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Skyblivion development What is being done and What can YOU do.

Submitted by Rebelzize on


APPLY HERE: https://discord.gg/ZYmpMkt

 Development.

Skyblivion Master for development: https://tesrenewal.com/files/skyblivion.esm
Skyrim Stripped Master: https://tesrenewal.com/forums/general-development/working-with-skywind-and-skyblivion-in-creation-kit 
Pre-stripped Master: https://drive.google.com/file/d/0ByQVbq7PZPW5aFJmUFpNRlpqMFE

This topic exists out of 2 parts:

Available and Taken jobs, 
If something is already taken it means that some AWESOME individual is already working on this... but if you think that you can be of help you can simply message them and see if you can collaborate and make something even better together.

  • Available [Development]

    Claim jobs while you still can! Its important that you mention below what you are doing so that you wont start working on something thats already being done or completed. I will add your names to the spreadsheet on whatever you are working on.

​​Priority:
high
high/medium
medium
low

 


 

  • Navmeshing: COMPLETED!
    We need people for this job who know what they're doing (professionals if you will)
    We need navmeshing. With a working collisions it will be possible. Without navmeshes we can't go on with AI packages and quests. I'm talking about hand made high quality navmeshes, not autogenerated ones. Skyblivion is 2x times bigger than Skyrim, and 4x than Skywind, and we have a risk of bloating master file to the point of overloading CK. Navmeshes must be highly optimized using absolutely minimum number of islands and triangles to be small in size. -Zilav
    Interactive Oblivion Map: http://www.uesp.net/maps/obmap/obmap.shtml
    [External image]
    Available area's and claims can be found on the spreadsheet:
    https://docs.google.com/spreadsheets/d/1PZTxUcszqAVMlrKpk1AsIHDuLbNTJtkHXkrblb2KHT8/edit?usp=sharing

    Very useful navmesh guide(thanks Rovan): http://geck.bethsoft.com/index.php?title=Navmesh_Creation_Workflow#Preferred_Pathing

    Navmesh topic:
    https://tesrenewal.com/forums/skyblivion-development/navmesh-available-areas


     

  • 3D MODDELING:
    Where to start with this one... We will need  convert all models from Oblivion and we will ave make sure that they work.
    Feel free to work on any of the models down below but make sure that others arent already working on it. if someone IS already working on it try to work something out and see if you can work together. If you think you can help please join our discord chat here: https://discord.gg/ZYmpMkt and apply.

    IMPORTANT: In order to use the new models you need to keep the same size and pivot so models can be replaced without changing position/rotation/scale in master file. The best thing to compare it to would be the SMIM mod for Skyrim: http://www.nexusmods.com/skyrim/mods/8655/? this way we wont have to put allot of time and effort in re-scaling and positioning the new models    

  • Weapons:
    We are looking for people to help us remodel all of Oblivions iconic weapons

    Use the links below to see pictures of the original weapons to model the new one's after, plus all information about the weapons (damage, weight, weapon type etc)  


    Full list of weapons:   http://elderscrolls.wikia.com/wiki/Weapons_(Oblivion)  

    Specific weapons :  
    Deadric weapons: ? http://elderscrolls.wikia.com/wiki/Daedric_Weapons_(Oblivion)
    Dremora weapons:  http://elderscrolls.wikia.com/wiki/Dremora_Weapons_(Oblivion)
    Dwarven weapons:   http://elderscrolls.wikia.com/wiki/Dwarven_Weapons_(Oblivion)
    Ebony weapons:? http://elderscrolls.wikia.com/wiki/Ebony_Weapons_(Oblivion)
    Elven weapons:  http://elderscrolls.wikia.com/wiki/Elven_Weapons_(Oblivion)
    Glass weapons:  http://elderscrolls.wikia.com/wiki/Glass_Weapons_(Oblivion)
    Iron weapons:  http://elderscrolls.wikia.com/wiki/Iron_Weapons_(Oblivion)
    Silver weapons:  http://elderscrolls.wikia.com/wiki/Silver_Weapons_(Oblivion)
    Steel weapons:  http://elderscrolls.wikia.com/wiki/Steel_Weapons_(Oblivion)
    Shivering Isles weapons:  http://elderscrolls.wikia.com/wiki/Category:Shivering_Isles:_Weapons      

    Armors:
    We need people to convert the armor's from oblivion so that we can use those as placeholders and replace them with out own custom made counterparts. If its not converted yet you can volunteer to do so. (converting is completed)
    If its already converted you can start working on making your own models, dont forget to check the spreadsheet to look if its not already being done by someone.  

    HEAVY ARMOR'S http://elderscrolls.wikia.com/wiki/Armor_Sets_(Oblivion)  

    LIGHT ARMOR'S http://elderscrolls.wikia.com/wiki/Armor_Sets_(Oblivion)  


    Clothing:
    Clothes have been converted from the game but we are aiming to replace most if not all of them with custom made models.
    Spreadhseet to track the progress: https://docs.google.com/spreadsheets/d/1Kpb_DGRvmrlLuS2SgL8Qqbb4cKsnNBAGZuwQ7nFlxXE/edit#gid=319493598

    ASSETS:
    We are looking to remake as many assets as we can, this includes environmental, architecture, consumable items and everything in between.  If you think you can help please join our discord chat here: https://discord.gg/ZYmpMkt and apply.

