| Attachment | Size |
|---|---|
| TribunalTreesAndLampsetc.rar | 1.17 MB |
Stumbling around Mournhold, I noticed that lots of meshes were not converted yet and this became even more apparent while playing through the part of Tribunal's mainquest that's done to this point.
The first thing I noticed was that all of Mournhold's unique smaller trees were replaced by standard Oblivion bushes which didn't fit into the world at all. So I converted the mesh using the converter and replaced every single bush with the original model using Morrowind's editor locations by hand. I did this twice as there are two versions of each tree, one dead, one alive.The larger trees I left as they are, as so called weeping Willows. They look great and much better than the Morrowind meshes. I also created a dead version of this tree with brown leaves.
I also put the original Mournhold lamps back into the game which at that point only were invisible light sources. I converted the model with Blender and using Nifskope placed a custom made yellow flame onto the mesh which Blender couldn't convert and considering how different Morrowind renders flames from Oblivion really shouldn't have anyway.
Additionally I converted Sotha Sil's body and pointed the already placed placeholder to the correct mesh.
Finally I converted and placed all the pieces of the broken Almalexia statue into the game.
All of the textures have normal maps and the objects have the correct scripts attached to them that will automatically disable or enable them based on what part in the questline you're in. The quest are obviously not done yet but the scripts are already there so it will work.
Enjoy.

Some screenshots
Some screenshots
Attachments