Hello there everybody!
Just started to getting along with my work on http://tesrenewal.com/forums/3d-model-claims/docks-status-unclaimed and have almost finnished all base meshes for the docks and starting to UV-map and texture them.
So far the base meshes for docks are complete and i put on some basic UV maps and Texture before going to sleep and finally could see it some parts alive in Skyrim thanks to happychappys help!
(to the left morrowind reference and to the right skywind meshes)

A basic UV map and textured piece.


Test static mesh put into skyrim (too lazy to fix its position) and reference follower for scale.

My UV-map for the planks, this is mostly just temporarely UV map but texturing and mapping isnt my strong side so this is where i would like to have the most feedback and suggestions and help.
(example normal made in hurry for testing)
(UV map and texture for spiling)
So as mentioned i would like to hear some feedback and criticism because this is the first time im working with 3d modeling for games and Skyrim, i'm using Autodesk Maya 2014 and 3dsMax 2012 (as converter) and then nifscope and photoshop.


dat producitivity :D
dat producitivity :D

Have u tried these?
They're common textures we want to keep using throughout to keep file sizes down and keep it more organised.
you could always try solitude dock textures also
https://dl.dropboxusercontent.com/u/33409411/Env/SW_Env3d_RAV_10_1_14.rar
*on closer inspection, it seems u have. :p
The wooden board textures were specifically made for box mapping including sides, but its up to u :)