     

 



  • Creatures and monsters:
    Creatures are what makes a game interesting to play and the same goes with oblivion. some of the vanilla Skyrim creatures and monsters can be used to replace the oblivion one's but allot of creatures have to be created from the ground up. We are looking for talented 3D artists preferably with an understanding of rigging to help us here. If you think you can help please join our discord chat here: https://discord.gg/ZYmpMkt and apply.

    List of creatures and monsters: http://goo.gl/iVrtc
    (with images, just scroll down)


    Scripting:
    We need scripters to help us with mechanics such as spellcrafting and allot of other jobs that have to be done using scripts. If you think you can help please join our discord chat here: https://discord.gg/ZYmpMkt and apply.
     


  • FaceGen NPC's [COMPLETED]:

  • As we know all NPC's have a unique look and the aim obviously is to have every NPC in Skyblivion. Certain NPC's have unique features and at this point all NPC's look alike.. We have to manually try to recreate the faces as good as possible.

  • Spreadsheet:
    https://docs.google.com/spreadsheet/ccc?key=0AkkstYyGaw-CdERXWE4yVFc2QXRraVhQT1lNXzcxUlE#gid=0

    List of NPC's: http://www.uesp.net/wiki/Category:Oblivion-NPCs
    (images included)


  • Quests[not needed until further notice]:
  • All great TES games have a ton of quests and the same thing goes for Oblivion. Soooo you've probably figured out that we need those quests to work in Skyblivion... so here is a list of all quests that need to be converted. Main quest has the highest priority.​

    List of quests: http://goo.gl/gj4oZ

 



Wallpapers:

 

Feel free to download :)



For additional questions PM me.

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Last edited by Rebelzize on 19 Dec 2016 - 03:23.

I needed to "Update Tangentspace", but I still have no idea why I had black textures and Chr1s0g had working textures. Issues like that drive me nuts, as no one can help as they don't see the same problem when testing.
 

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@Ehamloptiran
@Rebelzize

As off now, Zilav and Ormin are exploring/working how far they can go with regards to the quests with auto tools. Cross your fingers and we will have nothing to do :)

More seriously, when they tell us this is as far they can go and they need dev to join this particular topic, I would start and lead the quest effort as I'm doing in Skywind. Glad to see I won't be alone on it :)

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I'm working on facegen and I'm almost done with the letter C

:D

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Good, you have plenty of letters to go :)

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Well when I want a change of pace from converting meshes, I will work on some Facegen's. I will do letter U and work backwards, according to the spreadsheet it has not been allocated. But I am not sure if its being updated regularly. So if anyone has any issues with that, please let me know.

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@Ehamloptiran

I will assign you to U. Keep me updated on the letters you are working on :) I updated the spreadsheets whenever someone claims something so the sooner you let me know the better :)

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I'll be finished with C tomorrow so put me down for D

smiley

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alright! Im loving your enthusiasm :p 

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I  might take a crack at modeling some of the weapons

I will inform you if anything good pops up.

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Some weapons are already done

http://morroblivion.com/forums/skyrim/skyblivion-mod-releases/4573

Also 0.2 will additionally have bows and arrows.

You can check what is still missing and convert it. And/or fix those converted weapons, for example yesterday I noticed that blood decals mesh is wrong on pirate's cutlass. There can be other issues too.

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Oh. I didn't really see that thread, I'm assuming the weapons are coverts and not custom?

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The basic Skyblivion is a direct port including meshes and textures, however if you are willing to model your own meshes, fell free to do so. They can be used as a mod for Skyblivion, and later be included in a one big overhaul if there will be enough contributors willing to remake Skyblivion like Skywind does.

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I guess the focus should be getting the base convert to work and then work about then worry about the design of the weapons later.

Is there anything else I can contribute with?

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Depends on what skills you have and want to do.

If modeling, then convert weapons that are still missing except bows and arrows. We also need our own bushes and trees looking similar to originals, replaces from nexus look fine too but not all of them are even close to Oblivion's flora.

If working with CK, then the easiest task for now is facegening NPCs.

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My apologies for the lack of activity in the last month (or 2) I have and still am very busy with school and my personal life and its getting harder and harder to find time to do things that Im passionate about. I have found a few new modders for Skyblivion and I will sent them this way asap. I will also respond to all the messages that ive been getting trough steam, morroblivion priv chat etc.

If you started working on something for Skyblivion (facegen etc) and the spreadsheets dont have whatever you are working on marked as claimed by you, please tell me so I can update them :)

ENJOY YOUR WEEKEND!

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I -might- be able to start working on Facegens "O" atleast some, but I've never really done it before.

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give it a try and keep me updated. if you get the hang of it and start making progress AWESOME, if not thats okey you gave it a try and no hard feelings :)

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Got any suggestions as to what I could use for Facegen or should I stick with construction set? ( And are the npcs already made? )

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NPCs are made but I reckon wait until 0.2 so that they all have nav-mesh and and that good stuff.

