticism

Where: Hills East of Suran,
Where:
Hills East of Suran, wherever the hell Umbra is.
When:
Anytime.
NPCs:
-Umbra
-Random Adventurer
Dialogs:
The player heres fighting in the distance, and should they follow the sound of one-on-one battle, they will find themselves at end of a short mountain path, an orc clad in armor stands above a defeated opponent. He leans down/crouches to 'examine' the kill.
Umbra: Today was neither mine, nor yours. Rest in peace in whichever afterlife you claim. (maybe make it specific if their are multiple templates for the random adventurer. "Go to Sovngarde in peace." if Nord. "The Keeper of the Bloody Oath will find use for you, I know." if a fellow Orc. etc.)
If player moves within an understandable visible range, Umbra will call them to him.
Umbra: You seem... Different. You're not cut from the same cloth as the average mercenary traveling the roads. Come, I would speak to you.
The player then has the choice, naturally, to speak to Umbra or walk away. No further special dialog.