Warning: Merged into the v64 master. Delete this file before update.
12 months after the start of this project I'm proud to announce to you the:
Final v3: http://www.mediafire.com/download/e6uard0ys6j9m0g/bloodmoon_fix_v3_FINAL.7z
Final v 3.1 :http://www.mediafire.com/download/z7gozup5wnr5tng/bloodmoondebug.esp (esp only)
Overwrite when asked.
Description:
It will require a clean save or a new game to make aviable some fix. But the quest fixes and restored features should work without trouble on existing savegame.
Added content: complete features
Werewolf transformation(stat mod not fully implemented) + encoumberance workaround
Bloodmoon creatures(by Roxon)
Aesliip and hircine restored
Ingredients
Icy blood ability behaviour.
Levelled list for creatures' spawn(by brainslasher)
Spriggan resurrection(updated the EEC related spriggan)
Restored Werewolf MQ + Human MQ + Rite of the wolf giver + Misc quest
Videos of Hircine
Werewolf Ice statues now spawn werewolves
Ring of hircine completed.
Summmon spells restored(as scripts effects with all their limitation)
General clean of bad activators.
Restored many dialogue.
Many many other fix.
Divergent from original bloodmoon:
Switching side of the mainquest now should be possible(Beta, not completly tested, it shouldn't break anything).(Cut content from original bloodmoon)
Hircine's quests don't start at sleeping but at transformation in werewolf.(For compatibility reasons)
Known bugs still not fixed:
Attack on the skaal village. -Werewolves do not always attack -
Postponed becouse it doesn't block quest progression, and I still didn't find a way to fix it(maybe is only my game).
Uncle sweetshire songs is not present.(It should be present in Morrowind_ob-Conversation by brainslasher)
The Hircine's aspect of speed is too slow.(mesh or animation problem)
Fort Froisthmooth doesn't activate the broken look. To avoid missing wall part the normal look will be reactivated.(temp placeholder)
Not all greetings are restored.
Animation/meshes bugs: I cannot fix these ATM
Thanks Roxon_55, Brainslasher, stas96, qwertyasdfgh.




Since I very recently
Since I very recently completed the Bloodmoon mainquest line with the help of very few console commands I think I can be of help.
The thing I missed most about the whole Bloodmoon questline was the abscence of the few voice that were in the original, like a few greetings and the song that Uncle Sweetshare sings. The way the Morrowind soundfiles are stored however doesn't make things very easy.
Most importantly however is the complete lack of creatures which would have to be done though the animations and meshes have been converted
Now to the bugs I remember that I encountered:
Going near the tree stone at any point will start the tree stone and Skaal questline in the middle basically breaking the whole thing.
Videos for Hircines line of quests are obviously missing
Hircine doesnt ever call you for the Castle Karstaag questline. In the castle itself there are placeholders for the talking rieklings
For The Ritual of Beasts going near the bear will trigger the healing queststage without ever having talked to the stone
That's all I can remember for now and btw Lycanthropy can be healed with the newest update.
edit: In the cave of hidden music there is no music and the puzzle doesnt work as intended though the quest does advance
In The Ritual of Water the swimmer doesnt lead you to the cave it just swims ashore