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I would like to help out doing facegen for npcs, where do i get started?

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Do you have experience with facegen? to get started all you need to do is checkout the spreadsheet and pick a letter that no-one is working on. then do facegen for all the NPC's that start with that letter :)

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Hi,

   I'm new to modding, but would like to try my hand at it. I have both Skyrim and Oblivion, but not Morrowind (yet), so I can't work on the Skywind project. I'm a software developer by profession, and am willing to learn to do just about anything, although I probably won't be good at modeling, and would likely prefer scripting and whatnot. I am more than happy to try my hand at anything, just point me in the right direction. Also, any instructions on things I might need to get started on this project? Feel free to email me at jgdragonslayer@gmail.com.

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sry for not responding sooner :/ Ive been away for a while but I'll sent you an email about what you might be able to help with 

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Skilled individuals in writing complex analysis / work tools are highly valued here. If you feel like doing some research - pm me

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Newbie here willing to do some FaceGen. The A letter at the spreadsheet seems very lonely, so let me give it some love :P If someone is on it already or something, please let me know, I'll switch to S. I don't want to screw things up.

I have to ask, though; I only have Shivering Isles and Knights of the Nine. Are the other plug-ins mandatory to work on this?

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Nope, even KOTN is not required (yet).

As for facegen, you don't need Skyblivion to work on it. Just create a new plugin in CK with new NPC records and faces, but make sure that EditorID's are the same as in oblivion. In that case faces can be transferred into Skyblivion without any problems. You will also need to create facegen mesh/texture files to avoid gray faces bug and upload them too with esp.

http://www.creationkit.com/Dark_Face_Bug

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Thanks a lot, zilav. I will claim A then and start working on it.

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updated spreadsheet and A is all yours :)

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I don't suppose there's any need for concept artists for this project? Skywind seems to be swamped with them.

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I made some Skyblivion guard concepts on my thread (I plan on doing much more). Though it is a Skywind thread, and I'm not sure if I can make it a Skyblivion one as well. Though just note, a lot of stuff for Skyblivion shall be gracing it's face.

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Just asking because I'm a concept artist myself, but still haven't found any proper ways to contribute to this wonderful project. Yep, saw your stuff Saivryn, it's looking real good!

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Yixist and Saivryn

how about you 2 make a Skyblivion concept art thread? maybe you can work together to give us some concepts for armors. or make your own thread where you can keep us updated with the art you created :)

Saivryn I saw your concepts for the guards and they looked awesome!

Yixist cant w8 to see what you come up with.

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I am a sound engineer, and I am currently studying to get a major in Music Media Production from Ball State University. I love the Elder Scrolls games, and would love to help with Skyblivion. I can record voiceovers, and master audio files. I can also record soundtrack and most anyother audio stuff. I play the violin as well, so I can play music too. Please let me know what I can do to help. 

Thanks!

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As a personal project of mine, I converted all weapons from Oblivion/Shivering Isles to Skyrim (except for bows, arrows and staffs)

The blood hasn't been done properly, but I don't care as it's a personal project.

If you want to merge it with this project, PM me and I'll send a link. (Or anyone who wants a link, PM me)

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We have converted bows and arrows already, so yes that would be handy, would only leave us with staffs, if you could provide me the link, I could fix up the blood and pass onto Zilav.

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Just posted the most relevant example of my work I could find to the CONCEPT ARTISTS UNITE thread in Skywind development. Let me know if there were any particular  projects you wanted me to work on, if my skill set is up to scratch that is :)

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@Yixist

I checked it out and that argonian looks amazing! honestly I would love to see you do some armor sets so what do you think?

also we could make a concept art thread for Skybliv for people to start posting their work on

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Sure Rebelsize, I'd love to do some work on armor, but I thought most of the armor from Oblivion was going to remain unaltered apart from smoothed and enlarged meshes and textures? Would you like me to come up with some original armor sets? I came up with some kick-ass Alyied Welkynd-stone armor a while back that I wouldn't mind having another crack at.

Otherwise, what would you prefer me to do? I'm doing a bit of work for Skywind now as well, but as long as my workload stays relatively small overall I'll be happy. On University break atm so I can take on a bit.

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sign me up for facegen letter E 

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sign me up for facegen letter E 

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Hey do you need a sign for Skyblivion?

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Hey id like to work on really anything you guys need, i want to work on a project and these are 2 games i love so if anyone could message me on anything who ever is "in charge" email me at dominick.berard@yahoo.com just get back to me about anything, ill be on here periodically.

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Can't wait for this mod to be updated. I thought about doing Facegen; But I'm not nearly that dedicated.

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im almost done with facegen letter e sign me up for half of the heavy armor helmets going to convert

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If I take a letter in the facegen, does that mean doing all characters that start with that letter?  Anyway, I'll watch some videos to jog my memory, and then I'll take one.  Feel free to assign one but I'd prefer one with relatively few NPCs so I don't take too much at once.

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Just wondering, once Skywind and Skyblivion are finished will you be able to walk freely between them? [External image]

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